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Team Building Cheat Sheet (DRAFT) by

For building a team roster

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Players

Title
Cost
MA
ST
AG
TV
Skills
Norm
Linemen
50,000
6
3
3
8
None
G
Catchers
70,000
8
2
3
7
Catch, Dodge
GA
Throwers
70,000
6
3
3
8
Sure Hands, Pass
GP
Blitzers
90,000
7
3
3
8
Block
GS

Building a Team

- Start with 1,000,000 (600,000 for Sevens)
- At least 11 (7), no more than 16 (11)
- Re-rolls <= 8 at 50,000 (100,000) each
- Ast. Coaches 10,000 each
- Advert­ise­ments - 10,000 each
- On pitch Medical Team 50,000 (Roll again on injury table)

Post Game Squence

Player Improv­ements
Update Team Sheet
Grow FAME
Spiraling Expenses

SPP Level Up

0-5
Rookie
6-15
Experi­enced
16-30
Veteran
31-50
Emerging Star
51-75
Star
76-175
Super Star
176+
Legend
 

Improv­ements

2D6
Improv­ement
2-9
New Skill
10
New Skill or +1 MA or TV
11
New Skill or +1 AG
12
New Skill or +1 ST
- Rolling doubles lets you choose from any skill table

Update Team Sheet

Remove dead and update player values
Winnings = (D6+FAME) * 10,000 (Winner +10,000 and can re-roll)
Purchases (Re-rolls cost double)
Fire or Hire Journeymen by paying rookie cost, loses loner
If team is under min get free Journeymen with Loner skill
Team value (every­thing but treasury and players out next match)

Grow FAME

tied or lost roll 2D6, winner roll 3D6
if tied or won and higher than Fan Factor, gain 1
if lost and less, lose 1

Spiraling Expenses

Every 150,000 above 1,750,000 you subtract 10,000 after each game

Conceding Match

- Other team gets winnings and MVP points
- Lost 1 Fan Factor
- Any player with 51+ SPP's leaves on a D6 roll of 3 or less