Class Parameter
Value |
Description |
1 |
Item |
2 |
Equipment |
3 |
Drill |
This sets a partial equipment type.
Type Parameter
Value |
Description |
|
Value |
Description |
1 |
Galder Coupons |
|
17 |
Ears |
2 |
Sword Equip |
|
18 |
Tails |
3 |
Hat Equip |
|
19 |
Fashion (Top/Jacket) |
4 |
Inner Equip |
|
20 |
Fashion (Bottom/Pants) |
5 |
Fashion (Shoes) |
|
21 |
Fashion (Torso/Shoulder) |
6 |
Drill |
|
22 |
Fashion (Belt) |
7 |
Accessory and Sprint |
|
23 |
Fashion (Accessory) |
8 |
Shield Equip |
|
24 |
Head Accessory |
9 |
Unused |
|
25 |
Face Accessory |
10 |
Potions |
|
26 |
Fashion (Hand/Glove) |
11 |
Cards |
|
27 |
Fashion (Socks) |
12 |
Animated Jewels (Crystal, Lapis Lazuli, etc.) |
|
28 |
Skill card |
13 |
Pets |
|
29 |
Ammo |
14 |
Compound Etc. Item (Monster Drop) |
|
30 |
Galder (4 stacks) |
15 |
"Usables" (Boxes, Ports, Etc.) |
|
34 |
Cape |
16 |
Throwing Items |
|
35 |
Fortune Card |
* |
* |
* |
* |
* |
999 |
Recent/Testing |
Further sets the item type.
SubType Parameter
Value |
Description |
Value |
Description |
Value |
Description |
0 |
N/A |
2 |
Sword |
3 |
Hat |
4 |
Innerwear |
^5 |
Fashion (Shoe) |
6 |
Drill |
7 |
Accessory |
8 |
Shield |
10 |
HP Recovery |
11 |
MP Recovery |
12 |
HP & MP Recovery |
18 |
Buffalo/Bunny Card |
19 |
Raccoon/Cat Card |
20 |
Lion/Fox Card |
21 |
Dragon/Sheep Card |
22 |
NPC Card |
23 |
Power Card |
24 |
Charm Card |
25 |
Sense Card |
26 |
Magic Card |
27 |
Old Monster2 Card |
33 |
Neutral Card |
^36 |
Protein/Lock Candy |
39 |
Throwing Item |
41 |
Ears |
42 |
Tail |
^43 |
Fashion (Top/Jacket) |
^44 |
Fashion (Bottom/Pants) |
^45 |
Fashion (Torso/Shoulder) |
^46 |
Fashion (Belt) |
^47 |
Fashion (Accessory) |
48 |
Head Accessory |
49 |
Face Accessory |
^50 |
Fashion (Hand/Glove) |
^51 |
Fashion (Socks) |
52 |
GM Amulet |
53 |
Sprint |
54 |
Gun |
55 |
Skill Card |
56 |
Ammo |
60 |
Empty Card |
61 |
MyShop Drill |
62 |
Bracer Accessory |
^63 |
Repair Powder |
64 |
Galders (Tiny Stack) |
65 |
Galders (Small Stack) |
66 |
Galders (Medium Stack) |
67 |
Galders (Large Stack) |
69 |
Scrolls |
70 |
Fortune Card |
71 |
Disguise Kit |
72 |
Poseidon/Spinel Seed |
73 |
Secret Card |
74 |
Soul Gauge (For Guardians) |
^75 |
Soul Ticket |
^76 |
Soul Feather Pen |
^77 |
Guardian Runes |
^78 |
Custom Character Pets |
^81 |
Pet Item Hunt |
Ones with a ^ = From ItemParamCM2
ItemFType Parameter
Value |
Description |
0 |
N/A |
1 |
Power |
2 |
Magic |
3 |
Sense |
4 |
Charm |
5 |
Neutral |
Note: |
Some of these values are found on early equipment and can be ignored. |
Basically for Cards, the five types.
User Label Parameters
Parameter |
Description |
Name |
Self-explanatory, the name that is displayed in-game. |
Comment |
The description that is displayed in-game. |
Use |
The purpose of said item that is displayed in-game. |
Alias Parameters
Parameter |
Description |
Name_Eng |
Dev notes for certain items, likely for ease of access/localization. |
Comment_Eng |
May contain references for some items or "description coming soon". |
Note: |
Some contain hashtags with numbers, usually tied to equipment and boxes. |
This is not necessary to fill out for any equip; just make sure the parameters are there.
