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Basic Rules for Rivals of Catan
Rivals - SetupShuffle the region stack and the Basic Set | Remove the Yule card from the event cards and shuffle the remaining event cards face down | Place 3 event cards face down. Place the Yule card face down on top of these 3 cards, then place the remaining event cards on top of the stack | Place the 4 stacks containing roads, settlements, regions, and cities face down between the players | Divide the Basic Set cards into 4 stacks of 9 cards each and place them next to the city card stack | Pick your starting cards (the cards with the blue or red shields) and place your principality aligned towards you |
| | The TurnPart 1: Roll the Dice | The active player rolls both the event die and the production die | Each region with a number matching the production die's roll produces 1 resource | Increase a region's resources by rotating the card CCW once, displaying the number of resources stored at the bottom closest the player | Resolve the event die result1 | Part 2: Take Your Action Phase | Play cards from your hand | Play center cards (roads, settlements, cities, and regions) | Trade 3 resources of the same type for 1 resource of a different type2 | Part 3: Replenish Your Hand | Draw up to or discard down to 3 cards | Hand-size may increase 1 card per Progress Point | Part 4: Exchange a Card from Your Hand | You may exchange 1 card by placing it under a draw stack and then: | Draw a random card OR | Pay 2 resources to search 1 draw stack for a card of your choice. Do not shuffle stack | Cards you exchange cannot be used immediately |
1Brigand Attack will resolve before players receive resources
2Players may only trade with the bank or by using a trade ship (rate of 2:1 for specific resources), and not with other players unless indicated by an event card, action or event die roll
| | Play Cards from Your HandActions cards may be played during your turn for no cost | Add an expansion from your hand to a empty building site above or below a settlement/ city and pay building costs | 2 types of expansion cards: Building and Units | 2 types of units: Heroes and Ships |
Cards marked (1x): You may only have 1 of this type of card in your principality
AdvantageStrength Point | Blue Axe | 3 or more points gives a player the Strength Advantage and 1 VP | Commerce Point | Yellow Scales | 3 or more points gives a player the Trade Advantage and 1 VP | Skill Point | Green Harp | Player with the majority receives 1 resource of their choice when the Celebration event is rolled | Progress Point | Purple Book | Increase hand size by 1 per progress point |
If a player has the strength/trade advantage and their strength/commerce point fall below 3 or below your opponent's, they remove the token from their principality
Expanding - Play the Center CardsBuilding a settlement automatically gains a player 2 regions (drawn from the top of the region deck) | New regions are positioned diagonally on each corner of the new settlement | The space above & space below a settlement are reserved for Buildings & Units | Spaces directly left or right are for building additional roads | Cities are placed over existing settlements | Cities have 4 building sites for expansion cards (2 above & 2 below) | Settlement are worth 1 VP | Cities are worth 2 VP (Do not count the settlement beneath) |
Settlements must be separated by at least 1 road
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