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Cheatography

Conception Cheat Sheet (DRAFT) by [deleted]

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Artifact

Artifact
A structured set of items.
Project
An artifact serving a purpose or goal.
1st
Process
An artifact with uncertain lifespan, serving no specific goal.
2nd
Venture
A highly abstract artifact with uncertain goals and archit­ecture.
2nd
Adventure
Early incubation stage for building artifact archit­ecture.
3rd

Contention

Contention
An abstract item for guidance and decision making.
Request
Contention to process, solve or take action on.
2nd
Issue
Contention to solve, format or take account of.
2nd
Query
A concern, warning or flag.
3rd
Osmotics
An instance of reasoning or conclusion on empirical data.
3rd

Variable

Variable
What modifies snippet properties or dynamics.
Conditional
A condition or set of conditions that can be either true or false, and expected to be true at some point in the future (not prior to 3 weeks) for a snippet to mutate.
3rd
Constraint
A restri­ction to a condit­ional. This may include time, time schedule and resources constr­aints, as well as diverse budgetary figures; accounts (estim­ati­ons), alloca­tions and means.
3rd
 

Chore

Chore
Something to commit on.
Action
Something that is possible to commit on when it is called for.
1st
Task
Smallest possible action item or sequence of items.
1st
Assignment
A set of actions or a module that is possible to commit on in one go, in order to attain a specific goal.
1st
Module
An aggregate of actions that may include request solving, data proces­sing, decision making and others, grouped together in no predic­table order.
2nd

Instance

Instance
Any event of any time interval expected to happen on schedule.
Event
Instance that may possibly require certain action at some point in time.
2nd
Appointment
Instance that requires for me to be at a certain place, in context (time, outfit), but does not require any prior action nor decision making.
2nd
Commission
Most often a recursive appoin­tment, rewarded for a service.
2nd
Work session
Short module on schedule, either exclusive or recursive.
2nd
Routine
A regular course of procedure.
3rd
Convention
A round to discuss matters of concern.
3rd
Sideboard
An instance for support of temporary develo­pment or migration for one to eight weeks.
3rd

Requests

Action
When the action is too abstract or too short, and it cannot be scheduled not completed at that moment, make a request for action. Discard request after action is completed.
Update
When an assignment is too abstract to state as an action or set of actions, make a request to update in terms of requir­ements.
Make
Assess, confirm, whiteb­­oard, schedule and take action on one or multiple request threads. For formatting new artifacts or recursive instances.
Pull
Assess, confirm, whiteb­aord, schedule and take action on one or multiple request threads. For modeling new artifacts or recursive instances.
Explore
When an assignment is too abstract to create an action request on, or to state any possible requir­ements or goals, make an explore request, for searching, essay, inquire or test. Discard after comple­tion.
Audit
Assess on procedure perfor­mance.
Report
Request to collect data, weigh, assess and write conclu­sions and specifics. Create further requests if required.
Description
Request for either abstract or specific descri­ptions, drafts or diagrams.
Process
Request for processing and sorting elements. When assignment is too abstract or uncertain to ask for action or to state requir­ements.

Sideboards

Rally
Develo­pment for recovery or migration of critical compon­ents, 3 to 8 weeks.
Sprint
Goal oriented develo­pment, distin­guished for increased work load on specific project for 2 to 5 weeks.
Onboarding
Critical stage of 2 to 5 weeks for starting off on a new framework or protocol, distin­guished by increased refact­oring.
Retrospective
Critical stage of 3 to 8 weeks for finishing off on a big venture or process, distin­guished by increased proces­sing, sequencing and report making.

Academic Work Sessions

Workout
Recursive assignment for learning and practice. Short and medium term. Set up required.
Training
Recursive assignment for very specific recurrent learning and practice. Short, medium and long term. Only scheduling required.
Lecture
Recursive assignment for learning only. Short and medium term. Substa­ntial formatting and modeling is a must prereq­uisite. Extensive set up is required.
Lesson
Exclusive or short term assignment for learning on digital media.
Workshop
Exclusive or short term, rather abstract assignment for essay, skills develo­pment, practi­ce...
Seminar
One - three sessions assignment or set of assign­ments for advanced research under guidance on a very specific topic