Cheatography
https://cheatography.com
Inspired by Roy/SAC. Made a updated version for this language, using as reference v2.21.274
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Effect Calls
CAL |
Calls an effect |
STP |
Stops an effect |
RCS |
Random CAL or STP |
SWP |
Swap an effect ON/OFF |
ID Commands
LAB |
Label ID bookmark |
JMP |
Jump to label ID |
JSR |
Jump to sub-routine ID |
RTS |
Return from sub-routine |
Loops
REP |
Repeat loop |
LOP |
Loop until REP=0 |
BRK |
Exit REP / LOP |
Time
NOP |
No operation |
TIM |
Wait until time |
TRS |
Time reset |
FPS |
Set frames/second speed |
IFT |
Compare time of intro |
Stacks
LEA |
Load effect on stack |
IDN |
Push ID of effect on stack |
IDL |
Set ID Layer-Position |
IDC |
Clone/copy of IDN to new IDN |
PSH |
Update effect values of X / Y / Z |
SFX |
Set FX to effect on stack |
RFX |
Set random FX to effect on stack |
BFX |
Blending Mode ON=1,2,4/OFF=0 |
Movement
MVX |
Move to X position |
MVY |
Move to Y position |
MVZ |
Move to Z position |
MVS |
Move speed to effect |
MVC |
Move speed to copper |
MVA |
Set alpha (transparency) to effect |
MRX |
Set speed for X rotation |
MRY |
Set speed for Y rotation |
MRZ |
Set speed for Z rotation |
MAX |
Set X angle |
MAY |
Set Y angle |
MAZ |
Set Z angle |
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Effect Calls (Objects quantity)
CAL |
All objects |
STP |
All objects |
RCS |
All objects |
SWP |
All objects |
ID CMD (Object quantity)
LAB |
All objects |
JMP |
All objects |
JSR |
All objects |
RTS |
All objects |
Loops (Object quantity)
REP |
All objects |
LOP |
All objects |
BRK |
All objects |
Time (Object quantity)
NOP |
All objects |
TIM |
All objects |
TRS |
All objects |
FPS |
All objects |
IFT |
All objects |
Stacks (Object quantity)
LEA |
All objects |
IDN |
10 |
IDL |
All objects |
IDC |
2 |
PSH |
N/A |
SFX |
4 |
RFX |
3 |
BFX |
9 |
Movement (object quantity)
MVX |
14 |
MVY |
16 |
MVZ |
11 |
MVS |
6 |
MVC |
6 |
MVA |
4 |
MRX |
7 |
MRY |
7 |
MRZ |
8 |
MAX |
6 |
MAY |
6 |
MAZ |
8 |
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