Name |
Desc |
Dice Pool (Roll) |
EDGE: Arsenal |
You can get ahold of weapons that might not be available to the public |
Personal arsenal INT + CRAFT | Get from contacts: Manip + Street |
* Perk: Team Requesition |
Get additional copies of weapon for your cell |
Each margin of success = extra weapon |
* Perk: Special Features |
Sights, special carry case, etc |
* Perk: Exotics |
Rare, unique weapons |
Higher difficulty to acquire per Storyteller discretion |
EDGE: Fleet |
Access to vehicles |
Personal = INT+ TECH, Contacts = Manip + Persuasion |
* Perk: Vehicle Armor |
Safety from small arms fire to vehicle |
* Perk: Performance |
Superior driving and handling |
Bonus on Driving test = Dice pool margin |
* Perk: Surveillanc |
Great for stakeouts |
Bonus on stakeout tests = Edge pool margin |
* Perk: Untraceable |
Authorities cannot track it down in databases |
EDGE: Ordnance |
Build or access explosives |
Compos + SCI or if via contacts Compos + Streetwise |
|
|
One explose per 4 diff success roll |
Perk: Multi payload |
Multiple copies of explosive up to margin of roll |
Perk: Non Lethal |
Flashbangs, teargas, etc |
Perk: Exotics |
Unusual or rare |
Perk: Disguised Delivery |
Looks like an everyday object |
EDGE: Library |
Access to information, analog or digital |
Resolve + Academics (spend one day in research) |
* Perk: Where they Hide |
Bonus info about target's lair |
* Perk: Who they are |
Bonus identity info |
* Perk: How to halt them |
Bonus to keeping them away from an area (no effect on attacks) |
* Perk: How to Hurt them |
Bonus to figuring out how to do extra damage |
EDGE: Improvised Gear |
Create plausible items for currently available parts |
INT + Craft, Tech or Sci |
|
On a 4 success roll, you may create one item |
Item gives +2 Dice on a single skill |
* Perk: Frugal |
your carry bag has tons of parts you can build small gear from |
* Perk: Mass production |
Create multiple copies of the item you made based on die roll margin |
* Perk: Specialized |
Specialize in crafting gear for a specific skill, giving you +3 dice |
* Perk: Speed Craft |
Create an item quickly (3 turns) |
Edge: Global Access |
Easily get around cybersecurity |
INT + Tech |
|
|
Must spend an entire scene "hacking" |
* Perk: Watching Big Brother |
Can manipulate surveil. footage |
* Perk: All Access |
Can bypass most digital security |
* Perk: Money Tap |
Manipulate financial data |
* Perk: Letter of the Law |
Modify criminal records |
EDGE: Drone Jockey |
|
WIT+ Tech for control, INT + CRAFT to build/repair a drone |
* Perk: Autonomous |
pre-program simple routines into drone |
* Perk: Variant |
Each opy of this perk lets you make/use another type of drone |
* Perk: Specialist Skill |
Drone can use an extra skill |
* Perk: Armament |
Can arm drone with SMG or taser with 5 dots of skill |
* Perk: Payload |
Can carry large amounts of cargo |
EDGE: Beast Whisperer |
A way with animals |
CHA + Animal Ken |
* Perk: Incorruptible |
Animal immune to supernatural influence |
* Perk: Menagerie |
Choose an extra type to add to the pool of animals you can control |
* Perk: Complex Commands |
More complex commands, like fetch a specific item |
* Perk: Incognito |
Animal is great at staying out of sight |
EDGE: Sense the Unnatural |
Sense close by supernatural elements, need an object to focus on while doing so |
WIT + Occult or Science |
* Perk: Creature specialization |
+2 dice bonus for a specific species |
* Perk: Range |
You can sense over a city block, but not with precision |
* Perk: Precision |
Know who in the room is supernatural, but not "what" they are |
* Perk: Handsfree |
No need for an object of focus to use this Edge |
EDGE: Repel the unnatural |
Scare or repel the supernatural target. Requires holding object of focus while doing so |
WIT + OCCULT or SCI |
* Perk: Ward |
extend protection to 2m radius +1M for each margin |
* Perk: Damage |
Use object of focus as melee weapon with +0 dmg. Inflicts Aggravated dmg |
* Perk: Specialization |
+2 dice versus specific type of creature |
* Perk: Handsfree |
No need for object of focus |
EDGE: Thwart the unnatural |
YOU may resist some or all supernatural effects or attack. Must shield self with Focus Object |
Composure + OCC or SCI depending on nature of endowment |
|
So long as you hold your object and succeed on roll, you are immune to supernatural abilities of the target that would normally require a resistance test |
* Perk: Creature Specialization |
+2 dice versus specific type of creature |
* Perk: Ward |
extend protection to 2m radius +1M for each margin |
* Perk: Recognition |
Upon successful resist, the hunter learns what the attack was and how it would've done to them |
* Perk: Handsfree |
No need for object of focus |
EDGE: Artifact |
You have a special magical item that assists you |
INT + OCC or SCI depending on origin |
* Perk: Empower |
1 x per scene, diff 4 roll, boost artifact bonus to +3 dice. |
Failure on roll does Will dmg by # of successes you failed by |
* Perk: Attraction |
Item is sought after by other groups |
* Perk: Detection |
Reacts to presence of supernatural |
* Perk: Shield |
Reduces incoming supernatural dmg by 50% |
Created By
Metadata
Comments
No comments yet. Add yours below!
Add a Comment
More Cheat Sheets by tangobreaker