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Cheatsheet for the MonsterParamEx2 table
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Iden
Parameter |
Description |
ID |
CharacterInfo
ID of the monster |
Type |
Monster rank and behavior |
0 |
Passive |
1 |
Aggro/aggressive/chasing |
3 |
Boss |
4 |
Doppleganger |
5 |
Doppleganger Jr. |
}6 |
Shadow Elites (Gorgon, Scylla, Hecate, Charybdis) |
7 |
Shadow Boss (Chronos) |
8 |
Harkon Statues |
9 |
Wicked/Violent/Corrupt Mobs (1st/2nd/3rd Harkon Sanctuary) |
10 |
Wicked/Violent/Corrupt Chronos (1st/2nd/3rd Harkon Sanctuary) |
11 |
Runaway (Agile/Quick/Quick Instinct Thiefmon) |
12 |
Young Pastor Tau (Story Escort Quest) |
13 |
Runaway (Monkey_T/BlueBlue Penguin/PinkPink Penguin) |
Note: |
If set to 3 or 7, additional settings can be set in BossMonsterparamEx
|
| |
If you do not, the boss will have only 1 red bar with no skills to use |
Note: Attack/Chase range and size are found on the CharacterInfo
table. Unfortunately no values were found here to dictate Shadow Monsters themselves.
Movement Parameters
Parameter |
Description |
WalkSpeed |
Basic movement speed to set |
RunSpeed |
Running speed to set while in combat or aggro'd |
MaxStay |
Maximum amount of duration or monsters that will try to surround a target |
MinStay |
Minimum amount of duration or monsters that will try to surround a target |
ChaseTime |
Amount of time spent to chase a target |
Not sure what units of measurement are used... Maybe seconds? Even with the Min/Max values, the results won't reflect correctly due to spacing...
General Stat Parameters
Parameter |
Description |
Level |
Monster level to set |
ApLv |
AP value to set |
AcLv |
AC value to set |
DxLv |
DX value to set (avoid giving low DX to a monster with a lengthy animation) |
MaxMpLv |
MP value to set |
MaLv |
MA value to set |
MdLv |
MD value to set |
MaxWtLv |
WT value to set |
DaLv |
DA value to set |
LkLv |
LK value to set |
MaxHpLv |
HP value to set |
DpLv |
DP value to set |
HvLv |
HV value to set (almost every monster has a range of 0 to 45 HV for obvious reasons) |
EXP |
Experience point to set (generally the same as MaxHPLv or can be set lower) |
TM |
TM Experience points to set (generally set as 1/3 of MaxHPLv or lower) |
Item Parameters
Parameter |
Description |
ItemDropCnt |
Number of items to drop from ItemDropIdx
|
ItemDropIdx |
ID of the drop pool to use from the MonItemDropInfo
table |
For no item drops, set both to 0
AI Behavior Parameters (Partially Defunct?)
