General House Rules
If a die rolls off the table, it must be re-rolled. |
If you take your hand off the piece / card / tile / maguffin it is played and cannot be changed. |
Loser of the previous game gets to nominate two games for the next game. The remainder of the group choose between those two. |
Scoville
Turn-Order Auction |
Winner pays what 2nd place bid, 2nd place pays what 3rd place bid, etc. |
Last place pays nothing. |
Turn-Order Replacement |
Instead of auctions, each player is dealt five cards from the chili deck. |
Each turn, they select one card to keep and pass the remainder to the player to their left. |
Once only one card remains, it is discarded and five new cards are dealt. |
Ticket to Ride
Destination Tickets |
Deal five destination tickets face-up so all players can see them. |
[Optional] No destination tickets dealt to players. |
Whenever a player completes one of the face-up tickets, they immediately score that ticket. |
Each time a face-up ticket is completed, it is discarded and replaced. |
If a newly-dealt ticket is already completed by the player, they may claim and replace it immediately. |
Five Tribes
Turn Order |
Alternate turn order between players (no bidding). |
|
|
Takenoko
Objectives |
Shuffle all cards together. Deal three to each player at start. |
Hand limit of three incomplete objectives per player. |
Turn over top three objectives from pile and place next to draw pile. |
When selecting objectives, players may choose from revealed objectives or blind from draw pile. |
Declaring an objective completed takes one action point (same as any other action) |
Kingsburg
Scoring |
Scores should be hidden until after the final round. Instead of moving the score markers around the scoring track, players receive tokens each time they score. |
Reinforcements |
At start of game, each player receives tokens with values: 0, 1, 1, 2, 3, 4. |
Instead of die roll for reinforcements, each player selects a token to play. |
Each token can be used only once. |
The unused token grants equal value of victory points at the end. |
Pandemic
Anti-Quarterbacking |
No advice to be given unless requested! |
Roles |
Deal two role cards to each player, and they select one from the two to keep. |
|
|
Tsuro of the Seas
Player Elimination |
When eliminated, you continue to roll for dragon movement. |
Whenever you would be destroyed by a daikaiju, instead your hand size is reduced by one for the remainder of the game. |
Carcassonne
First Player |
Roll your meeples to see who goes first - 2 pts for each standing up, 1 for on the side, 0 on their back. |
Tile Drawing |
Pick up a new tile at the end of your turn, rather than waiting for the beginning of the next turn. |
|