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Mutant Year Zero Bestiary Cheat Sheet (DRAFT) by

Mutant Year Zero Bestiary

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Bitter­beast (+1)

Attributes
Strength 5, Agility 4 (lower in cold weather).
Skills
Endure 3, Fight 2, Shoot 3
Armor
2
Weapons
Bite (weapon damage 2), acid spit (Short range, weapon damage 1).
These are giant lizards, twice the size of a normal mutant. Bitter­beasts are fairly intell­igent and it is even said they can be tamed and used as mounts

Devourer (0)

Attributes
Strength 6, Agility 4.
Skills
Fight 3, Sneak 4
Armor
2
Weapons
Claws (weapon damage 1), jaws (weapon damage 3, but can only be used in a sneak attack (page 82). If succes­sful, the victim is caught in the maw, suffering 1 point of damage per turn, and must make a Force roll to break free (modif­ication −2, but friends can help)
A large and savage predator, taller than a mutant when it stands on its hind legs. It has grey fur and looks a little like a bear, but the simila­rities end there. The Devourer has an insatiable hunger for flesh, can move with extreme silence, and has abnormally huge jaws

Cannibals (0) (copy) (copy)

Attributes
Skills
Mutations
Weapons

Amnesiac (-2)

Attributes
Strength 2 (currently 1), Agility 2 (currently 1), Wits 4, Empathy 2
Skills
Comprehend 2, Heal 1
Mutations
None
Weapons
None
A human woman staggers through the Zone. Her eyes are glazed over and seem to focus on some imagined horror. She mumbles alien words, barely audible. She wears dirty and torn coveralls with strange markings. She doesn’t respond to the PCs and collapses on the ground if they try to stop her. Unless Healed, she dies in a couple of hours. If she survives the PCs can talk to her, but her dialect is foreign and she seems to have lost all memory of who she is and where she came from.
 

Cannibals (0)

Attributes
Strength 5, Agility 4, Wits 3, Empathy 2
Skills
Fight 2, Move 1
Mutations
1 random mutation
Weapons
Scrap spear or slingshot
They can’t easily be reasoned with (modif­ication -3 to any Manipu­lation attempt, and even a successful roll will only buy the PCs time until the cannibals get hungry again). Only a very clear show of force will deter the cannibals.

Cannibals (0) (copy) (copy)

Attributes
Skills
Mutations
Weapons
 

Zone Ghoul (0)

Attributes
Strength 3, Agility 4, Wits 3, Empathy 2.
Skills
Move 3, Shoot 2, Fight 1
Mutations
None
Weapons
Bicycle chain, slingshot.
Special
In direct sunlight, the Zone-G­houls take one point of damage per hour, despite their protective clothing

Cannibals (0) (copy)

Attributes
Skills
Mutations
Weapons

Cannibals (0) (copy) (copy)

Attributes
Skills
Mutations
Weapons