This is a draft cheat sheet. It is a work in progress and is not finished yet.
Actions on Initiative
During his initiative segment, each combatant can take |
2 Movement actions |
1 Full-round action |
1 Movement action + 1 Combat action |
|
Full-Round Actions
Cast Spell* |
Charge |
-2 AC/+2 attack throw and cleaves / Impact weapons deal additional damage |
Don/Remove Armor |
Don or remove 1 stone of armor. |
Hastily Lockpick |
Hastily Search |
Hastily Trapbreak |
Fire/Reload Artillery |
Run |
Running Speed / -2 AC |
Running Sneak |
Running Speed / -10 Sneaking proficiency throw |
Retreat* |
Disengage / Running Speed / -2 AC |
Spike a Door |
*Cast spells, withdraw, or retreat must be declared before Initiative Rolls
|
|
Movement Actions
Action in Lieu of Movement |
1 |
|
2 |
|
3 |
|
4 |
Action in Lieu of Movement |
|
|
|