This is a draft cheat sheet. It is a work in progress and is not finished yet.
Velocity
Velocity |
How fast and in what direction an object is going. |
Formula (average velocity) |
change in position/ time |
Practice test things to remember
Unit 3 vocab
Drag Force |
force esherted on an object in opposition as object moves through fluid (including air) |
As velocity increases, drag force |
increases |
Terminal Velocity |
When drag force = force of gravity |
Interaction pair |
two forces in opposite direction have = magnitude |
Tension |
Force exherted by a string or rope |
Normal force |
Force surface exherts to keep objects from passing through |
Resultant |
Sum of adding vectors |
Definitions
Inertia |
tendancy of an object to resist change |
Equilibrium |
when net force is zero |
Force
Definition |
A push or pull exherted on an object |
Equation |
F=ma |
One unit |
kgm/s^2 |
Net Force |
vector sum of all forces on an object |
Fappearant |
= ma+Fg |
Acceleration
Acceleration |
The rate at which velocity changes |
Formula for acceleration |
Change in velocity/ time |
Formula for change in velocity |
V2-V1 |
Speeding Up |
When velocity and acceleration are in same direction |
Slowing down |
When velocity and acceleration are in opposite directions |
Accelerating at a constant speed |
A car can be accelerating at a constant speed around a corner |
Unit 1 Vocab
Physics |
A branch of science involving the physical world: energy, matter and how they relate |
Hypothesis |
An educated guess |
Model |
Representation of a natural phenomena |
Scientific Law |
A rule of nature |
Scientific Theory |
A well supported and test explanation of a natural phenomea |
Precision |
The smallest division marked on an instrument |
Uncertainty |
One half the smallest division marked on an instrument |
Diagrams of Motion
Motion Diagram |
Shows subject at equal time intervals along path of motion |
Particle Diagram |
Subject is represented by particles at equal time intervals (simplified) |
Types of Motion
Linear |
Straight Line |
Circular |
Circle |
Projectile |
arch |
Sig Fig Calculations
Multiplication/Division |
Answer has same number of sig figs as least number in problem |
Addition/Subtraction |
Answer is a precise as least precise number in the problem |
Sig Figs
Definition |
The valid digits in a number |
Sig figs |
All nonzeros |
Sig figs |
All sandwiched zeros |
Sig figs |
All following zeros after a decimal |
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Measurements
Vectors |
Numbers with magnitude and direction |
Vector quantities |
Velocity, acceleration, force, momentum, displacement |
Scalar |
Numbers without direction |
Scalar quantities |
speed, distance, temperature, mass |
Graphing Motion
Position Time Graph |
Shows how position of an object varies with time. |
Slope of Position Time |
Shows velocity |
Velocity Time graph |
Shows how velocity varies with time |
Area under curve |
Shows distance |
Speed
Speed |
How fast an object is going |
Average speed |
d/t |
Instaneous speed |
the speed at a specific instant in time |
-Speedometer |
speed during 1 tire revolution |
-Radar gun |
speed while a car travels 1 inch |
Scalar |
Only has number value |
Displacement
Displacement |
Difference in position |
Formula |
change in x= x2-x1 |
Graphing Relationships
Linear |
Straight line, y=mx+b |
Quadratic |
Palarbora, one variable depends on square of another, y=ax^2+bx+c backwards C |
Inverse |
Hyperbola, y=a/x, one variable depends on inverse of another, fowards C |
Radical |
y=a radical x upside down u that doesn't connect |
Percent error
Formula |
experimental - actual /actual x100 |
Force
System |
object the force is exherted on |
External world |
everything around the object that exherts force on the object |
Contact force |
Exherts a force on system by touching the object |
Field forces |
exherts a force on the system without touching the object |
Free body diagram |
physical model that represents the forces acting on a system |
Resultant force |
Single force with same effect as 2 individual forces added together |
Newton's Laws
1st |
object at rest will stay at rest and in motion will stay in motion unless acted on by a net force |
2nd |
Acceleration of an object is sum of forces acting on it divided by the mass of the object |
3rd |
Forces come in pairs |
Scientific Notation
Moving decimal left |
Positive exponent |
Moving decimal right |
Negative exponent |
Uncertainty |
The exponent of 10 minus number of following zeros in the problem |
Solving vectors
Adding methods |
Tail to tip or parellelogram |
If right triangle |
pythagoreom theorum |
If vectors make right angle, angle of resultant is |
inverse tangent B/A |
Friction
Kinetic friction |
Acts on moving objects |
Static friction |
Acts on stationary objects |
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