This is a draft cheat sheet. It is a work in progress and is not finished yet.
Abilities
Divine Sense |
As an action you can know the location of any celestial, fiend, or undead within 60'. Can be used a number of times equal to 1 + CHA modifier. Resets on long rest. |
Lay on Hands |
As an action you can touch a creature to heal them. You have a number of points equal to 5 x your Paladin level. Can expend 5 charges to remove 1 disease or poison effect. Can remove multiple effects in one action if you spent the right number of points. |
Divine Smite |
When you hit a creature with a melee weapon attack, can expend one spell slot to deal radiant damage, in addition to weapon damage. 1st level spell slot: 2d8 +1d8 for each additional spell level, up to 5d8. Increases by 1d8 if target is undead or fiend. |
Divine Health |
You are immune to disease. |
Extra Attack |
Beginning at 5th level when you take an attack action you can attack twice. |
Aura of Protection |
Starting at 6th level, you and friendly creatures within 10' makes a saving throw, add your charisma modifier to the roll |
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Abilities (copy)
Channel Divinity |
Your oath allows you to channel divine energy once per day into one of your channel divinity abilities. |
Channel Divinity: Nature's Wrath |
As an action, cause psectral vines to spring up and reach for a creature within 10' of you that you can see. Creature must succeed on a STR or DEX saving throw (its choice) or be restrained. Creature repeats saving throw at end of each of its turns. |
Channel Divinity: Turn the Faithless |
As an action, present your holy symbol and each fey or fiend within 30' of you that can hear, must make a WIS saving throw. On a failure, the creature must spend it's turn trying to move away from you, can't move within 30' of you. Lasts 1 minute or until it takes damage. |
Aura of Warding |
Starting at 7th level, you and all friendly creatures within 10' have resistance to damage from spells. |
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