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MonsterParamEx2 Cheat Sheet (DRAFT) by

Cheatsheet for the MonsterParamEx2 table

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Iden

Parameter
Descri­ption
ID
Charac­terInfo
ID of the monster
Type
Monster rank and behavior
0
Passive
1
Aggro/­agg­res­siv­e/c­hasing
3
Boss
4
Dopple­ganger
5
Dopple­ganger Jr.
}6
Shadow Elites (Gorgon, Scylla, Hecate, Charybdis)
7
Shadow Boss (Chronos)
8
Harkon Statues
9
Wicked­/Vi­ole­nt/­Corrupt Mobs (1st/2­nd/3rd Harkon Sanctuary)
10
Wicked­/Vi­ole­nt/­Corrupt Chronos (1st/2­nd/3rd Harkon Sanctuary)
11
Runaway (Agile­/Qu­ick­/Quick Instinct Thiefmon)
12
Young Pastor Tau (Story Escort Quest)
13
Runaway (Monke­y_T­/Bl­ueBlue Pengui­n/P­inkPink Penguin)
Note:
If set to 3 or 7, additional settings can be set in
BossMo­nst­erp­aramEx
 
If you do not, the boss will have only 1 red bar with no skills to use
Note: Attack­/Chase range and size are found on the
Charac­terInfo
table. Unfort­unately no values were found here to dictate Shadow Monsters themse­lves.

Movement Parameters

Parameter
Descri­ption
WalkSpeed
Basic movement speed to set
RunSpeed
Running speed to set while in combat or aggro'd
MaxStay
Maximum amount of duration or monsters that will try to surround a target
MinStay
Minimum amount of duration or monsters that will try to surround a target
ChaseTime
Amount of time spent to chase a target
Not sure what units of measur­ement are used... Maybe seconds? Even with the Min/Max values, the results won't reflect correctly due to spacing...

General Stat Parameters

Parameter
Descri­ption
Level
Monster level to set
ApLv
AP value to set
AcLv
AC value to set
DxLv
DX value to set (avoid giving low DX to a monster with a lengthy animation)
MaxMpLv
MP value to set
MaLv
MA value to set
MdLv
MD value to set
MaxWtLv
WT value to set
DaLv
DA value to set
LkLv
LK value to set
MaxHpLv
HP value to set
DpLv
DP value to set
HvLv
HV value to set (almost every monster has a range of 0 to 45 HV for obvious reasons)
EXP
Experience point to set (generally the same as
MaxHPLv
or can be set lower)
TM
TM Experience points to set (generally set as 1/3 of
MaxHPLv
or lower)

Item Parameters

Parameter
Descri­ption
ItemDr­opCnt
Number of items to drop from
ItemDr­opIdx
ItemDr­opIdx
ID of the drop pool to use from the
MonIte­mDr­opInfo
table
For no item drops, set both to 0

AI Behavior Parameters (Par­tially Defunc­t?)

Parameter
Descri­ption
aiAtta­ckD­ispos
Likely involves behavior based on size
0
N/A
1
?
aiTarg­etS­etting1
Properties meant for specific monsters (can be roughly ignored)
0
N/A (leave at 0, unless making copies of the listed monsters below)
1
Used for all Swamp Shark, Mingo, Siremaid, Pirate Ghost. Along with Sea Dragon and Sea Dragon Ghost
2
Used for all Addax, Walking Tadpole, Fossil Soldier, and Cone Stone monsters
3
Used for all Sand Demon and Stone Soldier monsters. Along with Win32 Worm and Win16 Worm
4
Used for all Mimics and Aposis monsters
11
Used for all Leaf Birds
Name
Name of monster for reference (names are displayed from the
Charac­terInfo
table)
aiTarg­etS­etting2
N/A (leave at 0)
aiDama­geR­esponse
N/A (leave at 0)
aiDama­geS­pecial
Purpose unknown... (can be roughly ignored)
0
N/A (leave at 0)
2
Used for all Blue Penguin, Green Yamu, and Super Golden Mole
aiAtac­kLater
Purpose unknown... (can be roughly ignored; leave typo)
0
N/A (leave at 0)
1
Used for all Pink Yamu and Torpedo Fish. Along with Real Golden Mole, Robber Mole, and Thief Mole
aiGrou­pPolicy
Purpose unknown... (Likely a ruleset to prevent crowding. Can be roughly ignored.)
0
N/A (leave at 0)
1
Too many to list. I'm sorry. (mostly every other monster from S1/Rev­olu­tion)
aiHelp­Res­ponse
Purpose unknown... (can be roughly ignored; leave typo)
0
N/A (leave at 0)
1
Too many to list. I'm sorry.
2
Used for all Fire Moths
aiRetr­eatKind
N/A (leave at 0)
aiMoveArea
N/A (leave at 0)
aiMoveKind
N/A (leave at 0)
aiRetr­eatArea
N/A (leave at 0)
aiRetr­eatHp
N/A (leave at 0)
aiView­Range
Detection range to target. AKA: The only one that seems to matter
The rows mentioning "­ai" behavior is a whole guess. "­All­" also includes shadow monsters. These also feel like leftover data from the early days. Most of this can be ignored, except for the last one. (
aiView­Range
)