NRI & PVO File Labels
Parameter |
Description |
FileName |
The directory pointing to the sprite/item. |
BundleNum |
The selected sprite/item. |
Note: |
The value starts at 0. So if you're looking for a specific thing, look at the BundleNum info. The item you're looking for will be in the "Animations" tab. |
Example: |
A Harkon is under "data\item\itm000.nri" with BundleNum "9". If you click "Image9" you'll find a Lapis Lazuli instead. Swap to the "Animations" tab and click the 9th option, and that'll get you a Diamond. The Harkon will be the right after that (10th option). Because the BundleNum starts at 0, you'll need to remember to add +1 to anything you look for. |
TLDR: |
Locate the file, search in "Animations" tab with the NRI Viewer, use the BundleNum as reference and add +1, profit. |
InvFileName |
Uses the exact same info as FileName. |
InvBundleNum |
Uses the exact same info as BundleNum. |
CmtFileName |
Directory for the right-click Portrait visual for the item. |
CmtBundleNum |
The selected sprite. |
EquipFileName |
Points to said equipment/drill, leave blank if not either. |
PivotID |
Points to an items source ID from a PVT file as reference. Mainly used for equipment with different levels/options. |
PaletteID |
Points to an items source ID from one of the [ChrPaletteTable#] tables as a reference (Generally unused and set to 0; possibly good for recolors; untested) |
Stuff relating to .NRI, .PVO, and .PVT files; this uses the "Animations" tab rather than the "Images" with the NRI Viewer. But thankfully a lot of stuff happens to be organized under the same BundleNum, minus illustration.
Options Parameter
Value |
Description |
|
Value |
Description |
0 |
No property |
|
16384 |
Equippable to Character Type |
1 |
Equipment |
|
32768 |
Custom Data (More research needed) |
2 |
Use Item |
|
65536 |
Cannot be stored in Warehouse (Angelina) |
4 |
SelectTargetObject |
|
131072 |
Cannot be stored in Bank (Lisa) |
8 |
SelectTargetPosition |
|
262144 |
Cash Shop Management Items (MyShop/Recycleable) |
16 |
Equippable |
|
524288 |
Autodrill Pets |
32 |
Usable to Self |
|
1048576 |
Absolute Unique |
64 |
Usable to Player |
|
2097152 |
Legendary Boss Equips |
128 |
Usable to Monster |
|
4194304 |
Quest Item Ditch Warning |
256 |
Unbuyable |
|
8388608 |
Not Recyclable |
512 |
Unsellable |
|
16777216 |
Not Temperable |
1024 |
Untradable |
|
33554432 |
Skin |
2048 |
Unpick-up-able |
|
67108864 |
Event (From any Event) |
4096 |
Undroppable |
|
134217728 |
Dummy (Exchange Items) |
8192 |
Unvanishable |
|
268435456 |
UseSafeZone (Used for all skins) |
Values for the Option Parameter.
HideHat & ChrTypeFlags Parameter Values
Character |
First Job Value |
Second Job Value |
Third Job Value |
Bunny |
1 |
512 |
262144 |
Buffalo |
2 |
1024 |
524288 |
Sheep |
4 |
2048 |
1048576 |
Dragon |
8 |
4096 |
2097152 |
Fox |
16 |
8192 |
4194304 |
Lion |
32 |
16384 |
8388608 |
Cat |
64 |
32768 |
16777216 |
Raccoon |
128 |
65536 |
33554432 |
Paula |
256 |
131072 |
67108864 |
Both use the same data. HideHat will hide ears for hats while ChrTypeFlags only allows specific characters to use said item.
