This is a draft cheat sheet. It is a work in progress and is not finished yet.
class Player
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill((255, 0, 0)) # Red square for player
self.rect = self.image.get_frect(center = SIZE['player'])
self.speed = 5
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Another exemple of something
elif event.type == KEYDOWN:
if event.key in (K_LEFT, K_RIGHT, K_UP, K_DOWN):
msg = ("Arrow key pressed")
if event.key == K_a:
msg = "'a' key pressed"
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
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