Language
-pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select and sue in an effort to communicate ideas, information and knowledge. |
Media Language
codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience. |
Message
-the information sent to a receiver from a source |
Types of Media Languages
Visual |
Written |
Verbal |
Non-verbal |
Convention
-Refers to a standard or norm that acts as a rule governing behaviour |
-Are generally established and accepted ways of doing something |
Codes
are systems of sign that when put together creates meaning |
Types of Codes
Symbolic Codes |
shows what is beneath the surface of what we see or iconic symbols that are easily understood |
Written Codes |
use of language style and textual layout |
Technical Codes |
ways in which the equipment is used to tell the story |
Camera Shots
Extreme Long shot |
aka extreme wide shots, large crowd scenes or a view of a scenery as far as the horizon |
Long Shot |
a view of a situation or setting from a distance |
Medium Long Shot |
shows a group of people in interaction with each other |
Full Shot |
a view of the figure's entire body to show the action or a constellation group of characters |
Medium Close Shot |
shows a subject down to his/her waist |
Close Up Shot |
a full-screen shot of the subjects face showing the expression |
Extreme Close Up Shot |
a shot of any object in detail |
Bird's eye view |
a view from a high angle seen like a bird in flight |
Camera Movements
Pan |
"panorama", the camera moves horizontally from a static position |
Tilt |
camera moves vertically from a static position |
Zoom |
change of focal length either closer or farther away |
Dolly |
tracking shot, camera moves on track and wheels giving it smooth movement |
Handheld |
gives frame a shaky look, POV shot |
Copyright
-a legal device that gives the creator of a literary, artistic, musical, or other creative work the sole right to publish and sell that work. Copyright owners have the right to control the reproduction of their work including the right to receve payment for that reproduction. An author may grant or sell those rights to others, including publishers or recording companies. |
Infringement
-Violation of a copyright |
Republic Act No. 8293
-Philippine law that discusses copyright |
Plagiarism
-an act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author's work as one's own, as by not crediting the original author. |
Computer Addiction
-excessive use of computers which it inteferes with daily life
-inteferes with work or sleep or result in problems with social interactions, moods, relationship and thought processes. |
Types of Computer Addiction
Information Overload |
excessive online surfing, inefficient at work and less family interconnection |
Compulsion |
overtime spent in online activities like games, bartering stocks and gambling |
Cybersex addicition |
exceed time spent in surfing inappropriate sites |
Cyber-relationship |
excessive time spent in social networking sites with a goal of making relationships i |
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Symptoms of computer addict person
Emotional Symptoms |
guilt, anxiety, depression, dishonesty etc |
Physical Symptoms |
backpain, headache, sleep disorder etc. |
Prevention measures of computer Addiction
Set limit in using computers and doing online activities |
Talk to your family and friends and mingle with them most of the time |
Organize a non-computer related activity like sports |
Place your gadgets away from you when not needed. |
Cyberbullying
-Bullying that takes place online or using electronic technology
-severe or repeated use by one or more students, directed at another student that has the effect of physical, emotional or damage to his property. |
Digital Divide
-economic inequality between groups in terms of access to, use of, or knowledge of ICT.
-differences between individuals, households, businesses and geographic areas at different levels. |
Opportunity
it is a set of situations that makes it possible to do something |
Ways social media is changing the world
An essential component of business strategy |
Banks of the future |
Shaking healthcare and public health |
changing how we governed are governed |
helping us better responds to disaster |
tackle world's biggest challenges |
Opportunities of social media
Education |
Social |
Political |
News around the clock |
Demographics and targeting |
Challenges of Social Media
Illegal Content |
CyberCrime |
Copyright Infringement |
Identity theft |
Power
Media power means the concentration of symbolic power in media institutions in television, radio and the press. |
Haptics Technology
-feedback technology of the user
-applying force, vibrations, touch and motions |
Examples:
Smartphones
Tablets
Contextual Awareness
Combines hard and soft sensor which learns about the user and how they live, work or play. |
hard sensor- senses information on where you are and the conditions around you
soft sensor-senses info like calendar, social network, past preferences.
Voice and Tone Recognition
Recognizes voice and tone. Can detect the person's identity and detect their health or emotional state. |
Intelligent Routing to Devices
benefits staff and will be able to provide precise description of location. Alerts the responsible team in action. |
Eye tracking technology
-measures eye position and movements.
-helpful in security and has many applications |
Internet glasses
glasses that can display images while not blocking our eyesight and can be used for variety of different things |
wearable technology
-smartwatches
-fitness tracker
-VR headset |
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