Show Menu
Cheatography

DM Screen, D&D 5e Keyboard Shortcuts (DRAFT) by

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Basic Mechanics

Ability Check
d20 + Ability modifier (+ profic­iency)
Advantage
Roll 2d20, take better roll
Armor Class
No Armor: 10 + Dex modifier (+2 for shield)
Armor: Armor AC + Dex modifier (+2 for shield)
Contest
Both parties roll, higher wins. Ties leave situation unchanged.
Disadv­antage
Roll 2d20, take worse roll.
Fractions
Round down unless otherwise indicated
Group Check
If half the group beats DC, success.
Initiative
d20 + Dex modifier
Inspir­ation
Advantage for 1 roll, may be gifted.
Pass. Check
10 + modifiers (+5 for advantage, -5 for disadv­antage)
Saving Throw
d20 + Ability modifier (+ profic­iency)
Spell Save
DC: 8 + caster's profic­iency bonus + casting ability modifier

Skills

Strength: Physical power, Force
Athletics
Dexterity: Agility, Reflexes, Balance
Acroba­tics, Sleight of Hand, Stealth
Intell­igence: Book smarts, knowledge
Arcana, History, Invest­iga­tion, Nature, Religion
Wisdom: Street smarts, Reason, Deduction
Animal Handling, Insight, Medicine, Percep­tion, Survival
Charisma: Force of character, Likeab­ility
Deception, Intimi­dation, Perfor­mance, Persuasion
Consti­tution: Physical endurance, Toughness

Spellc­asting Abilities

Bard
Charisma
Ranger
Wisdom
Cleric
Wisdom
Sorcerer
Charisma
Druid
Wisdom
Warlock
Charisma
Paladin
Charisma
Wizard
Intell­igence
 

Conditions

Blinded
Auto-fails checks with sight. Attack rolls against have adv. Attack rolls have disadv.
Charmed
Can't harm charmer. Charmer has adv on social checks.
Deafened
Auto-fails checks with hearing.
Frightened
Disadv on ability checks and attack rolls while source of fear in line of sight. Can't willingly move closer.
Grappled
Speed becomes 0, no bonuses. Ends if grappler incapa­citated or moved out of reach.
Incapacit.
Can't take actions or reactions.
Invisible
Not seen normally but can make tracks or noise. Heavily obscured for hiding. Attack rolls against have disadv, attack rolls have adv.
Paralyzed
Incapa­cit­ated, can't move or speak. Auto-fail Str and Dex saving throws. Attacks against have adv, attacks that hit crit if within 5 ft
Petrified
Transf­ormed (self+­stuff) to stone, weight x10, no aging. Incapa­cit­ated, can't move or speak, unaware. Attacks against have adv, auto-fails Str and Dex saves. Resistance to damage, immune to poison and disease (if already in system, suspended not gone).
Poisoned
Disadv on attacks and checks.
Prone
Can crawl or stand up. Standing ends condition. Attacks against have adv within 5 ft, else disadv. Disadv on attack rolls.
Restrained
Speed becomes 0, no bonuses. Attacks against have adv, attacks have disadv. Disadv on Dex saves.
Stunned
Incapa­cit­ated, can't move, speaks falter­ingly. Auto-fail Str and Dex saves. Attacks against have adv.
Uncons­cious
Incapa­cit­ated, can't move or speak, unaware. Drops held things, falls prone. Auto-fail Str and Dex saves. Attacks against have adv, attacks that hit crit within 5 ft.