Expected Goals (xG)
Probability that a shot be converted into a goal, mostly based on the distance to goal and the shooting angle. The xG models can be enriched by using the type of action (set piece or open play), the type of pass received, the number of defenders in the cone in front of the goal, the ball height and other contextual information.
Expected Assists (xA) -
Common definition
Calculates the probability of a pass resulting in a goal, considering various factors such as pass type, pass distance, assist location, and the nature of the attacking move. (
see an example of why it could be misleading)
Expected Assisted Goals (xAG):
Quantifies the probability of an assist resulting in an expected goal by considering all passes that lead to a scoring chance, regardless of whether the chance is ultimately converted into a goal.
Possession State Value Models:
•
Expected Threat (xT):
Divides the pitch into a 16x12 grid, assigning each cell a probability of an action initiated there to result in a goal in the next N actions. An action can be a shot or a ball move (i.e. a pass or a carry).
xT is calculated by summing up two terms:
1. The product of shot probabilty and goals/shots rate from each zone
2. The sum over each zone of the probability of moving the ball to another cell (using the transition matrix) times the xT of each of the zone the ball can be moved to.
The formula is iterative and thus it needs a starting state that is xT of all cells equal to 0.
Performing N=5 iterations should imply convergence, where N is the number of actions at which we look after the one being evaluated.
(
see the math explained by Karun Singh)
•
Valuing Actions by Estimating Probabilities (VAEP):
Values all actions performed by players - not just passes and carries, but shots and defensive actions too. It also considers the impact an action has on a team's chances of conceding as a result of the action - not just the impact on their chances of scoring. Considering a pre and a post action state, it is calculated as the difference of two subtractions:
- The scoring probability before the action - the scoring probability after the action
- The probability of conceding a goal before the action - the same probability after the action.
Expected Pass (xPass)
Is the likelihood of a pass being completed. It factors in distance, angle, pressure, body part, pattern of play (open play or set piece) and possibly other contextual information.
Expected Goals on Target (xGoT)
Is a post-shot goal probability meaning that it takes into account where the ball finished in the goal mouth. The model has only three variables:
- xG of the shot on target that encodes the positional and contextual information
- x coordinate of the ball destination in the goal mouth
- y coordinate of the ball destination in the goal mouth.
Goals prevented and Shooting Goals Added (SGA)
Stemming from xGoT:
- Goals prevented measure the ability of a goalkeeper to save shots by calculating the difference between xGoT and Goals allowed
-
SGA = (xGoT - xG) / xG
measures the quality of the shots of a player by calculating the difference between xGoT and Goals scored.
Expected Points (xPts) -
Common definition
Quantifies match outcomes based on the total Expected Goals (xG) for each team. It simulates matches several times and extract the probabilities of winning, drawing and losing for both teams based on the fraction of victories, draws and defeats over the simulations.
Field tilt
The share of possession in the final third in terms of touches and passes.
Passes allowed Per Defensive Action (PPDA)
Measures the pressure that the defending team puts on the opposition players when they are in possession of the ball in the attacking third. It is calculated by dividing the number of opponents' passes by the number of defensive actions of the defending team in that zone of the pitch.
Created By
Metadata
Comments
No comments yet. Add yours below!
Add a Comment
Related Cheat Sheets