Show Menu

A cheat sheet for digimon digital adventures

DDA Combat Cheatsheet

Anything listed as a bullet point is an option, not a separate action unless specified. Tamers With Digimon have 4 Actions Between Them
* Two Simple Actions or One Complex Action
* Free Actions Can Be Used Whenever

Standard Actions

Simple Actions
* Attack (Hold Back)
Stance Change
* Default is Neutral
* Offensive
* Defensive
* Other Stances
>Data Specia­liz­ation: Sniper > Sniper Stance
>Qu­ality: Braveheart > Brave Stance
Use A Skill
* Homebrew, the GM determines if your skill check is Simple or Complex
* Move Through Difficult Terrain is a Simple Action
>Ho­mebrew, moving through difficult terrain with RAW is a complex action
* Roll Body (3d6+B­ody), TN is opponent’s Agility Score
* Larger Size Tag Gets Bonus
* Beat the TN is Equal or Higher; One succeeds IF Both succeed, Bigger Number Controls (TN or Body)
* Not Immobi­lized
Complex Actions
Use A Skill
* Homebrew, the GM determines if your Skill Check is Simple or Complex
Use An Item

Clash Actions

Only the one who controls can make Clash Actions
Reposi­tioning is a normal move, they cannot move from eachother
No Dodge roll allowed from outside opponents
CPU Combined Values = Damage Reduction
Reach Quality Clash, penalty based on meters away; ½ damage from the opposition who doesn’t have Reach
Breaking Up the Clash
Outsiders to the clash:
Complex Action
Contested Roll:
Outsider 3d6+Body Vs. Controller 3d6+Ag­ility
Complex Actions
* Target rolls half Dodge Pool
* Target cannot roll to control the Clash
* CPU vs CPU, if your CPU is less than the target it’s one turn
* Range is equal to Body stat
Free Actions
End the Clash

Special Actions

Simple Actions
* Tamer Specific Action
Special Order (Simple)
* Check your sheet
* Next Round, Lose your next Simple Action per use of Intercede
Called Shot
* Tamer makes a Simple Action then Digimon makes a Complex Action
*Sharp­sho­oting and Focusing
Divine Protection
* Tamer gives up simple action to negate damage
* Can be called upon AFTER failing a Dodge Roll
* Penalty: Lose a Simple Action Next Round
* Penalty: Costs 2 Inspir­ation for Consec­utive Use
* Declared by the tamer
Complex Actions
Special Order (Complex)
* Check your Sheet
Other Actions
This is a Free Action Turns a Simple Action into a Complex Action
*Cannot Bolster Signature Moves, Sneak Attack, or Clashes
Inspir­ation Actions
* Act of Inspir­ation
* Divine Protection
* Fateful Interv­ention
Evolution Simplified
Simple Action, Tamers Declare Evolution, Roll a Willpower Check
If the Digimon has enough DP, they may freely change
Failure: Tamer may attempt the evolution check on the same round
Slide Evolution
If it’s the same Stage (Adult to Adult)
* Same WB (Wound Boxes)
* Simple Action
If Higher Stage
* Tamer Rolls Evolution Check
* If no Tamer, this is a Complex Action
* On FIRST evolution, Digimon heals the difference between wound boxes
If Lower Stage
* This is a Simple Action
* Same WB Count

Post Combat

Recovery Check
Only when the GM calls for it in dire situations
Humans Roll Body + Endurance, every 5 ot 6 they gain a Wound Box
Digimon Roll Their Health Stat
Example if the stat is 2, roll a 2d6


No comments yet. Add yours below!

Add a Comment

Your Comment

Please enter your name.

    Please enter your email address

      Please enter your Comment.

          Related Cheat Sheets

          Starfinder Ship Combat Cheat Sheet
          roll20 Keyboard Shortcuts
          Dragonbane Chargen Cheat Sheet