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                                                | Chapter 1 Unit(s) / Mechanics / Sig-Figs / Vectors
                        
                                                                                    
                                                                                            | Speed = (d/t) || (m/s) | d = distance : m = meters |  
                                                                                            |  | t = time : s = seconds |  
                                                                                            | 1 km = 1000 m |  
                                                                                            | 1 kg = 1000 g | mass = (kg) |  
                                                                                            | 1 hour = 3600 seconds | time = (seconds) |  
                                                                                            | 1 mile = 1.609 km | length = (meter) |  
                                                                                            | Volume = 1 cm3 |  
                                                                                            | Sig Figs |  
                                                                                            | π = 3.14 (3 sigfig) |  
                                                                                            | π = 3.14159 (6 sigfig) |  
                                                                                            | Density = (mass / volume) || (kg / m3) || (g / cm3) |  
                                                                                            | √ = square root |  
                                                                                            | Vector (Displacement) = √(x)2+(y)2 |  
                                                                                            | Total distance = x + y |  
                                                                                            | Vector A = Vector B if |Vector A| = |Vector B| |  
                                                                                            | Magnitude: √(x)2+(y)2 = (Answer in Units) : 1 Direction |  
                                                                                            | Components of Vector |  
                                                                                            | Vector A = Ax + Ay | Ax = A ⋅ cos(Θ) Ay = A ⋅ sin(Θ)
 |  
                                                                                            | A = √(A ⋅ cos(Θ))2 + (A ⋅ sin(Θ))2 |  
                                                                                            | Θ = Angle |  
                                                                                            | x = cos(Θ) y = sin(Θ)
 | cos(Θ) = Ax / A sin(Θ) = Ay / A
 |  
                                                                                            | tan(Θ) = (y / x) or (Ay / Ax) or (By / Bx) |  
                                                                                            | x = Î  y = ĵ
 z = k̂
 | Vector A = AxÎ + Ayĵ Vector B = BxÎ + Byĵ
 |  
                                                                                            | Vector R = Vector A + Vector B Vector R = (Ax + Bx)Î + (Ay + By)ĵ
 Vector R (direction) = (x)Î + (y)ĵ
 Vector R (magnitude) = √(x)Î2 + (y)ĵ2
 |  Quadratic Formula
                        
                                                                                    
                                                                                            | x = (-b +/- √b2 - 4 ⋅ a ⋅ c ) / (2 ⋅ a) |  |  | Chapter 2: Motion along A Straight Line
                        
                                                                                    
                                                                                            | One Dimensional Motion |  
                                                                                            | Average Speed
  = (total distance) / (time) |  
                                                                                            | Displacement
  = Final Point - Initial Point |  
                                                                                            | Not Constant Velocity |  
                                                                                            | Average Velocity (V)
  = (displacement / time) |  
                                                                                            | Average Velocity (V)
  = (∆x / ∆t) |  
                                                                                            | Instantaneous Velocity = derivative of the given equation Instantaneous Velocity = ( (a-final) - (a-initial) )  / ( (t-final)-(t-initial) )
 |  
                                                                                            | ∆t = (t-final) - (t-initial) |  
                                                                                            | ∆x = (x-final) - (x-initial) |  
                                                                                            | Acceleration |  
                                                                                            | ∆V = (V-final) - (V-initial) ∆t = (t-final) - (t-initial)
 |  
                                                                                            | Acceleration (a) = (∆V) / (∆t) [a is constant]
 | if a > 0 (positive) if a < 0 (negative)
 |  
                                                                                            | Instantaneous Acceleration = derivative of the given equation |  
                                                                                            | Constant Acceleration = constant acceleration motion in 1D
 |  
                                                                                            | V-final
  = (a ⋅ t) + V-initial   2V-final
  = (v-initial)2  + 2 ⋅ a ( (t-final) - (t-initial) ) |  
                                                                                            | ∆x = (x-final) - (x-initial) ∆x = (v-average) ⋅ (seconds)
 ∆x = (1/2 ⋅ (V-final) + (V-initial) ) ⋅ t (seconds)
 |  
                                                                                            | x-final
  = 1/2 ( (V-initial) + (V-final) ) ⋅ t + (x-initial)   x-final
  = x-initial + (V-initial) ⋅ t(seconds) + 1/2 ⋅ a  ⋅ t2 |  
                                                                                            | Gravity (g) = -9.8 m/s2 |  
                                                                                            | V-final = (V-initial) + g * t (seconds) |  |  | Chapter 3: 2D or 3D Motion
                        
                                                                                    
                                                                                            | The Acceleration Vector |  
                                                                                            | a = ∆V / ∆t | (v-final) =  (v-initial) + ∆V ∆V = (v-final) - (v-initial)
 ∆V = (v-final) + (-(v-initial))
 |  
                                                                                            | Constant Speed Changing Direction |  
                                                                                            | a = ∆V / ∆t | (v-final) =  (v-initial) + ∆V ∆V = (v-final) - (v-initial)
 |  
                                                                                            | Projectile Motion two assumptions:
 |  
                                                                                            | 1. The freefall acceleration (g) is constant 2. Air resistance is negligible
 |  
                                                                                            | y-direction = constant acceleration motion x-direction = constant velocity motion
 
