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Cheatography

This is a test for a precursor to a guidebook

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Beginn­erR­ebi­rthInfo

Parameter
Descri­ption
Level
Level of "­max­" before Angel System goes away
Note:
The following values must be in the format of 1.000000 = 100%
Restor­eHp­Ratio
HP Regen Ratio Upon Death
Restor­eMp­Ratio
MP Regen Ratio Upon Death
Restor­eEx­pRatio
EXP Ratio Upon Death
Restor­eTm­xpRatio
TM Ratio Upon Death
This is regarding the Angel System and the parameters required to adjust it.

DailyColor

Parameter
Descri­ption
Value
MapInfoEx ID
NoonColor
Color at "­Noo­n"
Evenin­gColor
Color at "­Eve­nin­g"
NightColor
Color at "­Nig­ht"
DawnColor
Color at "­Daw­n"
This is the Map color table to describe the color for maps. It appears to use DECIMAL to describe the color. Use a tool like this to convert Hex to Decimal: https:­//c­onv­ert­ing­col­ors.co­m/d­eci­mal­-co­lor­-16­777­215.html

EquipR­efo­rm_­Hel­pItem

Parameter
Descri­ption
ID
ItemParam ID
minShift
minimum % value of the gem (can be negative)
maxShift
max % value of the gem (can be negative)
Comment
Name
This is for setting the custom temper gems. Use with the EquipR­efo­rmR­and­omS­tat­Ratio and EquipR­efo­rmR­and­omTable tables for adjusting and making custom temper gems.

EquipR­efo­rmR­and­omS­tat­Ratio

Parameter
Descri­ption
Min
minimum of temper range assistance
Max
max bonus of temper range assistance
Comment
Name of bonus
This is the general temper range. Use with the EquipR­efo­rm_­Hel­pItem and EquipR­efo­rmR­and­omTable tables for adjusting and making custom temper gems.

EquipR­efo­rmR­and­omTable

Parameter
Descri­ption
Name
Short Name of Reform Table
Step#
Distri­bution on a scale of 1-10 of the temper range
TIP
Think of this as a line graph. (x,y) so <St­ep1­>1 = (1,1), <St­ep1­0>9 = (10,9) etc. It's math distri­bution.
Comment
Category
This is for setting the general temper ranges of each item type. Use with the EquipR­efo­rm_­Hel­pItem and EquipR­efo­rmR­and­omS­tat­Ratio tables for adjusting and making custom temper gems.

EquipR­efo­rmR­and­omS­tat­Ratio

Parameter
Descri­ption
Min
Minimum % affected, can be negative
Max
Max % affected, can be negative
Comment
Optional Label
This describes the min and max of the range of what can happen to your equipment stats from baseline when tempering.
 

BonusP­res­ent­Ite­mInfo

Parameter
Descri­ption
PresentId
Box Id from Presen­tIt­emP­aram2
Select­ItemId
Item in Parent PresentId Box to grant bonus to (AKA when Select­ItemId is given by the box Presen­tId....)
PickBo­nus­Pre­sentId
Reward Box A's Item Box ID to give a sub-item as a bonus (AKA ...then a sub-item is granted from PickBo­nus­Pre­sen­tId's Item Pool OR....)
Unpick­Bon­usP­res­entId
Reward Box B's Item Box ID to give a sub-item as a bonus (AKA ...then a sub-item is granted from Unpick­Bon­usP­res­entId's Item Pool)
This table relies on a boolean system meaning that either A or B bonus present is given for the Presen­tIt­emP­aram2-exclusive item pool. All FIELDINFOs are required per row filled out to make this work, meaning you cannot omit Item Pool A (PickB­onu­sPr­ese­ntId) or Item Pool B (Unpic­kBo­nus­Pre­sentId)

DropIt­emE­ven­tParam

Parameter
Descri­ption
ID
ItemParam Id of item
DrillRatio
Ratio of Drilling chance
MonRatio
Ratio of Monster Drop chance
In_Year
Start year (think: 2009, 2010, etc.)
In_Month
Start month
In_Day
Start hour
In_Hour
Start hour
In_Minute
Start minute
Out_Year
End year (think: 2009, 2010, etc.)
Out_Month
End month
Out_Day
End hour
Out_Hour
End hour
Out_Minute
End minute
Workin­gDays
Day of the week it's up
w1
Sunday
w2
Monday
w3
Tuesday
w4
Wednesday
w5
Thursday
w6
Friday
w7
Saturday
This is used for Global Events such as Pop Events

Expmap­Helper

Parameter
Descri­ption
ID
MapInfoEx ID
Name
Optional Label
Exp_Event
Ratio of bonus EXP
TM_Event
Ratio of bonus TM Exp
This is what gives maps additional exp boons.

ItemRe­for­mTable

Parameter
Descri­ption
MinLv
Minimum level this bracket applies to
MaxLv
Max level this bracket applies to
ItemId
ItemParam ID of the temper material (Chaos Feathers are default)
ItemCnt
# of ItemId required for Tempering
This is what defines the temper feather values, as well as what ID is used for tempering.
 

Compou­nd_@@@ - Bulk List

Parameter
Descri­ption
CompoundID
ID of compound
Name
Name displayed to the player
Comment
Optional descri­ption
ResLv
Required Level to Receive Compound
ResID1-3
Received ItemParam ID
ReqID1
Required ItemPa­ramID 1
ReqNum1
Required # of ReqID1
Repeat Req@@@# until ReqNum5
Probab­ility
Baseline probab­ility of success
Fee
Galder Fee for compou­nding
These are:
- Compou­nd_­Potion
- Compou­nd_Rare
- Compou­nd_­Throw
As they all share IDs.

Compou­nde­r_@@@ - Individual Lists

Parameter
Descri­ption
CompoundID
ID from Compou­nd_@@@ tables
Probab­ility
Additional Probab­ility chance
Hidden
Is this listing hidden or not?
0
No
1
Yes
(Not sure behavior for player if hidden)
These are for the individual compound lists themselves taken from the Compou­nd_@@@ table.

EquipR­efo­rmC­ost­Dis­count

Parameter
Descri­ption
index
ItemParam ID
ratio
Ratio of discount
desc
Optional descri­ption
Allows you to make certain tempers discou­nted.

Exchan­geS­hop­Con­tents

Parameter
Descri­ption
ExchangeID
ID of Exchange
Name
Name of Exchange (Displ­ayed)
Comment
Name of Exchange (Internal)
ResLv
Required Level
ResID1-3
Received item ID
ReqID1-5
Required ID number for trade
ReqNum1-5
How many required
Fee
Cost
This is the major list of all Exchanges.

CMSetI­tem­Param

Parameter
Descri­ption
ID
ID of ItemParam Set
Name
Name of Set Label
Item#
Item required
Sets ItemParam equipment set titles and preface to other sets in myshop. Requires an ItemParam row per set.