Parameter |
Description |
aiAttackDispos |
Likely involves behavior based on size |
0 |
N/A |
1 |
? |
aiTargetSetting1 |
Properties meant for specific monsters (can be roughly ignored) |
0 |
N/A (leave at 0, unless making copies of the listed monsters below) |
1 |
Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost |
2 |
Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters |
3 |
Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm |
4 |
Used for all Mimics and Aposis monsters |
11 |
Used for all Leaf Birds |
Name |
Name of monster for reference (names are displayed from the CharacterInfo table) |
aiTargetSetting2 |
N/A (leave at 0) |
aiDamageResponse |
N/A (leave at 0) |
aiDamageSpecial |
Purpose unknown... (can be roughly ignored) |
0 |
N/A (leave at 0) |
2 |
Used for all Blue Penguin, Green Yamu, and Super Golden Mole |
aiAtackLater |
Purpose unknown... (can be roughly ignored; leave typo) |
0 |
N/A (leave at 0) |
1 |
Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole |
aiGroupPolicy |
Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.) |
0 |
N/A (leave at 0) |
1 |
Too many to list. I'm sorry. (mostly every other monster from S1/Revolution) |
aiHelpResponse |
Purpose unknown... (can be roughly ignored; leave typo) |
0 |
N/A (leave at 0) |
1 |
Too many to list. I'm sorry. |
2 |
Used for all Fire Moths |
aiRetreatKind |
N/A (leave at 0) |
aiMoveArea |
N/A (leave at 0) |
aiMoveKind |
N/A (leave at 0) |
aiRetreatArea |
N/A (leave at 0) |
aiRetreatHp |
N/A (leave at 0) |
aiViewRange |
Detection range to target. AKA: The only one that seems to matter |
The rows mentioning "ai" behavior is a whole guess. "All" also includes shadow monsters. These also feel like leftover data from the early days. Most of this can be ignored, except for the last one. ( aiViewRange
)
Speech, Tactics, & Ignored Parameters
Parameter |
Description |
Speech |
MonSpeech_@@@ tables
to use for monster dialogue. (Seperate from skill usage dialogue.) |
Examples |
Various mole monsters, Rose Field monsters, etc. |
DoesCntMonRetr |
Purpose unknown... |
0 |
N/A |
1 |
? |
RetrMonNum |
N/A (leave at 0) |
HpRegen |
HP to recover over time? (All left at 0. Can be ignored.) |
MpRegen |
MP to recover over time? (All left at 0. Can be ignored.) |
TacticsTable |
Skill set to assign a monster from the [Monster_TacticsEX]
table. |
Note |
Must match the "TacticsName" to use |
IsBoss |
Doesn't seem to influence anything. (Can be roughly ignored.) |
Galder Drop Parameters
Parameter |
Description |
GMin |
Minimum galder range to drop. (Leave at 0.) |
GMax |
Maximum galder range to drop |
GelderRate |
Galder drop rate. (leave typo there) |
Examples |
|
Resistance Parameters
Parameter |
Description |
FireR |
Fire resistance to set |
WaterR |
Water resistance to set |
WindR |
Wind resistance to set |
EarthR |
Earth resistance to set |
ElecR |
Electric resistance to set |
LightR |
Light resistance to set |
DarkR |
Dark resistance to set |
NoPropR |
Neutral magic resistance to set |
PhysicalR |
Physical resistance to set |
GunR |
Gun resistance to set |
ShadowR |
Shadow resistance to set |
As a rule of thumb; the lower the number, the lower the resistance. At 100 the damage will be ineffective unless shredded. If set higher than 100, the damage will be absorbed and converted into healing. Keep this in mind.
Additional Elemental Property Parameters
Parameter |
Description |
MonFtype |
Monster typing to display |
-1 |
None/Neutral Type |
0 |
Power Type |
1 |
Magic Type |
2 |
Sense Type |
3 |
Charm Type |
PropertyInfo |
Information to display when inspecting or fighting a monster |
Example |
Magic Resist/Physical Weak |
PropertyType |
Elemental attribute to apply |
0 |
None/Shadow |
1 |
Fire |
2 |
Water |
3 |
Wind |
4 |
Earth |
5 |
Electric |
6 |
Light |
7 |
Dark |
8 |
? |
9 |
? |
PropertyRatio |
Elemental damage to apply |
ProtectTable |
Points to one of five MonProtect_@
tables. (Usage unknown) |
For some reason there are a few extra PropertyTypes
with no consistency. Additionally, Shadow Damage is automatically applied for Shadow Monsters only.
"Spicy" Parameters
Parameter |
Description |
AccFormula |
Accuracy formula overwrite, perhaps? |
| |
Used for the latest Spicy Dragon trials and Fiesta monster |
DebuffSet |
N/A |
DamageSkill |
N/A |
DamageSkillEffect |
N/A |
| |
These 3 are mainly used by Spicy Dragon |
The following above may or may not present for some versions.
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