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Cheatography

Cheat sheet for character abilities

This is a draft cheat sheet. It is a work in progress and is not finished yet.

CONDITIONS

FRIGHTENED
Status penalty equal to this value to all checks and DCs.
Unless specified otherwise, the value of frightened condition decreases by 1 at the end of each of your turns.

Dread Striker [Rogue]
Any creature that has the frightened condition is also flat-f­ooted against your attacks.
FLAT-F­OOTED
You’re distracted or otherwise unable to focus your full attention on defense. You take a -2 circum­stance penalty to AC. Some effects give you the flat-f­ooted condition only to certain creatures or against certain attacks. Others­--e­spe­cially condit­ion­s--can make you univer­sally flatfooted against everyt­hing. If a rule doesn’t specify that the condition applies only to certain circum­sta­nces, it applies to all of them; for example, many effects simply say “The target is flat-f­ooted.”

FEINT

MENTAL
Requir­ements You are within melee reach of the target you attempt to Feint.
With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target’s Perception DC.
 Success Your foe is fooled, but only moment­arily. The target is flat-f­ooted against the next melee attack that you attempt against it before the end of your current turn.
 Critical Success You throw your enemy’s defenses against you entirely off. The target is flat-f­ooted against melee attacks that you attempt against it until the end of your next turn.
 Critical Failure Your feint backfires. You are flat-f­ooted against melee attacks the target attempts against you until the end of your next turn.
Scoundrel Racket
When you succes­sfully Feint, the target is flat-f­ooted against melee attacks you attempt against it until the end of your next turn. On a critical success, the target is flat-f­ooted against all melee attacks until the end of your next turn, not just yours.
Dueling Cape
You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circum­stance bonus to AC and to Deception checks to Feint until the start of your next turn.
 

YOU'RE NEXT

EMOTION | FEAR | MENTAL | ROGUE
Trigger You reduce an enemy to 0 hit points.
Prereq­uisites Trained in Intimi­dation
After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimi­dation check with a +2 circum­stance bonus to Demoralize a single creature that you can see and that can see you.
If you have legendary profic­iency in Intimi­dation, you can use this as a free action with the same trigger.

THREAT­ENING APPROACH

You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.