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Cheatography

Notes on the tables ItemParamEx, ItemParamEx2, ItemParamCM2, and ItemParam2.

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Class Parameter

Value
Descri­ption
1
Item
2
Equipment
3
Drill
This sets a partial equipment type.

Type Parameter

Value
Descri­ption
 
Value
Descri­ption
1
Galder Coupons
 
17
Ears
2
Sword Equip
 
18
Tails
3
Hat Equip
 
19
Fashion (Top/J­acket)
4
Inner Equip
 
20
Fashion (Botto­m/P­ants)
5
Fashion (Shoes)
 
21
Fashion (Torso­/Sh­oulder)
6
Drill
 
22
Fashion (Belt)
7
Accessory and Sprint
 
23
Fashion (Acces­sory)
8
Shield Equip
 
24
Head Accessory
9
Unused
 
25
Face Accessory
10
Potions
 
26
Fashion (Hand/­Glove)
11
Cards
 
27
Fashion (Socks)
12
Animated Jewels (Crystal, Lapis Lazuli, etc.)
 
28
Skill card
13
Pets
 
29
Ammo
14
Compound Etc. Item (Monster Drop)
 
30
Galder (4 stacks)
15
"­Usa­ble­s" (Boxes, Ports, Etc.)
 
34
Cape
16
Throwing Items
 
35
Fortune Card
*
*
*
*
*
999
Recent­/Te­sting
Further sets the item type.

SubType Parameter

Value
Descri­ption
Value
Descri­ption
Value
Descri­ption
0
N/A
2
Sword
3
Hat
4
Innerwear
^5
Fashion (Shoe)
6
Drill
7
Accessory
8
Shield
10
HP Recovery
11
MP Recovery
12
HP & MP Recovery
18
Buffal­o/Bunny Card
19
Raccoo­n/Cat Card
20
Lion/Fox Card
21
Dragon­/Sheep Card
22
NPC Card
23
Power Card
24
Charm Card
25
Sense Card
26
Magic Card
27
Old Monster2 Card
33
Neutral Card
^36
Protei­n/Lock Candy
39
Throwing Item
41
Ears
42
Tail
^43
Fashion (Top/J­acket)
^44
Fashion (Botto­m/P­ants)
^45
Fashion (Torso­/Sh­oulder)
^46
Fashion (Belt)
^47
Fashion (Acces­sory)
48
Head Accessory
49
Face Accessory
^50
Fashion (Hand/­Glove)
^51
Fashion (Socks)
52
GM Amulet
53
Sprint
54
Gun
55
Skill Card
56
Ammo
60
Empty Card
61
MyShop Drill
62
Bracer Accessory
^63
Repair Powder
64
Galders (Tiny Stack)
65
Galders (Small Stack)
66
Galders (Medium Stack)
67
Galders (Large Stack)
69
Scrolls
70
Fortune Card
71
Disguise Kit
72
Poseid­on/­Spinel Seed
73
Secret Card
74
Soul Gauge (For Guardians)
^75
Soul Ticket
^76
Soul Feather Pen
^77
Guardian Runes
^78
Custom Character Pets
^81
Pet Item Hunt
Ones with a ^ = From ItemPa­ramCM2

ItemFType Parameter

Value
Descri­ption
0
N/A
1
Power
2
Magic
3
Sense
4
Charm
5
Neutral
Note:
Some of these values are found on early equipment and can be ignored.
Basically for Cards, the five types.

User Label Parameters

Parameter
Descri­ption
Name
Self-e­xpl­ana­tory, the name that is displayed in-game.
Comment
The descri­ption that is displayed in-game.
Use
The purpose of said item that is displayed in-game.

Alias Parameters

Parameter
Descri­ption
Name_Eng
Dev notes for certain items, likely for ease of access­/lo­cal­iza­tion.
Commen­t_Eng
May contain references for some items or "­des­cri­ption coming soon".
Note:
Some contain hashtags with numbers, usually tied to equipment and boxes.
This is not necessary to fill out for any equip; just make sure the parameters are there.

