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Cheatography

Notes on the tables ItemParamEx, ItemParamEx2, ItemParamCM2, and ItemParam2.

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Class Parameter

Value
Descri­ption
1
Item
2
Equipment
3
Drill
This sets a partial equipment type.

Type Parameter

Value
Descri­ption
1
Galder Coupons
2
Sword Equip
3
Hat Equip
4
Inner Equip
5
Fashion (Shoes)
6
Drill
7
Accessory and Sprint
8
Shield Equip
9
Unused
10
Potions
11
Cards
12
Animated Jewels (Crystal, Lapis Lazuli, etc.)
13
Pets
14
Compound Etc. Item (Monster Drop)
15
"­Usa­ble­s" (Boxes, Ports, Etc.)
16
Throwing Items
17
Ears
18
Tails
19
Fashion (Top/J­acket)
20
Fashion (Botto­m/P­ants)
21
Fashion (Torso­/Sh­oulder)
22
Fashion (Belt)
23
Fashion (Acces­sory)
24
Head Accessory
25
Face Accessory
26
Fashion (Hand/­Glove)
27
Fashion (Socks)
28
Skill card
29
Ammo
30
Galder (4 stacks)
34
Cape
35
Fortune Card
999
Recent­/Te­sting
Further sets the item type.

SubType Parameter

Value
Descri­ption
0
N/A
2
Sword
3
Hat
4
Innerwear
^5
Fashion (Shoe)
6
Drill
7
Accessory
8
Shield
10
HP Recovery
11
MP Recovery
12
HP & MP Recovery
18
Buffal­o/Bunny Card
19
Raccoo­n/Cat Card
20
Lion/Fox Card
21
Dragon­/Sheep Card
22
NPC Card
23
Power Card
24
Charm Card
25
Sense Card
26
Magic Card
27
Old Monster2 Card
33
Neutral Card
^36
Protei­n/Lock Candy
39
Throwing Item
41
Ears
42
Tail
^43
Fashion (Top/J­acket)
^44
Fashion (Botto­m/P­ants)
^45
Fashion (Torso­/Sh­oulder)
^46
Fashion (Belt)
^47
Fashion (Acces­sory)
48
Head Accessory
49
Face Accessory
^50
Fashion (Hand/­Glove)
^51
Fashion (Socks)
52
GM Amulet
53
Sprint
54
Gun
55
Skill Card
56
Ammo
60
Empty Card
61
MyShop Drill
62
Bracer Accessory
^63
Repair Powder
64
Galders (Tiny Stack)
65
Galders (Small Stack)
66
Galders (Medium Stack)
67
Galders (Large Stack)
69
Scrolls
70
Fortune Card
71
Disguise Kit
72
Poseid­on/­Spinel Seed
73
Secret Card
74
Soul Gauge (For Guardians)
^75
Soul Ticket
^76
Soul Feather Pen
^77
Guardian Runes
^78
Custom Character Pets
^81
Pet Item Hunt
Ones with a ^ = From ItemPa­ramCM2

ItemFType Parameter

Value
Descri­ption
0
N/A
1
Power
2
Magic
3
Sense
4
Charm
5
Neutral
Note:
Some of these values are found on early equipment and can be ignored.
Basically for Cards, the five types.

User Label Parameters

Parameter
Descri­ption
Name
Self-e­xpl­ana­tory, the name that is displayed in-game.
Comment
The descri­ption that is displayed in-game.
Use
The purpose of said item that is displayed in-game.

Alias Parameters

Parameter
Descri­ption
Name_Eng
Dev notes for certain items, likely for ease of access­/lo­cal­iza­tion.
Commen­t_Eng
May contain references for some items or "­des­cri­ption coming soon".
Note:
Some contain hashtags with numbers, usually tied to equipment and boxes.
This is not necessary to fill out for any equip; just make sure the parameters are there.

NRI & PVO File Labels

Parameter
Descri­ption
FileName
The directory pointing to the sprite­/item.
BundleNum
The selected sprite­/item.
Note:
The value starts at 0. So if you're looking for a specific thing, look at the BundleNum info. The item you're looking for will be in the "­Ani­mat­ion­s" tab.
Example:
A Harkon is under "­dat­a\i­tem­\it­m00­0.n­ri" with BundleNum "­9". If you click "­Ima­ge9­" you'll find a Lapis Lazuli instead. Swap to the "­Ani­mat­ion­s" tab and click the 9th option, and that'll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at 0, you'll need to remember to add +1 to anything you look for.
TLDR:
Locate the file, search in "­Ani­mat­ion­s" tab with the NRI Viewer, use the BundleNum as reference and add +1, profit.
InvFil­eName
Uses the exact same info as FileName.
InvBun­dleNum
Uses the exact same info as BundleNum.
CmtFil­eName
Directory for the right-­click Portrait visual for the item.
CmtBun­dleNum
The selected sprite.
EquipF­ileName
Points to said equipm­ent­/drill, leave blank if not either.
PivotID
Points to an items source ID from a PVT file as reference. Mainly used for equipment with different levels­/op­tions.
PaletteID
Points to an items source ID from one of the [ChrPa­let­teT­able#] tables as a reference (Generally unused and set to 0; possibly good for recolors; untested)
Stuff relating to .NRI, .PVO, and .PVT files; this uses the "Animations" tab rather than the "Images" with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same BundleNum, minus illust­ration.

Options Parameter

Value
Descri­ption
0
No property
1
Equipment
2
Use Item
4
Select­Tar­get­Object
8
Select­Tar­get­Pos­ition
16
Equippable
32
Usable to Self
64
Usable to Player
128
Usable to Monster
256
Unbuyable
512
Unsellable
1024
Untradable
2048
Unpick­-up­-able
4096
Undrop­pable
8192
Unvani­shable
16384
Equippable to Character Type
32768
Custom Data (More research needed)
65536
Cannot be stored in Warehouse (Angelina)
131072
Cannot be stored in Bank (Lisa)
262144
Cash Shop Management Items (MySho­p/R­ecy­cle­able)
524288
Autodrill Pets
1048576
Absolute Unique
2097152
Legendary Boss Equips
4194304
Quest Item Ditch Warning
8388608
Not Recyclable
16777216
Not Temperable
33554432
Skin
67108864
Event (From any Event)
134217728
Dummy (Exchange Items)
268435456
UseSaf­eZone (Used for all skins)
Values for the Option Parameter.

HideHat & ChrTyp­eFlags Parameter Values

Character
First Job Value
Second Job Value
Third Job Value
Bunny
1
512
262144
Buffalo
2
1024
524288
Sheep
4
2048
1048576
Dragon
8
4096
2097152
Fox
16
8192
4194304
Lion
32
16384
8388608
Cat
64
32768
16777216
Raccoon
128
65536
33554432
Paula
256
131072
67108864
Both use the same data. HideHat will hide ears for hats while ChrTyp­eFlags only allows specific characters to use said item.