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DM Screen (DM Info) Cheat Sheet (DRAFT) by

A DM Screen for my Playstyle

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Object Armor Class

Substance
Cloth, Paper, Rope
 11
Crystal, Glass, Ice
 13
Wood, Bone
 15
Stone
 17
Iron, Steel
 19
Mithral
 21
Adamantine
 23

Travel Paces

Forced March
DC 10+ 1/hour past 8
+1Lvl Exhaustion
Mounts
Up to 1 Hour
2x Fast Pace
Vehicles
Choose a Pace2
Up to 24h.
2 - Waterborne has fixed speed, and no benefits or penalties.
 

Object Hit Points

Size
Fragile
Resilient
Tiny
1d4
2d4
Small
1d6
3d6
Medium
1d8
4d8
Large
1d10
5d10
Huge and bigger*
*DM's discre­tion. Sections, Quarters, etc.

Damage Severity and Level

1th-4th
1d10
2d10
4d10
5th-10th
2d10
4d10
10d10
11th-16th
4d10
10d10
18d10
17th-20th
10d10
18d10
24d10

Foraging

Food and Water Avaiab­ility
DC
Abundant Food and Water Sources
10
Limited Food and Water Sources
15
Very little, if any, food and water sources
20

Wilderness Navigation

Terrain
DC
Forest, jungle , swamp, mountains, or open sea with overcast skies and no land in sight
15
Arctic, desert, hills, or open sea with clear skies and no land in sight
10
Grassland, meadow, farmland
5
 

Wilderness Survival (DMG)

Extreme Cold1
DC 10 Cons/ Hour
+1Lvl Exhaustion
Extreme Heat2
DC 5+h Cons/ Hour
+1Lvl Exhaustion
Strong Wind
Disadv. Ranged Weapon Atk.
Disadv. Perception Checks (Hearing)
Heavy Precip­itaion3
Lightly Obscured
Disadv. Perception Checks (Sight)
Desecrated Ground
Undeads have Advantage on all Saving Throws
Frigid Water
DC 10 Cons/ min
+1Lvl Exhaus­tion, after Cons. Minutes.
Quicksand
p. 110
Razorvine4
AC11 25HP, DC 10 Dex
1d10 slashing
Slippery Ice
DC 10 Dex (Acrob­atics)
falls Prone
Thin Ice
3d10 x 10pounds
If exceeds, ice breaks
1- Resist­anc­e/I­mmu­nit­y/Cold Weather Gear/N­atu­rally Adapted = Autosave.
2- Med./Heavy Armor = Disadv. | Resist./I­mmu­nit­y/Nat. Adapted = Autosave.
3- Heavy Rain = Disadv. Perception (Hearing)
4- Immunity to Piercing, Bludge­oning and Psychic.