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Combat rules for Rifts by Kevin Sembieda published by Palladium Books.
Target Numbers
Melee Combat |
5 or higher |
Ranged Combat |
8 or higher |
Called Shot |
12 or higher |
Situational Bonuses to Strike
1 action to aim |
+ 2 |
Additional Bonuses from gear |
Ancient Weapon Bonuses
Weapon Proficiency |
Physical Prowess |
Hand to Hand |
Class Bonuses |
Modern Weapon
Weapon Proficiency |
Class Bonus |
Weapon Systems (in vehicle) |
Power Armor Combat (if applicable) |
Strike Penalties
Shooting Blind |
-10 |
Shooting Wild |
-6 |
Upto 30% over range |
-5 |
Cover |
Called Shot Required |
|
|
Auto Parry/Parry Action
Weapon Proficiency |
Hand to Hand |
Physical Prowess |
Other Physical Skills |
* Parry only possible when practical or specifically allowed
* 1/2 damage
* Most characters have auto parry
Dodge Penalties
Ranged Attack > 60ft |
-2 |
Ranged Attack 15ft-60ft |
-3 |
Ranged Attack 4ft-15ft |
-5 |
Ranged Attack < 4ft |
-10 |
Evading |
-1 |
Speed |
-1/50 mph |
Dodge Bonuses
Physical Prowess |
Hand to Hand |
Physical Skills |
Class Bonuses |
Power Armor Combat Skill |
Auto Dodge
Auto Dodge Bonus |
Physical Prowess |
|
|
Advanced Defensive Actions
Simultaneous Attack
Defender |
No other defensive action |
(Original) Attacker |
No defense except, may abort attack to auto-dodge. |
Roll with Punch, Fall, or Impact
* Applicable to explosions, large blunt weapons, punches, and similar
* 1/2 damage
* Costs an action and or/moves you out of position
Paired Weapons
Parry & Simultaneous Attack |
Defender defends attacker cannot |
Double Attack 1 target |
Defender can only parry one |
Double Attack 2 targets |
Both defenders can parry |
Double Parry |
Parry two simultaneous attacks |
Shooting Down Missiles
Fratricide |
45% |
Missile on Missile Fratricide |
75% |
Equal size volleys Fratricide |
100% |
Requires an available action
|
Created By
Metadata
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