Charge |
If you are not Engaged in combat already, you can use your Move to Charge. If you Charge, your Action must be a Melee Test to attack an opponent. If your opponent is at least your Move characteristic in yards away before you Charge, but within your Run range, you will also gain +10 to the Attack |
Disengage |
I. Spend 2 advantange to move away from your opponents without penalty. |
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II. Use your Action to make an Opposed Dodge/Melee Test. If you succeed you can use your Move using the normal rules. If you fail you cannot move. |
Flee |
If you flee, your opponent may attempt 1 free attack. The free attack is an unopposed Melee Test +20 |
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If you are hit, your opponent gains +1 Advantage, and you must enact a Challenging (+0) Cool Test: if failed, gain a Broken Condition, and a further +1 Broken condition per SL below 0. |
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Once the free attack is concluded, you may move up to your Run Movement directly away from your opponent, assuming you still can |
Sprint |
You can use your Action to sprint. This requires an Average (+20) Athletics Test, and you are able to cover additional distance. You move your Run distastance and then you sprint your Run movement + SL in yards |
Climb |
You move at half rate up or down ladders or other easily climbed surfaces. If you want to climb more quickly, spend your Action to make an Average (+20) Climb Test. You will Climb an extra Movement + SL yards. |
Leap |
You can leap your Movement in feet without having to make a Test. If you want to jump farther, this takes an Average (+20) Athletics Test if you have a run up of at least your Movement in yards; if you do not, the Test is Challenging (+0). On a success, each SL adds an extra foot to the leap. If you succeeded with +0 SL, you manage an extra 6 inches with your jump |
Fall |
You suffer 1d10 Damage + 3 Damage for every yard you fall. Any suffered Damage is reduced solely by your Toughness Bonus. |
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If you are purposefully falling you can attempt an Average (+20) Athletics Test to lessen the damage. If successful, you count as having fallen 1 less yard, plus an extra yard less per SL scored. |
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If more Wounds are suffered from a fall than your Toughness Bonus, you also gain the Prone Condition. |