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Basic Rules for Rivals of Catan
Rivals - Setup
Shuffle the region stack and the Basic Set |
Remove the Yule card from the event cards and shuffle the remaining event cards face down |
Place 3 event cards face down. Place the Yule card face down on top of these 3 cards, then place the remaining event cards on top of the stack |
Place the 4 stacks containing roads, settlements, regions, and cities face down between the players |
Divide the Basic Set cards into 4 stacks of 9 cards each and place them next to the city card stack |
Pick your starting cards (the cards with the blue or red shields) and place your principality aligned towards you |
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The Turn
Part 1: Roll the Dice |
The active player rolls both the event die and the production die |
Each region with a number matching the production die's roll produces 1 resource |
Increase a region's resources by rotating the card CCW once, displaying the number of resources stored at the bottom closest the player |
Resolve the event die result1 |
Part 2: Take Your Action Phase |
Play cards from your hand |
Play center cards (roads, settlements, cities, and regions) |
Trade 3 resources of the same type for 1 resource of a different type2 |
Part 3: Replenish Your Hand |
Draw up to or discard down to 3 cards |
Hand-size may increase 1 card per Progress Point |
Part 4: Exchange a Card from Your Hand |
You may exchange 1 card by placing it under a draw stack and then: |
Draw a random card OR |
Pay 2 resources to search 1 draw stack for a card of your choice. Do not shuffle stack |
Cards you exchange cannot be used immediately |
1Brigand Attack will resolve before players receive resources
2Players may only trade with the bank or by using a trade ship (rate of 2:1 for specific resources), and not with other players unless indicated by an event card, action or event die roll
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Play Cards from Your Hand
Actions cards may be played during your turn for no cost |
Add an expansion from your hand to a empty building site above or below a settlement/ city and pay building costs |
2 types of expansion cards: Building and Units |
2 types of units: Heroes and Ships |
Cards marked (1x): You may only have 1 of this type of card in your principality
Advantage
Strength Point |
Blue Axe |
3 or more points gives a player the Strength Advantage and 1 VP |
Commerce Point |
Yellow Scales |
3 or more points gives a player the Trade Advantage and 1 VP |
Skill Point |
Green Harp |
Player with the majority receives 1 resource of their choice when the Celebration event is rolled |
Progress Point |
Purple Book |
Increase hand size by 1 per progress point |
If a player has the strength/trade advantage and their strength/commerce point fall below 3 or below your opponent's, they remove the token from their principality
Expanding - Play the Center Cards
Building a settlement automatically gains a player 2 regions (drawn from the top of the region deck) |
New regions are positioned diagonally on each corner of the new settlement |
The space above & space below a settlement are reserved for Buildings & Units |
Spaces directly left or right are for building additional roads |
Cities are placed over existing settlements |
Cities have 4 building sites for expansion cards (2 above & 2 below) |
Settlement are worth 1 VP |
Cities are worth 2 VP (Do not count the settlement beneath) |
Settlements must be separated by at least 1 road
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