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Miscellaneous Rules Cheat Sheet (DRAFT) by

Some more rules for the game

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Knocked Down and Injury

Injury Table
2D6
Result
2-7
Stunned
8-9
KO'ed
10-12
Casualty
- After Knocked Down opposing coach rolls 2D6 to exceed player's Toughness
- If exceeded, roll for Injury on table
- Automatic Injury roll if pushed off Pitch (Stunned is still out of play)
- Stunned placed face down and is turned face up after your NEXT turn
- KO'd remove from Pitch, before next Kick-Off roll D6: 1-3 still KO'd, 4-6 good
- Casualty out of game
- Substi­tutions can only take place after TD or after a Half
 

Re-Rolls

Can use to re-roll all dice for one result
Can even re-roll 1's
Re-rolls refresh at half-time
A player can use no more than 1 team re-roll per turn
Can never re-roll the same roll twice
No re-roll for Kick-Off Table, scatter distance / direction, Toughness, Injury, or Casualty
Can't make other player re-roll
Skill re-rolls can be done every time skill is used

Fan Factor and Fans

- Fan Factor is how popular the team is
- Before kickoff, each team rolls 2D6 + Fan Factor to determine Fan turnout
- FAME is 0 if you have <= the Fan turnout of other team
- FAME is 1 if you have more Fan turnout
- FAME is 2 fi you have 2x more Fan turnout
 

Star Player Points / MVP

Points Table
1 SPP
Pass Completion
2 SPP
Casualty / Interc­eption
3 SPP
TD
5 SPP
Awarded MVP
Method for determ­ining MVP is League specific

Fouling

Toughness Modifier for Fouls
+1
Each friendly player adjacent to target
-1
Each opposing player adjacent to target
Foul Assist Requir­ements
Not in Tackle Zone of any other opposing player
Must have a Tackle Zone
- One Foul attempt per turn
- Can move and then Foul
- Target must be Prone or Stunned
- Roll Toughness and Injury (See Knocked Down)
- If either roll is doubles Referee kicks player from match and Turnover