Setup (pg 42)
A. Determine Encounter Size (Usually 50SS) |
B. Place and define Terrain |
C. Determine Scenario |
D. Generate Schemes |
E. Attacker selects deployment zone |
F. Choose Factions and Leaders |
G. Choose additional Masters |
H. Hire Crew (Unspent points become Soulstones. Max 10) |
I. Reveal Crew |
J. Deploy (Attacker half and half, Defender deploys all). |
K. Select Schemes |
L. Start Game |
Turn Sequence
Start Phase: Discard Cards, Draw Cards, Initiative Flip, Resolve Effects, Caluclate Pass Tokens |
Activation Phase: Pass or Activate model, Switch Active Player |
End Phase: Resolve Effects, Score VP (not first turn), Check if end of game, Shuffle discard pile into deck. |
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Actions (pg 22)
Interact Cannot be declared while engaged or if this model has taken the Disengage action. Do one of the following: 1. Drop a scheme marker into base contact with the model and not within 4" of another friendly scheme marker. 2. Remove all Scheme markers in base contact with this model. 3. Resolve a specific rule that refers to an Interact action. |
Disengage Can only be declared while engaged. One enemy model (opponent's choice) may take a melee Action targeting this model; neither model can declare Triggers during this action. After resolving the attack, this model pushes up to its Mv. If the attack was successful, reduce the model's Push by 2/4/6 inches. This flip gets (+) for every other enemy model engaging this model. |
Concentrate Once per activation. This model gains Focused+1 |
Assist Target other friendly model within 2" and LoS lowers the value of its Burning, Distracted or Injured Condition by 1/2/3. |
Walk This model moves up to its Mv. This move cannot be used to leave the engagement range of models engaging this model. |
Charge Once per activation. Cannot be declared while engaged. Push this model up to its Mv. It may then take a melee action that does not acount against its action limit. |
Slam Target an Impassable marker or any one Destructible Terrain piece within 1". If the target is destructible remove it from play, otherwise Place it within 1" of this model. |
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Soulstone Usage
Draw Cards |
During the draw phase, each player may spend a SS to draw 2 cards and must then discard down to their max hand size. |
Enhance Duel |
Before cards a flipped, a model may use a SS to add (+) to its flip or add a suit of its choice to its final duel total. |
Block Damage |
A model can spend a SS before a damage flip to add (-) to it. |
Reduce Damage |
After damage is suffered by a model, it can spend a SS to reduce it. The model flips a card (which cannot be cheated) and reduces the damage by 1/2/3. This reduction occurs after all other reduction and can reduce damage to 0. |
By default only Masters and Henchmen can use Soulstones!
Conditions (pg 29)
Adversary (X): Models with the X keyword, Characteristics or Name receives (+) to Attack actions targeting this model. |
Shielded +X: Reduce damage by 1, to a minimum of 0. Each time this condition reduces damage, its value is lowered by 1. During the End Phase, end this condition. |
Injured +X: Model suffers -X to Df and Wp. During the End Phase, end this condition. |
Fast: The number of activations model can declare is increased by 1 (to a maximum of 3). End this condition after the model's activation. Canceled by Slow. |
Slow: Reduce the number of activations this model can declare by 1. End this condition at the end of the model's activation. Canceled by Fast. |
Staggered: Model suffers -2 Mv and cannot be moved by effects of other friendly models. End this condition at the end of the model's activation. |
Stunned: Model cannot declare Triggers and its Bonus Action count against its Action Limit. End this condition at the end of the model's activation. |
Burning +X: During the End Phase, this model suffers 1 damage + 1 additional damage for every 3 points of Burning beyond the first (max 5 damage). |
Distracted +X: Model's actions that target an enemy model suffer (-). After resolving such action, the value of the condition is lowered by 1. Canceled by Focused. |
Poison +X: During the End Phase, this model suffers 1 damage + 1 additional damage for every 3 points of Poison beoynd the first (max 5 damage. Then, it lowers the value of this condition by 1. |
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