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Hackmaster Combat Cheat Sheet (DRAFT) by

Tables and information relating to combat in Hackmaster

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Choosing Initiative Die

Example
Die
Standard encounter
d12
Declared ready for trouble and have evidence of an ambush ahead, but don’t know where or when
d10
Can hear opponents in a concrete direction, but not see them
d8
Going through a doorway, with absolute knowledge that an opponent is on the other side
d6
Leaping around a corner, with absolute knowledge that an opponent is there (or awaiting an opponent’s leap)
d4
 

Per Second Movement Rates

 
Humans, Elves, size M and L creatures
Dwarves, Halflings, size S and T creatures
Walk
5 ft
2½ ft¹
Jog
10 ft
5 ft
Run
15 ft
7½ ft²
Sprint
20 ft
10 ft
¹ move 5 ft every other second.
² move 5 ft on the first second, 10 ft the next, altern­ating each second.