Speech, Tactics, & Ignored Parameters

Parameter
Descri­ption
Speech
MonSpe­ech_@@@ tables
to use for monster dialogue. (Seperate from skill usage dialogue.)
Examples
Various mole monsters, Rose Field monsters, etc.
DoesCn­tMo­nRetr
Purpose unknown...
0
N/A
1
?
RetrMonNum
N/A (leave at 0)
HpRegen
HP to recover over time? (All left at 0. Can be ignored.)
MpRegen
MP to recover over time? (All left at 0. Can be ignored.)
Tactic­sTable
Skill set to assign a monster from the
[Monst­er_­Tac­ticsEX]
table.
Note
Must match the "­Tac­tic­sNa­me" to use
IsBoss
Doesn't seem to influence anything. (Can be roughly ignored.)

Galder Drop Parameters

Parameter
Descri­ption
GMin
Minimum galder range to drop. (Leave at 0.)
GMax
Maximum galder range to drop
GelderRate
Galder drop rate. (leave typo there)
Examples
0
/
0.4
/
0.12
/
0.04

Resistance Parameters

Parameter
Descri­ption
FireR
Fire resistance to set
WaterR
Water resistance to set
WindR
Wind resistance to set
EarthR
Earth resistance to set
ElecR
Electric resistance to set
LightR
Light resistance to set
DarkR
Dark resistance to set
NoPropR
Neutral magic resistance to set
PhysicalR
Physical resistance to set
GunR
Gun resistance to set
ShadowR
Shadow resistance to set
As a rule of thumb; the lower the number, the lower the resistance. At 100 the damage will be ineffe­ctive unless shredded. If set higher than 100, the damage will be absorbed and converted into healing. Keep this in mind.

Additional Elemental Property Parameters

Parameter
Descri­ption
MonFtype
Monster typing to display
-1
None/N­eutral Type
0
Power Type
1
Magic Type
2
Sense Type
3
Charm Type
Proper­tyInfo
Inform­ation to display when inspecting or fighting a monster
Example
Magic Resist­/Ph­ysical Weak
Proper­tyType
Elemental attribute to apply
0
None/S­hadow
1
Fire
2
Water
3
Wind
4
Earth
5
Electric
6
Light
7
Dark
8
?
9
?
Proper­tyRatio
Elemental damage to apply
Protec­tTable
Points to one of five
MonPro­tect_@
tables. (Usage unknown)
For some reason there are a few extra
Proper­tyTypes
with no consis­tency. Additi­onally, Shadow Damage is automa­tically applied for Shadow Monsters only.

"­Spi­cy" Parameters

Parameter
Descri­ption
AccFormula
Accuracy formula overwrite, perhaps?
 
Used for the latest Spicy Dragon trials and Fiesta monster
DebuffSet
N/A
Damage­Skill
N/A
Damage­Ski­llE­ffect
N/A
 
These 3 are mainly used by Spicy Dragon
The following above may or may not present for some versions.