GroundGFlags & SystemFlags
Parameter |
Description |
GroundGFlags |
Best left at 0 |
SystemFlags |
Best left at 0 |
Unsure what these do--they're all left at 0 as far as could be seen
OptionsEx Parameter
Value |
Description |
0 |
N/A |
1 |
Apply Random stat range |
2 |
Apply elemental property |
16 |
Boss Equipment Set. Also on the Desert Beach set for some reason... |
32 |
?? Wedding Veil |
64 |
On certain teleport items that are not consumed (Dimensional Key / Card ID Quest ports / Etc) |
512 |
?? Befana's Unstable Elixir (Hair color goes back to normal--Assembly-based interactive event?) |
1024 |
GM Drill |
2048 |
?? Soul Kronos Helmet / Tartarus Gear / Boss Hammers |
8192 |
?? Disabled Swords + Odd JP Ghost Heads |
16384 |
Soul Weapon |
Note: |
Values can be included together. (Example: "1/2" means the equipment has a random stat range plus an elemental stat.) |
Contains an unknown unique property; or apply RandomStatValueTable. (Mainly from equipment in ItemParamCM2).
Weight, Value, MinLevel Parameters
Parameter |
Description |
Weight |
Set the WT value for an item |
Value |
Set the retail galder pricetag |
MinLevel |
Minimum level required to use/keep |
Value only affects in-game Shop vendors such as Item Girl.
Effect Parameter Values
Value |
Description |
Value |
Description |
Value |
Description |
0 |
N/A |
2-10 |
Beta Spell Skillcards (no longer used) |
11 |
Recovery Item |
12-13 |
Beta Heal Cards (no longer used) |
14 |
Portable Port |
15 |
Hair Dye |
16 |
Equip Ammo |
19 |
Emergency Port |
20 |
Portable Port AD |
21 |
Befana's Unstable Elixir |
22 |
Open Box |
23 |
Master's Authority |
24 |
Point Back 40 |
25 |
Build Graph Reset |
26 |
Point Back All |
27 |
Store More Permit |
28 |
Teleport/Transfer Map |
29 |
Resurrect/Revive |
30 |
Recharge Coupon |
31 |
Reidentifier 3000 |
32 |
TBN |
33 |
Mic |
34 |
Memory Port |
35 |
Read Book/Letter/Etc |
36 |
Artisan's Flame |
37 |
Star Tear |
38 |
Allen Bottle |
39 |
Friend Finder |
40 |
Erin's Secret Book |
41 |
Voice Pet? Equip Pet? Auto Loot? |
42 |
Poseidon Seed |
43 |
Worn/Old Treasure Map |
44 |
Weird Treasure Map |
45 |
Soul Charge for Guardians (Not sure if used) |
46 |
Fiesta Ticket |
47 |
Character Boxes |
48 |
Earring??? |
49 |
Locked Boxes |
50 |
Key |
51 |
EXP/TM Booster |
52 |
"Seals" (Alternative Fortune) |
Makes an assembly-based event occur based on use.
EffectFlag2 & SelRange Parameters
Parameter |
Description |
EffectFlag2 |
N/A (All left at 0) |
SelRange |
All left at 0 with the exception of Beta Magic Card |
Time & Drill Parameters (Life, Depth, Delay)
Parameter |
Description |
Life |
Timed/Limited Items (For the EXP/TM Boosters) / Drill Life Span (Not used in this table) |
Depth |
For the three drills shown in the table, likely for testing. (Item_DrillParam is where they're used) |
Delay |
Can be ignored, tied to Beta Magic Card. |
Stat-Type Parameters
Parameter |
Description |
AP |
Gun/Throwing Attack Power (Not to be confused with the regular AP stat or APPlus) |
HP |
Amount of HP to recover (Health Potions/Etc) |
HPCon |
Amount of HP that's consumed (Not used in this table) |
MP |
Amount of MP to recover (Health Potions/Etc) |
MPCon |
Amount of MP that's consumed. Also used for Card MP values |
Money |
Amount of Galder obtained from coupons. |
APPlus |
Attack Power (Not to be confused with the first "AP" in the table.) |
ACPlus |
Accuracy |
DXPlus |
Dexterity |
MaxMPPlus |
Magic Point Capacity |
MAPlus |
Magic Attack |
MDPlus |
Magic Defense |
MaxWTPlus |
Weight Capacity |
DAPlus |
Detect Ability |
LKPlus |
Luck |
MaxHPPlus |
