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A WoW dungeon quick reference guide for the dungeon "Spires of Ascension" in Bastion.
Trash
Dark Praetor |
Jumps around away from the tank, and when he's outside of melee range of the tank he casts single target magic nuke at the tank. |
Etherdiver |
Can do a frontal thing, avoid. Puts a heavy magic DoT on the tank, healer needs to dispel. Also puts a non-dispellable damage debuff that does AoE damage to party members around you when it expires, so watch your range if you get it. |
Forsworn Castigator |
Spam casts an ability called [Dark Lash] which does heavy single target damage on whatever random party member they cast it on. It also casts another ability that is a dispellable DoT. |
Forsworn Champion |
Has a weapon that once he equips it should be purged/spell stolen to make him drop it. Tank can then pick up the weapon by running over it. |
Forsworn Goliath |
Does an ability called [Rebellious Fist] which does party-wide AoE that needs to be interrupted or it might 1-shot everyone on high fortified keys. On ~12-16s CD, so needs two people to rotate kicking it. |
Forsworn Inquisitor |
Seems to cast the same stuff as the Castigator. So single target nuke in [Dark Lash] and a dispellable DoT in [Burden of Knowledge]. |
Forsworn Mender |
Has a buff that can be purged/spell stolen which makes it drop its weapon on the ground. The weapon can then be picked up by a party member (usually the tank). Also casts a heal called [Forsworn Doctrine] you can kick. |
Forsworn Squad Leader |
Has an aura that reduces allies damage taken by 75%. Have to kill it first. Has a frontal cleave with long length but narrow width. |
Forsworn Usurpers |
These supposedly have a decently powerful ranged attack, but weak melee attacks. The strat is to LOS behind the pillar near them and make them run to you. Tagging one will make all on a side come. |
Forsworn Vanguard |
They do a frontal cleave attack that follows the tank (so no dodging it). |
Devos Pre-Trash (Mini Bosses)
Note: You need 87.37% count before you take the angels upward after the 3rd boss. |
The trash before the last boss is in the form of 3 mini bosses. |
Killing a mini boss will heal the others and give the killed mini boss' ability to the remaining ones. |
There is a short window of time in which you can kill two mini bosses at once before they heal. |
Astronos |
Does an ability called [Charged Spear]. Will throw a spear at a party member's location (can target anyone but the tank) which pulses out orbs. The spear will shoot in 4 directions based on it's orientation. By keeping range and melee stacked in a nice vertical line (and moving the boss as necessary) you can ensure these always fire in a consistent direction and avoid them. |
Lakesis |
Does a frontal cleave. Just face away from the group. |
Kyrian Bonus
There are three spears that Kyrians can pick up off dead angels called the Spear of Destiny (but I believe you can only really pickup two because of the optional paths). This item stuns everything for 10s and makes all mobs take 20% increased damage. Works on both mini-bosses and Inspired mobs. |
Kyrian Bonus: Dead Angel Example
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Boss: Kin-Tara
Two target fight. The bird will move around as it wishes, the tank should move the boss over to the bird for cleave. |
The boss does a frontal cleave. |
The bird shoots out projectiles in like an 180 degree arc. |
Need to position boss so melee won't get hit by bird, but boss won't cleave them. |
Don't run through the beam between the boss and the bird, will leave a heavy DoT on you. |
During the intermission, the boss will target a player with a blue arrow and throw a spear at them. They need to move away from other players because it's a 5 yard AoE. It will also leave a void zone. |
Boss: Ventunax
Tank the boss on the edges of the circle facing outside. |
Dodge the boss' frontal. |
The boss will dash to players, doing damage and leaving behind a Shadowhirl (void shooting zone). Possible there could be an optimal placement by having party members stand in certain spots? |
Supposedly the boss puts physical bleeds on players. It can be BoPed off if you have a paladin. |
Boss: Oryphrion
Does a stomp on the tank, so don't be in the center of the boss' hitbox. Tank wants to be away from other players. |
When the boss targets players with [Empyreal Ordinance] (will put blue markers on everyone's heads) everyone should stack up. It will leave void zones. |
Move the boss out of the blue void zones or he gets buffed. |
When the boss runs out of energy he takes 100% increased damage. |
Someone will need to soak the orbs before they reach the boss during the burn phase. Each orb soaked will do an 8 yard AoE. |
Boss: Devos
At 70% and 30% the boss will enter an intermission in which you'll need to collect anima and put in into the collector thing, then shoot the boss down out of the air. |
The boss will periodically put a magic damage debuff on two people. It ticks for moderate damage and leave a void zone when dispelled. The healer should probably dispel these ASAP. |
Abyssal Detonation |
Devos will create a bomb with an expanding circle. When it explodes it will kill any players not protected. |
Archon's Bastion |
To avoiding dying to Abyssal Detonation, players need to get into the safe area created by an NPC. |
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