Status Conditions
BLINDED |
autofails sight checks, attacks on have adv., attacks by have disadv. |
CHARMED |
cannot attack/harm charmer, charmer has adv. on social checks w affected |
DEAFENED |
autofails hearing checks |
FRIGHTENED |
disadv. on attacks/ability checks while source of fear is in L.O.S., cannot willingly approach source of fear |
GRAPPLED |
0 speed, ends if grappler is incapacitated or grappled is moved away |
INCAPACITATED |
cannot take actions or bonus actions |
INVISIBLE |
attacks by have adv., attacks on have disadv. |
PARALYZED |
incapacitated, cannot move/speak, autofails STR/DEX saving throws, attacks on have adv., any attack is a crit if within 5ft of affected |
PETRIFIED |
incapacitated, cannot move/speak, unaware of surroundings, attacks on have adv., autofails STR/DEX saving throws, resistant to all damage, immune to poison/disease, preexisting poison/disease is temporarily paused |
POISONED |
disadv. on attacks and ability checks |
PRONE |
can only crawl unless using half movement to stand up, disadv. on attacks, attacks have adv. if within 5ft but disadv. farther than 5ft |
RESTRAINED |
0 speed, attacks on have adv., attacks by have disadv., disadv. on DEX saving throws |
STUNNED |
incapacitated, cannot move, can only speak falteringly, autofails STR/DEX saving throws, attacks on have adv. |
UNCONSCIOUS |
incapacitated, cannot move/speak, unaware of surroundings, drops what it's holding, falls prone, autofails STR/DEX saving throws, attacks on have adv., any attack within 5ft is a critical hit |
Resistance- takes HALF damage
Vulnerability- takes DOUBLE damage
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RESTING
SHORT REST |
1hr+, chars. can spend 1->max Hit Dice to regain HP, CON mod. is added to each Hit Die and that total is added to HP |
LONG REST |
8hrs+, chars. regain all lost HP, chars. regain Hit Dice # equal to half total Hit Dice, chars. must have at least 1HP to benefit |
Arcane Recovery- during one short rest a day, Runa can regain spell slots of combined levels equal to half her level rounded up (i.e. two first level spells or one second level spell when at level 4), spell slots cannot be over 5th level
DAMAGE/DEATH
KNOCKED UNCONSCIOUS |
if damage reduces char. to 0HP but does not instakill them, ends if any HP is regained |
INSTANT DEATH |
if damage reduces char. to 0HP and remaining damage is greater than or equal to char.'s max HP they instantly die |
DEATH SAVING THROWS |
a 1 on the die means two failures, a 20 on the die means char regains 1HP |
DAMAGE AT 0HP |
any damage means a failure, a crit means two failures, and damage greater than or equal to a char.'s HP max is an instakill |
STABILIZING A CREATURE |
a DC 10 medicine check on an unconscious char. stabilizes them, meaning they are unconscious at 0HP and no longer make death saving throws, stability ends if damage is taken |
*a stabilized creature that isn't healed regains 1HP after 1d4 hrs
*if nonlethal damage knocks an adversary down to 0, they are unconscious but stable
*temp. HP lasts until depleted or the end of a long rest
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COMBAT
ACTIONS |
ranged attack, melee attack, spellcasting, dash, disengage, dodge, first aid, help, ready, hide, shove, grapple, search, use object, escape grapple |
BONUS ACTIONS |
offhand melee attack, spellcasting |
REACTIONS |
readied action, opportunity attack, spellcasting |
ATTACK |
hit if d20+AM+PB is greater than or equal to AC+ cover bonus |
HIT |
total damage= damage dice + AM, double dice if crit |
*offhand melee attack does not get attack mod. added
*half cover gives +2 to AC, 3/4 cover gives +5 to AC, total cover means unhittable
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