Senses
Fascinated |
-2 Perception and Skill Checks, Unable to use Concentrate actions unless targeting the object of fascination, Condition ends if a creature uses a hostile action against you or your allies |
Dazzled |
All creatures and objects are Concealed from you. |
Blinded |
-4 Perception, Crit fail all visual Perception tests, All terrain is difficult, Immune to visual effects. |
Deafened |
-2 Perception on init, Crit fail all auditory Perception tests, DC 5 test to perform actions with the auditory trait, Immune to auditory effects. |
Weakness
Flat-footed |
-2 to AC. |
Prone |
Flat-footed, -2 to attack rolls, Only move actions you can take are Crawl and Stand, May Take Cover for +4 vs ranged attacks, Standing removes the condition. |
Fatigued |
-1 to AC and saving throws, You can remove the condition with a night's rest. |
Encumbered |
Clumsy 1, 10ft penalty to Speed. |
Slowed (X) |
Reduce your number of actions gained at the start of your turn by X. |
Stunned (X) |
Lose X actions at the start of your turn and then reduce X by the number of actions lost, Overrides Slowed. |
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Grappled
Immobilized |
Cannot use any action with the Move trait, Any external movement must roll vs Effect DC or Fortitude to move you. |
Grabbed |
Flat-footed and Immobilized, Must roll flat check vs DC 5 to perform any manipulate action or the action is lost. |
Restrained |
Flat-footed and Immobilized, Cannot use any actions except Escape or Force Open your bonds, Overrides Grabbed. |
Paralyzed |
Flat-footed, Cannot act except to Recall Knowledge. |
Petrified |
Turned into stone, Cannot act. |
Mental
Frightened X |
-X to all checks and DCs, Unless specified otherwise reduce by 1 at end of your turn. |
Fleeing |
Must spend each action fleeing target as expediently as possible, Cannot Delay or Ready. |
Confused |
Flat-footed, You don't treat anyone as an ally, Cannot Delay, Ready, or use Reactions, Must spend every action Striking or casting offensive cantrips (or facilitating this, such as drawing a weapon or move in range), Targets are randomly determined by GM, DC 11 flat check when you take damage from an attack or spell to end condition. |
Controlled |
Controller chooses all action for you, including attacks, reactions, and delays. |
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Lowered Abilities
Clumsy (X) |
-X penalty to all Dexterity checks (including AC, Reflex, and Ranged attack rolls). |
Drained (X) |
-X penalty to all Constitution checks, Lose hitpoints and max hitpoints equal to X times level, Reduce by 1 and increase max hitpoints after a full night's rest. |
Enfeebled (X) |
-X penalty to all Strength checks (including melee attack and damage rolls). |
Stupefied (X) |
-X penalty to all Intelligence, Wisdom, and Charisma checks (including Will saving throws, spell attack rolls, and spell DCs), DC 5+X flat check to cast a spell. |
Sickened (X) |
-X to all checks and DCs, Cannot willingly ingest anything, May spend an action retching rolling Fortitude vs effect DC to reduce Sickened value by 1 (2 on critical succcess). |
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