NRI & PVO File Labels

Parameter
Descri­ption
FileName
The directory pointing to the sprite­/item.
BundleNum
The selected sprite­/item.
Note:
The value starts at 0. So if you're looking for a specific thing, look at the BundleNum info. The item you're looking for will be in the "­Ani­mat­ion­s" tab.
Example:
A Harkon is under "­dat­a\i­tem­\it­m00­0.n­ri" with BundleNum "­9". If you click "­Ima­ge9­" you'll find a Lapis Lazuli instead. Swap to the "­Ani­mat­ion­s" tab and click the 9th option, and that'll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at 0, you'll need to remember to add +1 to anything you look for.
TLDR:
Locate the file, search in "­Ani­mat­ion­s" tab with the NRI Viewer, use the BundleNum as reference and add +1, profit.
InvFil­eName
Uses the exact same info as FileName.
InvBun­dleNum
Uses the exact same info as BundleNum.
CmtFil­eName
Directory for the right-­click Portrait visual for the item.
CmtBun­dleNum
The selected sprite.
EquipF­ileName
Points to said equipm­ent­/drill, leave blank if not either.
PivotID
Points to an items source ID from a PVT file as reference. Mainly used for equipment with different levels­/op­tions.
PaletteID
Points to an items source ID from one of the [ChrPa­let­teT­able#] tables as a reference (Generally unused and set to 0; possibly good for recolors; untested)
Stuff relating to .NRI, .PVO, and .PVT files; this uses the "Animations" tab rather than the "Images" with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same BundleNum, minus illust­ration.

Options Parameter

Value
Descri­ption
 
Value
Descri­ption
0
No property
 
16384
Equippable to Character Type
1
Equipment
 
32768
Custom Data (More research needed)
2
Use Item
 
65536
Cannot be stored in Warehouse (Angelina)
4
Select­Tar­get­Object
 
131072
Cannot be stored in Bank (Lisa)
8
Select­Tar­get­Pos­ition
 
262144
Cash Shop Management Items (MySho­p/R­ecy­cle­able)
16
Equippable
 
524288
Autodrill Pets
32
Usable to Self
 
1048576
Absolute Unique
64
Usable to Player
 
2097152
Legendary Boss Equips
128
Usable to Monster
 
4194304
Quest Item Ditch Warning
256
Unbuyable
 
8388608
Not Recyclable
512
Unsellable
 
16777216
Not Temperable
1024
Untradable
 
33554432
Skin
2048
Unpick­-up­-able
 
67108864
Event (From any Event)
4096
Undrop­pable
 
134217728
Dummy (Exchange Items)
8192
Unvani­shable
 
268435456
UseSaf­eZone (Used for all skins)
Values for the Option Parameter.

HideHat & ChrTyp­eFlags Parameter Values

Character
First Job Value
Second Job Value
Third Job Value
Bunny
1
512
262144
Buffalo
2
1024
524288
Sheep
4
2048
1048576
Dragon
8
4096
2097152
Fox
16
8192
4194304
Lion
32
16384
8388608
Cat
64
32768
16777216
Raccoon
128
65536
33554432
Paula
256
131072
67108864
Both use the same data. HideHat will hide ears for hats while ChrTyp­eFlags only allows specific characters to use said item.

