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Fantasygrounds Unity Cheat Sheet by

Syntax-Rules for Fantasygrounds-Unity with D&D

Quick Syntax Rules

Colons (:)
follow the main keyword
Commas (,)
separate types within the same keyword
Semicolons (;)
separate different keywords on the same line

Damage Modifi­cations

Resistance
RESIST: fire, cold
Vulner­ability
VULN:
Immunity
IMMUNE:
Works for Condit­ions: blinded, charmed, deafened, fright­ened, grappled, incapa­cit­ated, invisible, paralyzed, petrified, poisoned, prone, restra­ined, stunned, uncons­cious
Exception: !magic, !silver

Dice Roll Modifi­cations

Attack Rolls
ADVATK: / DISATK:
Specific Attacks
ADVATK: melee / DISATK: ranged
Saving Throws (all)
ADVSAV: / DISSAV:
Ability Saves
ADVSAV: dexterity / DISSAV: wisdom
Ability Checks
ADVCHK: strength / DISCHK: wisdom
Skill Checks
ADVSKILL: stealth / DISSKILL: perception
 

Damage Types

acid
bludge­oning
cold
fire
force
lightning
necrotic
piercing
poison
psychic
radiant
slashing
thunder

Special Utility Tags

Attacker has Advantage on Attacks
GRANTA­DVATK
Attacker has Disadv­antage
GRANTD­ISATK
 

Combat & Stat Modifiers

Attack Rolls (+2 on all Attacks)
ATK: +2
Melee only
ATK: +2 melee
Damage Rolls
DMG: 1d6 / DMG: 3
Damage Type Specific
DMG: 1d4 fire
Armor Class
AC: 2
Saving Throw
SAVE: 2
Saving Throw Specific
SAVE: 2 consti­tution
Ability Check
CHECK: 2
Skill Checks
SKILL: 2 perception

Core Attributes

Strength
STR: 4
Dexterity
DEX: -2
STR, DEX, CON, INT, WIS, CHA
   
 

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