#define NEGRO RGB(0, 0, 0)
#define AZUL_OSCURO RGB(0, 0, 128)
#define VERDE_OSCURO RGB(0, 128, 0)
#define CIAN_OSCURO RGB(0, 128, 128)
#define MARRON RGB(128, 0, 0)
#define PURPURA RGB(128, 0, 128)
#define OLIVA RGB(128, 255, 0)
#define NARANJA RGB(255, 128, 0)
#define GRIS_CLARO RGB(192, 192, 192)
#define GRIS_OSCURO RGB(128, 128, 128)
#define AZUL RGB(0, 0, 255)
#define VERDE RGB(0, 255, 0)
#define CIAN RGB(0, 255, 255)
#define ROJO RGB(255, 0, 0)
#define MAGENTA RGB(255, 0, 255)
#define AMARILLO RGB(255, 255, 0)
#define BLANCO RGB(255, 255, 255)
void glcd_inicializar(void);
void glcd_borrar(uint16_t color);
int32_t glcd_xprintf(int32_t x,
int32_t y,
uint16_t color,
uint16_t color_fondo,
uint32_t font,
const char *fmt, ...);
void glcd_circunferencia(int32_t xc,
int32_t yc,
int32_t radio,
uint16_t color);
void glcd_circulo(int32_t xc,
int32_t yc,
int32_t radio,
uint16_t color);
void glcd_punto(int32_t x,
int32_t y,
uint16_t color);
void glcd_linea(int32_t x0,
int32_t y0,
int32_t x1,
int32_t y1,
uint16_t color);
void glcd_rectangulo(int32_t x0,
int32_t y0,
int32_t x1,
int32_t y1,
uint16_t color);
void glcd_rectangulo_relleno(int32_t x0,
int32_t y0,
int32_t x1,
int32_t y1,
uint16_t color);
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