Cheatography
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                    A cheat sheet for digimon digital adventures
                    
                 
                    
        
        
            
    
        
                            
        
                
        
            
                                
            
                
                                                | DDA Combat Cheatsheet
                        
                                                                                    
                                                                                            | Anything listed as a bullet point is an option, not a separate action unless specified. Tamers With Digimon have 4 Actions Between Them |  
                                                                                            | * Two Simple Actions or One Complex Action |  
                                                                                            | * Free Actions Can Be Used Whenever |  Standard Actions
                        
                                                                                    
                                                                                            | Simple Actions |  
                                                                                            | Attack | * Attack (Hold Back) |  
                                                                                            |  |  
                                                                                            | Stance Change | * Default is Neutral |  
                                                                                            |  | * Offensive |  
                                                                                            |  | * Defensive |  
                                                                                            |  | * Other Stances | >Data Specialization: Sniper > Sniper Stance |  
                                                                                            |  |  | >Quality: Braveheart > Brave Stance |  
                                                                                            | Use A Skill | * Homebrew, the GM determines if your skill check is Simple or Complex |  
                                                                                            | Move | * Move Through Difficult Terrain is a Simple Action | >Homebrew, moving through difficult terrain with RAW is a complex action |  
                                                                                            | Clash | * Roll Body (3d6+Body), TN is opponent’s Agility Score |  
                                                                                            |  | * Larger Size Tag Gets Bonus |  
                                                                                            |  | * Beat the TN is Equal or Higher; One succeeds IF Both succeed, Bigger Number Controls (TN or Body) |  
                                                                                            |  | * Not Immobilized |  
                                                                                            |  |  
                                                                                            | Complex Actions |  
                                                                                            | Use A Skill | * Homebrew, the GM determines if your Skill Check is Simple or Complex |  
                                                                                            | Use An Item |  Clash Actions
                        
                                                                                    
                                                                                            | Only the one who controls can make Clash Actions |  
                                                                                            | Repositioning is a normal move, they cannot move from eachother |  
                                                                                            | No Dodge roll allowed from outside opponents |  
                                                                                            | CPU Combined Values = Damage Reduction |  
                                                                                            | Reach Quality Clash, penalty based on meters away; ½ damage from the opposition who doesn’t have Reach |  
                                                                                            |  |  
                                                                                            | Breaking Up the Clash |  
                                                                                            | Outsiders to the clash: | Complex Action |  
                                                                                            | Contested Roll: | Outsider 3d6+Body Vs. Controller 3d6+Agility |  
                                                                                            |  |  
                                                                                            | Complex Actions |  
                                                                                            | Attack | * Target rolls half Dodge Pool |  
                                                                                            | Pin | * Target cannot roll to control the Clash |  
                                                                                            |  | * CPU vs CPU, if your CPU is less than the target it’s one turn |  
                                                                                            | Throw | * Range is equal to Body stat |  
                                                                                            |  |  
                                                                                            | Free Actions |  
                                                                                            | End the Clash |  |  | Special Actions
                        
                                                                                    
                                                                                            | Simple Actions |  
                                                                                            | Direct | * Tamer Specific Action |  
                                                                                            | Special Order (Simple) | * Check your sheet |  
                                                                                            | Intercede | * Next Round, Lose your next Simple Action per use of Intercede |  
                                                                                            | Called Shot | * Tamer makes a Simple Action then Digimon makes a Complex Action |  
                                                                                            |  | *Sharpshooting and Focusing | >Sharpshooting |  
                                                                                            |  |  | >Focusing |  
                                                                                            | Divine Protection | * ONCE PER BATTLE |  
                                                                                            |  | * Tamer gives up simple action to negate damage |  
                                                                                            |  | * Can be called upon AFTER failing a Dodge Roll |  
                                                                                            |  | * Penalty:  Lose a Simple Action Next Round |  
                                                                                            |  | * Penalty: Costs 2 Inspiration for Consecutive Use |  
                                                                                            | Evolution | * Declared by the tamer |  
                                                                                            |  |  
                                                                                            | Complex Actions |  
                                                                                            | Special Order (Complex) | * Check your Sheet |  
                                                                                            |  |  
                                                                                            | Other Actions |  
                                                                                            | Bolster | This is a Free Action Turns a Simple Action into a Complex Action |  
                                                                                            |  | *Cannot Bolster Signature Moves, Sneak Attack, or Clashes |  
                                                                                            | Inspiration Actions | * Act of Inspiration |  
                                                                                            |  | * Divine Protection |  
                                                                                            |  | * Fateful Intervention |  
                                                                                            |  |  
                                                                                            | Evolution Simplified |  
                                                                                            | Simple Action, Tamers Declare Evolution, Roll a Willpower Check |  
                                                                                            | If the Digimon has enough DP, they may freely change |  
                                                                                            | Failure: Tamer may attempt the evolution check on the same round |  
                                                                                            |  |  
                                                                                            | Slide Evolution |  
                                                                                            | If it’s the same Stage (Adult to Adult) | * Same WB (Wound Boxes) |  
                                                                                            |  | * Simple Action |  
                                                                                            | If Higher Stage | * Tamer Rolls Evolution Check |  
                                                                                            |  | * If no Tamer, this is a Complex Action |  
                                                                                            |  | * On FIRST evolution, Digimon heals the difference between wound boxes |  
                                                                                            | If Lower Stage | * This is a Simple Action |  
                                                                                            |  | * Same WB Count |  Post Combat
                        
                                                                                    
                                                                                            | Recovery Check |  
                                                                                            | Only when the GM calls for it in dire situations |  
                                                                                            | Humans Roll Body + Endurance, every 5 ot 6 they gain a Wound Box |  
                                                                                            | Digimon Roll Their Health Stat | Example if the stat is 2, roll a 2d6 |  | 
            
                            
            
            
        
        
        
        
        
            
    
        
          
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