Basic Mechanics
Ability Check |
d20 + Ability modifier (+ proficiency) |
Advantage |
Roll 2d20, take better roll |
Armor Class |
No Armor: 10 + Dex modifier (+2 for shield) Armor: Armor AC + Dex modifier (+2 for shield) |
Contest |
Both parties roll, higher wins. Ties leave situation unchanged. |
Disadvantage |
Roll 2d20, take worse roll. |
Fractions |
Round down unless otherwise indicated |
Group Check |
If half the group beats DC, success. |
Initiative |
d20 + Dex modifier |
Inspiration |
Advantage for 1 roll, may be gifted. |
Pass. Check |
10 + modifiers (+5 for advantage, -5 for disadvantage) |
Saving Throw |
d20 + Ability modifier (+ proficiency) |
Spell Save |
DC: 8 + caster's proficiency bonus + casting ability modifier |
Skills
Strength: Physical power, Force Athletics
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Dexterity: Agility, Reflexes, Balance Acrobatics, Sleight of Hand, Stealth
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Intelligence: Book smarts, knowledge Arcana, History, Investigation, Nature, Religion
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Wisdom: Street smarts, Reason, Deduction Animal Handling, Insight, Medicine, Perception, Survival
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Charisma: Force of character, Likeability Deception, Intimidation, Performance, Persuasion
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Constitution: Physical endurance, Toughness |
Spellcasting Abilities
Bard |
Charisma |
Ranger |
Wisdom |
Cleric |
Wisdom |
Sorcerer |
Charisma |
Druid |
Wisdom |
Warlock |
Charisma |
Paladin |
Charisma |
Wizard |
Intelligence |
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Conditions
Blinded |
Auto-fails checks with sight. Attack rolls against have adv. Attack rolls have disadv. |
Charmed |
Can't harm charmer. Charmer has adv on social checks. |
Deafened |
Auto-fails checks with hearing. |
Frightened |
Disadv on ability checks and attack rolls while source of fear in line of sight. Can't willingly move closer. |
Grappled |
Speed becomes 0, no bonuses. Ends if grappler incapacitated or moved out of reach. |
Incapacit. |
Can't take actions or reactions. |
Invisible |
Not seen normally but can make tracks or noise. Heavily obscured for hiding. Attack rolls against have disadv, attack rolls have adv. |
Paralyzed |
Incapacitated, can't move or speak. Auto-fail Str and Dex saving throws. Attacks against have adv, attacks that hit crit if within 5 ft |
Petrified |
Transformed (self+stuff) to stone, weight x10, no aging. Incapacitated, can't move or speak, unaware. Attacks against have adv, auto-fails Str and Dex saves. Resistance to damage, immune to poison and disease (if already in system, suspended not gone). |
Poisoned |
Disadv on attacks and checks. |
Prone |
Can crawl or stand up. Standing ends condition. Attacks against have adv within 5 ft, else disadv. Disadv on attack rolls. |
Restrained |
Speed becomes 0, no bonuses. Attacks against have adv, attacks have disadv. Disadv on Dex saves. |
Stunned |
Incapacitated, can't move, speaks falteringly. Auto-fail Str and Dex saves. Attacks against have adv. |
Unconscious |
Incapacitated, can't move or speak, unaware. Drops held things, falls prone. Auto-fail Str and Dex saves. Attacks against have adv, attacks that hit crit within 5 ft. |
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