 Acceleration is only negative (y-direction)
 g = -9.8 m/s2
 |  
                                                                                            | Constant Velocity Motion |  
                                                                                            | x = (x-initial) + (v [x-direction] ) ⋅ t |  
                                                                                            | V (y-direction) = (v-initial) [y-direction] + g ⋅ t |  
                                                                                            | (y-final) = (y-initial + (v-initial) [y-direction] ⋅ t + 1/2 ⋅ g ⋅ t2 |  
                                                                                            | V (y-direction)2 = (v-initial) [y-direction]2 + 2 ⋅ g ( (y-final) - (y-initial) ) |  
                                                                                            | V (y-direction) = (v-initial) [y-direction] + g ⋅ t |  
                                                                                            | Trig Identity |  
                                                                                            | sin(ΘΘ) = sinΘcosΘ + cosΘsinΘ |  
                                                                                            | Constant Speed Motion velocity is always changing
 |  
                                                                                            | r = radius | V = (2πr)2 : 4π2r |  
                                                                                            | T = time-period |  
                                                                                            | a = ∆V / ∆t : never zero ∆V = (V / r) · ∆r
 |  
                                                                                            | Centripetal Acceleration |  
                                                                                            | Ac = (V2) / r Ac = (2πr)2 / r
 Ac = 4π2r / T2
 |  
                                                                                            | Tangential and Radial Acceleration |  
                                                                                            | Ac = a-rad |  
                                                                                            | Vector A-total = Vector A-tangential + Vector A-radical A-total = √(A-tan)2 + (A-rad)2
 |  
                                                                                            | Relative Motion |  
                                                                                            | r ' = ( (v-initial) ⋅ t ) - (vector-r) |  
                                                                                            | Vector-r = √( (v-initial) ⋅ t)2 + (r ')2 |  
                                                                                            | Vector-V ' = (v-final) - (v-initial) |  |  | Chapter 4: Newtons Laws
                        
                                                                                    
                                                                                            | Superposition of Forces |  
                                                                                            | Vector-R = Vector-F1 + Vector-F2 |  
                                                                                            | N = Net Force |  
                                                                                            | Fx = N · cos(ϴ) Fy = N · sin(ϴ)
 | Rx = ∑Fx Ry = ∑Fy
 |  
                                                                                            | R = √(Rx)2 + Ry2 |  
                                                                                            | Newton's 1st Law No Force; No Acceleration; No Motion
 |  
                                                                                            | Inertia: the tendency of an object to resist any attempt to change its velocity
 |  
                                                                                            | Newton's 2nd Law |  
                                                                                            | Net Force = m · g | a (x-direction) = (Fx total) / mass a (y-direction) = (Fy total) / mass
 |  
                                                                                            | tan(ϴ) = y / x |  
                                                                                            | Newton's 3rd Law |  
                                                                                            | Fn = Normal Force |  
                                                                                            | Fy = Fn - m · g · cos(ϴ) | Fx = m · g · sin(ϴ) |  Chapter 5: Applying Newton's Laws
                        
                                                                                    
                                                                                            | vector-F = m · a | Fx = m · ax |  
                                                                                            | T = tension : friction | Fy= m · ay |  
                                                                                            | y = T - m · g | Fr = Fn : Normal Force (Fn) |  
                                                                                            | No Friction | α = Coefficient |  
                                                                                            | Fn = m · g | Fx = T1· cos(ϴ) + T2· cos(ϴ) |  
                                                                                            |  | Fy = T1· sin(ϴ) + T2· sin(ϴ) |  
                                                                                            | Friction |  
                                                                                            | Static Friction (fs): Object not in motion Kinetic Friction (fK): Object is in motion
 |  
                                                                                            |  |  
                                                                                            | Empirical Formula | μk: Coefficient of Kinetic Friction μs: Coefficient of Static Friction
 Static: fs ≤ μs · Fn
 Static: fk = μk · Fn
 |  
                                                                                            |  |  
                                                                                            | Terminal Speed | Fr α v |  
                                                                                            |  | Fr α v2 |  
                                                                                            | Uniform Circular Motion | Fc = m · ac : m · V2 / r |  
                                                                                            | Vertical Circle | Top: Fy = -m · (V2 / r) Bottom: Fy = μs *  m · (g + V2 / r)
 
 maxV = √(fs · r) / m
 maxV = √ μs · g · r
 |  
                                                                                            | Top View | T · sin(ϴ) = m · ac ac = tan(ϴ) · g
 |  | 
            
                            
            
            
        
        
        
        
        
            
    
        
          
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