ClassesMen | Cleric, Warrior, Thief, or Wizard | Lir | Halfling | Terali | Dwarf; Access to Gunpowder | Perali | Elf; Access to Perali Bow | Agualan | Dwarf; Amphib, Resist, Xform | Fel | Thief; Unlucky, Claws, Hunter |
WIP: Lazuri, Mawla, Nein, Vrawk, Xern
Half LevelsSpend an Advance to gain a half level | Cleric | 2 Spells | 0/0/+1 | d6/III | Caster Level is 0, Turn Unholy is gained, Lay on Hands with -1 die of effect. | Thief | d2 Luck | +1/0/0 | d5/II | Skill bonus for all thief skills are one half the listed 1st level value, rounded down. Cast spell from scroll is 1d10 | Warrior | d2 Deed | 0/+1/0 | d8/III | Half level Warrior cannot perform Mighty Deeds; may choose Lucky Weapon | Wizard | 2 Spells | 0/0/+1 | d4/I | Caster Level is 0 |
Additional RulesWild Attack: +2 Attack, -2 AC | Cunning Escape: Thieves and Halflings can burn a luck point to avoid equal # of combat withdrawal attacks. | Improving Stats: At level up, roll 4d6 and drop lowest. Pick one stat lower than roll and improve by +1, else improve Luck by +1. | Splintered Shields: Sacrifice shield (any) or helm (head) to prevent a critical hit. |
| | Gods and Boons for ClericsWeapon Proficiencies: Clerics is encouraged choose weapons and armor in line with the nature of the god. Sword for Artol etc. | Turning Unholy works per RAW, but list of unholy creature is same for all: Kur, giantkind, oozes, goblinkind, giant poisonous bugs, serpentkind, head hunters, tyrants, pirates, torturers, slavers, shapeshifters, troglodytes, giant toads, demons, and any other tainted chaotic horrors | Boons: Clerics and Paladins of the gods of Shadora gain a +2 boon on the spells and abilities that their god originally contributed. |
Additional Melee Weapons & ArmorArmor
• Lg Shield: +2 AC, -2 Chk, -5", F d10, 35 gp
Melee
• Trident: As spear
• Maul: d10, 2H d16 for Init, 8 gp
• Fighting Claw d4, 1gp |
| | Wizard and Elf PatronsAlignment: Wizards pursue magical arts according to their natures. Chaotic wizards study black magic. Neutral & lawful wizards seek control over elements. | Bobugbubilz, lord of amphibians - Tsarog | Azi Dahaka, lord of wastelands - Orolorm | Sezrekan the Elder, the wicked - JM | Witch King Halgaz Bekur - JM (Adbb) | Hecate, Queen Of Witches - JM (Adbb) | Ptah-Ungurath, Opener Of Ways - JM (Adbb) | The Arm Of Vendel Re'yune - JM (Adbb) | The King of Elfland - husband of Peral | The Three Fates - Ratrona’s Children | Yddgrrl, the World Root - Avatar of Peral | Obitu-Que, Lord of the Five - Kargob | Ithha, prince of elemental wind - Vorthod | Enzazza, Hive Queen - Simkim (Adbb) | Four Maidens - Daughters of Demelna (Adbb) | Hhaaashh, Lord of Reptiles - Nabyss (Adbb) | Lavarial, Temple Angel - Garathis (Adbb) | Logos, The Perfect Form (Adbb) - Teral | Radu, King Of Rabbits (Adbb) - Dagaral | Set-Utekh The Destroyer (Adbb) - Barnor | Umwansh, Wave Father (Adbb) - Kasharos | Yan Oshoth, The Ancestor (Adbb) - Dagaral |
Additional Ranged Weapons• Net: 0, 5/10/15, 8gp; REF18 | cut 5 dam
• Bola d3, 20/40/60, 5 sp; REF12 | cut 3 dam
• Wetbow: Agualan under water crossbow
• Hand Crossbow d4, 30/60/90, 10gp
• Perali Bow: d8, 100/200/300
• Grenade: 2d6@5” d6@10”, 20/40/60, 50gp
• Pistol: d8, 3r reload, 50/100/150, 100gp
• Rifle: d10, 3r reload, 80/160/240, 250gp
• Ammo: 1 gp/shot |
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