You gain the ability to disrupt time for the rest of this scene. 1/round, when any character successfully attacks, effects, or takes an action against another character within SENSORS, you may interrupt it before it resolves, with the following effects:
-The target of the action is pushed up to 3 spaces in a direction of your choice, even if they have IMMUNITY to involuntary movement
-You teleport to one of the spaces originally occupied by that character, or as close as possible, no matter how far away it was.
-The initial attack, effect, or action resolves with you as its target.
You receive all damage, conditions, statuses, and effects, and the action must be carried out without changes. For example, if the effect was to teleport an allied character to a certain space, you are teleported to that space instead; if the effect was to repair an allied character, you are repaired instead; if the effect was to deal damage and KNOCKBACK, you take the damage (using your ARMOR, RESISTANCE, etc.) and are knocked back in the same direction as the original target would be; if the effect was to inflict a condition or status, you receive that condition or status instead. Initiating this interruption does not count as a reaction. Effects that target the self cannot be interrupted this way |