Ground­GFlags & System­Flags

Parameter
Descri­ption
Ground­GFlags
Best left at 0
System­Flags
Best left at 0
Unsure what these do--th­ey're all left at 0 as far as could be seen

OptionsEx Parameter

Value
Descri­ption
0
N/A
1
Apply Random stat range
2
Apply elemental property
16
Boss Equipment Set. Also on the Desert Beach set for some reason...
32
?? Wedding Veil
64
On certain teleport items that are not consumed (Dimen­sional Key / Card ID Quest ports / Etc)
512
?? Befana's Unstable Elixir (Hair color goes back to normal­--A­sse­mbl­y-based intera­ctive event?)
1024
GM Drill
2048
?? Soul Kronos Helmet / Tartarus Gear / Boss Hammers
8192
?? Disabled Swords + Odd JP Ghost Heads
16384
Soul Weapon
Note:
Values can be included together. (Example: "­1/2­" means the equipment has a random stat range plus an elemental stat.)
Contains an unknown unique property; or apply Random­Sta­tVa­lue­Table. (Mainly from equipment in ItemPa­ramCM2).

Weight, Value, MinLevel Parameters

Parameter
Descri­ption
Weight
Set the WT value for an item
Value
Set the retail galder pricetag
MinLevel
Minimum level required to use/keep
Value only affects in-game Shop vendors such as Item Girl.

Effect Parameter Values

Value
Descri­ption
Value
Descri­ption
Value
Descri­ption
0
N/A
2-10
Beta Spell Skillcards (no longer used)
11
Recovery Item
12-13
Beta Heal Cards (no longer used)
14
Portable Port
15
Hair Dye
16
Equip Ammo
19
Emergency Port
20
Portable Port AD
21
Befana's Unstable Elixir
22
Open Box
23
Master's Authority
24
Point Back 40
25
Build Graph Reset
26
Point Back All
27
Store More Permit
28
Telepo­rt/­Tra­nsfer Map
29
Resurr­ect­/Revive
30
Recharge Coupon
31
Reiden­tifier 3000
32
TBN
33
Mic
34
Memory Port
35
Read Book/L­ett­er/Etc
36
Artisan's Flame
37
Star Tear
38
Allen Bottle
39
Friend Finder
40
Erin's Secret Book
41
Voice Pet? Equip Pet? Auto Loot?
42
Poseidon Seed
43
Worn/Old Treasure Map
44
Weird Treasure Map
45
Soul Charge for Guardians (Not sure if used)
46
Fiesta Ticket
47
Character Boxes
48
Earring???
49
Locked Boxes
50
Key
51
EXP/TM Booster
52
"­Sea­ls" (Alter­native Fortune)
Makes an assemb­ly-­based event occur based on use.

Effect­Flag2 & SelRange Parameters

Parameter
Descri­ption
Effect­Flag2
N/A (All left at 0)
SelRange
All left at 0 with the exception of Beta Magic Card

Time & Drill Parameters (Life, Depth, Delay)

Parameter
Descri­ption
Life
Timed/­Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table)
Depth
For the three drills shown in the table, likely for testing. (Item_D­ril­lParam is where they're used)
Delay
Can be ignored, tied to Beta Magic Card.

Stat-Type Parameters

Parameter
Descri­ption
AP
Gun/Th­rowing Attack Power (Not to be confused with the regular AP stat or APPlus)
HP
Amount of HP to recover (Health Potion­s/Etc)
HPCon
Amount of HP that's consumed (Not used in this table)
MP
Amount of MP to recover (Health Potion­s/Etc)
MPCon
Amount of MP that's consumed. Also used for Card MP values
Money
Amount of Galder obtained from coupons.
APPlus
Attack Power (Not to be confused with the first "­AP" in the table.)
ACPlus
Accuracy
DXPlus
Dexterity
MaxMPPlus
Magic Point Capacity
MAPlus
Magic Attack
MDPlus
Magic Defense
MaxWTPlus
Weight Capacity
DAPlus
Detect Ability
LKPlus
Luck
MaxHPPlus
Health Capacity
DPPlus
Defense Power
HVPlus
Evasion
HPReco­ver­yRate
HP regen rate from pets.
MPReco­ver­yRate
MP regen rate from pets.
Note:
The main bread and butter to adjust­/define static stats.

