A WoW dungeon quick reference guide for the dungeon "Theatre of Pain" in Maldraxxus.
Buffs the damage of his allies, also casts a [Demoralizing Shout] which reduces players' damage so kick that. Want to get rid of this guy quick.
Blighted Sledge Spewer
Does a cast [Withering Discharge] which does dangerous AoE damage and should be kicked.
If have you spare kicks, it also casts a [Decaying Filth] ability that puts a disease on the target.
Has a 1-shot mechanic called [Bone Spear] which needs to be interrupted.
Do a channeled cast called [Meat Shield] every 15 seconds which adds to their health each tick. Interrupt.
Mainly just need to interrupt [Necrotic Bolt Volley]. It will also cast individual necrotic bolts which can be interrupted if you have extra interrupts.
Will summon a tornado that shoots out and will knock players hit off the platform. Just watch out.
Does a channeled ability called [Raging Tantrum] that does AoE to the party. However, it is considered an enrage ability, so it can be soothed as soon as he start channeling it to stop it.
Does toxic gas both in front and behind him periodically [Vile Eruption], so watch your positioning.
Channels [Bind Soul] on random party members which is a slow and some single target damage. Can be dangerous if you pull all of them unless you have some AoE interrupts/stuns and Freedom or leaps to get to LOS.
Do a fast (0.3s) un-interruptable enrage cast called [Death Wish] which causes them to do 20% more damage, but also take 20% more damage. So expect high tank damage when facing these or else soothe them.
Boss: Affront of Challengers
Is a council style fight with 4 bosses:
- Dessia the Decapitator
- Paceran the Virulent
- Sathel the Accursed
- Xira the Underhanded
Whenever each boss hits 40% health, they gain a shield for 30% of their health.
- One of the shields is purge-able (Dessia?).
- The shields time out after 30s.
After finishing this fight and dropping down, you have 3 wings you can go into (so variable order).
Does a nasty ability called [Searing Death] which puts a DoT on a player. The DoT has a small AoE (3 yards) but mainly just hits hard. Need to interrupt it from being cast.
Puts a buff on one of the other bosses causing that boss to get healed anytime Sathel deals damage (is purge-able).
Has a slam that hits the nearest target, so the tank needs to make sure it lands on them by staying near.
When Dessia gets the 30% shield she will Enrage, slowing her movement speed, but causing her to fixate random players.
When rage bar hits 100% will [Mortal Strike] the tank reducing healing on the tank by 30% for 10s.
Causes players to spawn toxic pools under their feet periodically. At low health, this will happen under players' feet every 8 seconds.
Unstealths and stuns a targeted player for 10 seconds. This stun can be interrupted by stunning/displacing Xira.
Boss: Xav the Unfallen
Does a [Brutal Combo] on the tank that just does increasing physical damage over 3 back-to-back hits.
Puts down banners that need to be killed ASAP. It has a ramping slow, that will cause players to get hit by the boss' other abilites.
The boss does a bunch of choreographed strikes that require players to get on a specific side of the room or out of melee range.
Note: The AoE that requires players run out from the boss [Deafening Crash] also interrupts casts when it goes off, so casters will need to stop casting.
The boss will send two DPS down to an arena to fight. The winner gets a 10% damage buff.
- Actually fighting is a waste of time, just have one DPS sit there and lose so they can both get back faster to the hav main fight.
- The players will be healed when the duel is done.
Does high tank damage via an ability called [Hateful Strike]
The boss will suck everyone into melee range right before players need to dodge through moving hooks.
^ Position the boss close, but not too close, to where you want to dodge to (since you'll need to run out of the boss' AoE while also dodging the chains)
Adds will need to be picked up by tank.
Good boss for Lust - is hardest boss.
Will put a hard hitting DoT on random players.
When a player gets targeted with [Drain Soul] they need to go stand in the grasping hands to keep their soul in their bodies. If they don't get in hands, then they will need to catch their soul or get MC'ed.
To get to boss you need to click the portal in the center room after defeating all 3 wings.
Boss will do a sweeping beam attack called [Dark Devastation] so be ready to dodge by running partially around him.
A rift will spawn and start dragging all players towards it... obviously avoid getting sucked in.
Players will get marked with circles that do AoE (indicated by the circle size) when they blow up, and will spawn an add.
In phase 2 (below 50% health) the boss will summon ghosts.
- The first set just need to be avoided wherever they are in the area.
- The second set charge across the arena and you need to really watch out not to get hit.
The necrolord covenant bonus is these banners which can be found in each wing. It gives like 5% versatility for 10 minutes or something.