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A cheat sheet for digimon digital adventures
DDA Combat Cheatsheet
Anything listed as a bullet point is an option, not a separate action unless specified. Tamers With Digimon have 4 Actions Between Them |
* Two Simple Actions or One Complex Action |
* Free Actions Can Be Used Whenever |
Standard Actions
Simple Actions |
Attack |
* Attack (Hold Back) |
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Stance Change |
* Default is Neutral |
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* Offensive |
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* Defensive |
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* Other Stances |
>Data Specialization: Sniper > Sniper Stance |
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>Quality: Braveheart > Brave Stance |
Use A Skill |
* Homebrew, the GM determines if your skill check is Simple or Complex |
Move |
* Move Through Difficult Terrain is a Simple Action |
>Homebrew, moving through difficult terrain with RAW is a complex action |
Clash |
* Roll Body (3d6+Body), TN is opponent’s Agility Score |
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* Larger Size Tag Gets Bonus |
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* Beat the TN is Equal or Higher; One succeeds IF Both succeed, Bigger Number Controls (TN or Body) |
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* Not Immobilized |
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Complex Actions |
Use A Skill |
* Homebrew, the GM determines if your Skill Check is Simple or Complex |
Use An Item |
Clash Actions
Only the one who controls can make Clash Actions |
Repositioning is a normal move, they cannot move from eachother |
No Dodge roll allowed from outside opponents |
CPU Combined Values = Damage Reduction |
Reach Quality Clash, penalty based on meters away; ½ damage from the opposition who doesn’t have Reach |
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Breaking Up the Clash |
Outsiders to the clash: |
Complex Action |
Contested Roll: |
Outsider 3d6+Body Vs. Controller 3d6+Agility |
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Complex Actions |
Attack |
* Target rolls half Dodge Pool |
Pin |
* Target cannot roll to control the Clash |
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* CPU vs CPU, if your CPU is less than the target it’s one turn |
Throw |
* Range is equal to Body stat |
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Free Actions |
End the Clash |
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Special Actions
Simple Actions |
Direct |
* Tamer Specific Action |
Special Order (Simple) |
* Check your sheet |
Intercede |
* Next Round, Lose your next Simple Action per use of Intercede |
Called Shot |
* Tamer makes a Simple Action then Digimon makes a Complex Action |
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*Sharpshooting and Focusing |
>Sharpshooting |
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>Focusing |
Divine Protection |
* ONCE PER BATTLE |
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* Tamer gives up simple action to negate damage |
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* Can be called upon AFTER failing a Dodge Roll |
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* Penalty: Lose a Simple Action Next Round |
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* Penalty: Costs 2 Inspiration for Consecutive Use |
Evolution |
* Declared by the tamer |
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Complex Actions |
Special Order (Complex) |
* Check your Sheet |
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Other Actions |
Bolster |
This is a Free Action Turns a Simple Action into a Complex Action |
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*Cannot Bolster Signature Moves, Sneak Attack, or Clashes |
Inspiration Actions |
* Act of Inspiration |
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* Divine Protection |
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* Fateful Intervention |
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Evolution Simplified |
Simple Action, Tamers Declare Evolution, Roll a Willpower Check |
If the Digimon has enough DP, they may freely change |
Failure: Tamer may attempt the evolution check on the same round |
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Slide Evolution |
If it’s the same Stage (Adult to Adult) |
* Same WB (Wound Boxes) |
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* Simple Action |
If Higher Stage |
* Tamer Rolls Evolution Check |
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* If no Tamer, this is a Complex Action |
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* On FIRST evolution, Digimon heals the difference between wound boxes |
If Lower Stage |
* This is a Simple Action |
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* Same WB Count |
Post Combat
Recovery Check |
Only when the GM calls for it in dire situations |
Humans Roll Body + Endurance, every 5 ot 6 they gain a Wound Box |
Digimon Roll Their Health Stat |
Example if the stat is 2, roll a 2d6 |
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