Card-based Parameters

Parameter
Descri­ption
CardNum
Determines rank of card, access to grade, and which params appear
CardGe­nGrade
Points to "­Car­dGe­nGr­ade­"; determines which Grade Ranges are allowed
CardGe­nParam
Purpose unknown, unless this is a droprate from Card Battling
DailyG­enCnt
Possibly a limit you can obtain via Card Battling.
Table calcul­ations on Card Life included below

CardNum Lookup Table

CardNum
Most Common Rank
Life
Card Family
For Fortune Ranks
0
None
None
Dummy/­inv­ali­d/n­eutral
Lowest (e.g. No.81 HV)
1
1
6
Boss Cards
Scales
2
2
5
High Tier Cards
Scales
3
3
5
Low-mid Cards
Scales
4
4
4
Mid cards
Scales
5
5
4
High-low Monsters
Scales
6
6
4
Mid-low Monster
Scales
7
7
3
Characters primarily
Scales
8
8
3
Low Monsters
Scales
9
9
3
Most NPCs except Special
Highest (e.g. No. 90 HV)
Life is NOT controlled by Param or Grade, it is fixed by Rank from CardNum.

Rank 1-3 -> 5 to 6 life
Rank 7-9 -> 3 to 4 life

Card Life Lookup Table (simpler)

Rank
Life
1, 15
+6
2, 3, 13, 14
+5
4, 5, 6, 10, 11, 12
+4
7, 8, 9
+3
It's essent­ially a parabo­la-­based lookup table.

MyShop­-Based Parameters

Parameter
Descri­ption
PartFi­leName
Points to the directory of a .pal file for fashion items
ChrFTy­peFlag
N/A (all left as 0 that could be seen)
ChrGender
N/A (all left as 0 that could be seen)
ExistType
Equipment with similar properties that cannot stack
0
Stackable
1
Timed
Ncash
Price tag for Cash items/­Recycle Value
NewCM
N/A (all left as 0 that could be seen)
FamCM
N/A (all left as 0 that could be seen)
Summary
N/A (all left blank that could be seen)
ShopFi­leName
Points to promot­ional Cash Mall items.
ShopBu­ndl­eName
Points to the "­Ani­mat­ion­" sprite. (Use the same NRI method as above)
PaletteId
N/A (All left at 0 with some exceptions that can be ignored)

MinSta­tType & MinStatLv Parameter

Parameter
Descri­ption
MinSta­tType
Specific stat type requir­ement
7
Required DA
4
Required MA
0
Required AP
MinStatLv
Set minimum stat to equip. If both set to 0, no requir­ement stats will be shown.
Note: This is the culprit behind no equip swapping from Rust debuff.

Refine­Index & RefineType Parameters

Parameter
Descri­ption
Parameter
Descri­ption
Refine­Index
Uses "­Ref­ine­Lev­elT­abl­e" as a reference
1
Form/Skin Equipment
2
Fashion (For some reason)
22
Event/­Exc­hange Equipment
23
In-game Drop Pets
37
Charac­ter­-sp­ecific EQs (Also includes 3rd job gemsto­nes??)
38
Various Cash/Gacha Equipment
39
Egg Shop Equipment
47
Cash Item Equipment
48
Sylvia­/Kooh Equipment
56
Cash Pet
64
Charac­ter­/Bo­ss/­Voice Pet
RefineType
Catego­rizes equipment types.
0
N/A
1
AP
2
DP
3
MA
4
MD
5
GunAP
6
DA
7
HV
Known refine types. Refine­Index may vary based on XML.

Misc Parameters

Parameter
Descri­ption
Compou­ndSlot
Self-e­xpl­ana­tory. Can adjust compound slots of equips.
Note:
Intended range is 0~5. Any higher and the game's UI will EE if equip is inspected.
SetItemID
Likely used for equipment sets.
Reform­Count
Extra temper chances? Unsure
GroupID
Unsure, all set to 0 that could be seen