Health Capacity |
DPPlus |
Defense Power |
HVPlus |
Evasion |
HPRecoveryRate |
HP regen rate from pets. |
MPRecoveryRate |
MP regen rate from pets. |
Note: |
The main bread and butter to adjust/define static stats. |
Card-based Parameters
Parameter |
Description |
CardNum |
Determines rank of card, access to grade, and which params appear |
CardGenGrade |
Points to "CardGenGrade"; determines which Grade Ranges are allowed |
CardGenParam |
Purpose unknown, unless this is a droprate from Card Battling |
DailyGenCnt |
Possibly a limit you can obtain via Card Battling. |
Table calculations on Card Life included below
CardNum Lookup Table
CardNum |
Most Common Rank |
Life |
Card Family |
For Fortune Ranks |
0 |
None |
None |
Dummy/invalid/neutral |
Lowest (e.g. No.81 HV) |
1 |
1 |
6 |
Boss Cards |
Scales |
2 |
2 |
5 |
High Tier Cards |
Scales |
3 |
3 |
5 |
Low-mid Cards |
Scales |
4 |
4 |
4 |
Mid cards |
Scales |
5 |
5 |
4 |
High-low Monsters |
Scales |
6 |
6 |
4 |
Mid-low Monster |
Scales |
7 |
7 |
3 |
Characters primarily |
Scales |
8 |
8 |
3 |
Low Monsters |
Scales |
9 |
9 |
3 |
Most NPCs except Special |
Highest (e.g. No. 90 HV) |
Life is NOT controlled by Param or Grade, it is fixed by Rank from CardNum.
Rank 1-3 -> 5 to 6 life
Rank 7-9 -> 3 to 4 life
Card Life Lookup Table (simpler)
Rank |
Life |
1, 15 |
+6 |
2, 3, 13, 14 |
+5 |
4, 5, 6, 10, 11, 12 |
+4 |
7, 8, 9 |
+3 |
It's essentially a parabola-based lookup table.
MyShop-Based Parameters
Parameter |
Description |
PartFileName |
Points to the directory of a .pal file for fashion items |
ChrFTypeFlag |
N/A (all left as 0 that could be seen) |
ChrGender |
N/A (all left as 0 that could be seen) |
ExistType |
Equipment with similar properties that cannot stack |
0 |
Stackable |
1 |
Timed |
Ncash |
Price tag for Cash items/Recycle Value |
NewCM |
N/A (all left as 0 that could be seen) |
FamCM |
N/A (all left as 0 that could be seen) |
Summary |
N/A (all left blank that could be seen) |
ShopFileName |
Points to promotional Cash Mall items. |
ShopBundleName |
Points to the "Animation" sprite. (Use the same NRI method as above) |
PaletteId |
N/A (All left at 0 with some exceptions that can be ignored) |
MinStatType & MinStatLv Parameter
Parameter |
Description |
MinStatType |
Specific stat type requirement |
7 |
Required DA |
4 |
Required MA |
0 |
Required AP |
MinStatLv |
Set minimum stat to equip. If both set to 0, no requirement stats will be shown. |
Note: This is the culprit behind no equip swapping from Rust debuff.
RefineIndex & RefineType Parameters
Parameter |
Description |
Parameter |
Description |
RefineIndex |
Uses "RefineLevelTable" as a reference |
1 |
Form/Skin Equipment |
2 |
Fashion (For some reason) |
22 |
Event/Exchange Equipment |
23 |
In-game Drop Pets |
37 |
Character-specific EQs (Also includes 3rd job gemstones??) |
38 |
Various Cash/Gacha Equipment |
39 |
Egg Shop Equipment |
47 |
Cash Item Equipment |
48 |
Sylvia/Kooh Equipment |
56 |
Cash Pet |
64 |
Character/Boss/Voice Pet |
RefineType |
Categorizes equipment types. |
0 |
N/A |
1 |
AP |
2 |
DP |
3 |
MA |
4 |
MD |
5 |
GunAP |
6 |
DA |
7 |
HV |
Known refine types. RefineIndex may vary based on XML.
Misc Parameters
Parameter |
Description |
CompoundSlot |
Self-explanatory. Can adjust compound slots of equips. |
Note: |
Intended range is 0~5. Any higher and the game's UI will EE if equip is inspected. |
SetItemID |
Likely used for equipment sets. |
ReformCount |
Extra temper chances? Unsure |
GroupID |
Unsure, all set to 0 that could be seen |
|
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