At the start of the first round
Step 1 |
Roll for Initiative (Agility + Instinct + dLuck). |
Step 2 |
Wait for your Ready Turn/Initiative Turn while planning your participation |
Step 3 |
Participate during or after your Ready Turn/Initiative Turn |
Step 4 |
At the end of the round, during the Interlude discuss with the other players on strategies, plans, and interact/roleplay with the DM if you need information, etc. |
On subsequent Rounds repeat Step 2 to Step 4. Your Initiative (Turn) will be Agility + Instinct
Participating
Step 1: Check if you can participate |
Is this turn after/equal to your Initiative Turn? Do you have enough Stamina to participate? (The first time you participate in a round is free, subsequent participation cost 2 stamina). |
Step 2: Start your participation |
If the answer was YES to both, subtract the corresponding stamina. |
Step 3: Declare your two actions and take them |
Announce which two actions you are going to take. You cannot change your mind. |
Step 4: End your participation |
After you finish your two actions, declare the end of your participation. |
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Basic Actions
Move |
You move up to a distance equal to your Movement Speed. Alternatively you can take this action to stand up or fall prone. |
Attack |
You attack once with each weapon wielded. Free hands can make unarmed strikes. |
Inventory (2) |
You interact with up to 2 items from your inventory. (Wield weapons, use consumables, or tools.) |
Techniques (3) |
You perform up to 3 techniques (actives). Most techniques can only be used once per round, unless specified otherwise. |
Other |
Mostly skill checks, for example pushing off a boulder, grappling an enemy, solving a puzzle, persuading an enemy, etc. |
Other actions exist but are more situational, specific, or conditional.
Breaking up your Actions
You can break up your movements, attacks, or techniques during your participation. |
For example, if you have 3 movement speed and are dual wielding, you can move 2, attack an enemy, then move 1, and attack with your other weapon. |
Using Stamina
Participating |
2 Stamina. |
Subsequent participation in the same round. |
Improving Dodge/Block |
1 Stamina. |
Adding 1dLuck to the Defense Roll. |
Improving Predict |
2 Stamina. |
Adding 1dLuck to the Defense Roll. |
Performing Techniques |
X Stamina |
Depends on the technique |
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Attacking
Through the Attack Action or Techniques, you will attack targets. |
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Step 1: Determine Requirements |
Ammunition, Wielded Weapon, Free Hands |
Step 2: Determine Target(s) |
Your target(s) will then roll their Defense Rolls. |
Step 3: Announce your Attack Scores |
Announce your corresponding attack scores depending on your target's defense. |
Step 4 Resolve the Attack |
If you succeed the attack, announce your attack's damage. |
Step 5: Narrate your attack |
Or let the DM do it for you. |
Defending
When you are targeted by an attack, you must declare your defense shortly after the attack is declared. |
Otherwise your character will get hit. |
Step 1: Choose your Defense |
Choose between Dodge, Block, or Predict. Roll your Defense Roll, and tell the DM your roll result. |
Step 2: Improve your Defense |
If your initial Defense Roll failed, you can expend Stamina to add another dLuck to the roll. Announce you are going to do this |
Step 3: Narrate your Defense |
Or let the DM do it for you. |
You can repeat Step 2 until you run out of stamina. Announce each time you do so.
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