Quick Syntax Rules
Colons (:) |
follow the main keyword |
Commas (,) |
separate types within the same keyword |
Semicolons (;) |
separate different keywords on the same line |
Damage Modifications
Resistance |
RESIST: fire, cold |
Vulnerability |
VULN: |
Immunity |
IMMUNE: |
Works for Conditions: blinded, charmed, deafened, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Exception: !magic, !silver
Dice Roll Modifications
Attack Rolls |
ADVATK: / DISATK: |
Specific Attacks |
ADVATK: melee / DISATK: ranged |
Saving Throws (all) |
ADVSAV: / DISSAV: |
Ability Saves |
ADVSAV: dexterity / DISSAV: wisdom |
Ability Checks |
ADVCHK: strength / DISCHK: wisdom |
Skill Checks |
ADVSKILL: stealth / DISSKILL: perception |
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Damage Types
acid |
bludgeoning |
cold |
fire |
force |
lightning |
necrotic |
piercing |
poison |
psychic |
radiant |
slashing |
thunder |
Special Utility Tags
Attacker has Advantage on Attacks |
GRANTADVATK |
Attacker has Disadvantage |
GRANTDISATK |
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Combat & Stat Modifiers
Attack Rolls (+2 on all Attacks) |
ATK: +2 |
Melee only |
ATK: +2 melee |
Damage Rolls |
DMG: 1d6 / DMG: 3 |
Damage Type Specific |
DMG: 1d4 fire |
Armor Class |
AC: 2 |
Saving Throw |
SAVE: 2 |
Saving Throw Specific |
SAVE: 2 constitution |
Ability Check |
CHECK: 2 |
Skill Checks |
SKILL: 2 perception |
Core Attributes
Strength |
STR: 4 |
Dexterity |
DEX: -2 |
STR, DEX, CON, INT, WIS, CHA
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Created By
www.ken.ch/%7elueg
Metadata
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