Cheatography
https://cheatography.com
Cheat Sheet for my Players
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Combat Bonuses
|
No Skill |
Affinity |
Major Affinity |
Skill or Affinity + Releated Skill |
Sniper Additional |
Sharpshooter Additional |
|
Slow reloads, cannot use special weapon features |
Normal Reloads |
|
|
Single shot rifles only |
Single Shot |
0 |
0 |
0 |
+WP Bonus |
|
+(PP-15)/5 |
Aimed Shot (2 actions) |
Not Possible |
Not Possible |
+2 |
+3 +WP Bonus |
+2 |
Called Shot (2 Actions, no evading) |
Not Possible |
Not Possible |
Not Possible |
+WP Bonus |
|
+(PP-15)/5 |
Aimed Called Shot (3 actions, no evading) |
Not Possible |
Not Possible |
Not Possible |
+3 +WP Bonus |
+2 |
Burst |
-3 |
0 |
0 |
+1 +WP Bonus |
|
+(PP-15)/5 |
Called Burst (2 actions, no evading) |
Not Possible |
Not Possible |
Not Possible |
+1 +WP Bonus |
|
+(PP-15)/5 |
Shooting Wild |
-6 |
-6 |
-6 |
-6 |
Two Weapons |
-12 |
-12 |
-12 -6 with WP paired |
-12 -2 on hand, -6 offand w/WP Paired |
* WP Bonus details - generally level/3 rounded down, see Chaos Earth pg 136 for exceptions (flamethrower, grenade launcher
* Sharpshooter Bonus Details - Chaos Earth pg 136
* Sniper Details -- Chaos Earth pg 118
Called shots allow for selecting a target area.
|
Element Unlocking
being present |
being on time (3pm) |
being first to arrive |
bringing food |
holding a child (including furbabies) when we start |
give away after returning from a long break |
writing or illustrating part of the story |
You must give at least one gem to another player, generally to thank them for adding to your enjoyment of the game.
Combat Flow
1. establish positions |
2. start timer |
3 roll initiative |
4. call out actions - if you can call out before the 3 minute mark your attacks will resolved first in rotation for resolution (upto +6 initiative) - if you make the same action for the whole melee you will get an extra attack - if you take more than 5 minutes you'll lose an action - exception: if you need extra time to determine whether an action is in character you will not lose an action for that |
5. resolve actions in initiative order - if an action needs to have extra info that's fine - if an action needs to be replaced you will lose an action to replan. - you may attempt to dodge an otherwise undodgeable attack by rolling and getting a natural 20 (also at the cost of an action) |
6. return to 1 |
|
|
Skill Rolls
Roll against your skill <= is success 100% is a failure |
Roll again if you have time to check your work |
Affinities
Major Affinity |
penalties less than 10% ignored most other penalties halved |
Minor Affinity |
penalties less than 10% ignored |
Major Affinity to Luck |
1 in a 100 odds seem to happen to you half the time |
Minor Affinity to Luck |
1 in 10 odds seem to happen to you half the time |
Major Affinity to Strange |
you have been abducted by aliens, lived in a haunted home, etc. |
Minor Affinity to Strange |
you have seen ghosts, seen fairies or felt fairy rings |
Missing Skills
Major Affinity |
10% bonuses and penalties as normal |
Minor Affinity |
5% bonuses halved penalties as normal |
Commonly seen skills i.e. driving |
2% |
Not commonly seen or portrayed accurately |
0% |
Perception
Perception Bonus |
+ |
Paranoia |
Choose +1 or +2 |
Skill (Pick one) |
+Skill/30% |
Minor Affinity |
+1 |
Major Affinity |
+2 |
Place an appropriate token in front of you. If your perception finds something I will ask what skill you're using to watch.
|