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BossMonsterparamEx Notes Cheat Sheet (DRAFT) by

Notes on the table BossMonsterparamEx

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Identi­fic­ation & Health Parameters

Parameter
Descri­ption
ID
ID of boss monster
Name
Note/Name of monster (Name is displayed via [Chara­cte­rInfo] table)
LifeCnt
Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4
0
Red
1
Yellow
2
Green
3
Blue
4
Purple

Summon­-based Parameters

Parameter
Descri­ption
SummonMin
Minimum number range of monsters to summon at once
SummonMax
Maximum number range of monsters to summon at once
Summon­BType
Purpose unknown... (Hard to determine what this influe­nces)
0
?
1
?
Summon­Mon_0
ID of regular monsters to summon Ranges from Summon­Mon_0 to Summon­Mon_3, so up to 4 different monsters
SummonTime
Duration time of summoned monsters to roam around (Unit of measure unknown)
Recommended value range:
3000 ~ 10000
Summon­Tot­alCnt
Summon count limit
Summon­Lef­tLife
LifeCnt value to start summoning monsters (They may ignore this rule)

Heal-based Parameters

Parameter
Descri­ption
HealLe­ftL­ife_0
LifeCnt value to begin using Cure
HealLe­vel_0
Level of cure
HealTime_0
Interval to use HealLe­ftL­ife_0 cure
HealLe­ftL­ife_1
LifeCnt value to begin using Cure but with different HealLevel and HealTime
HealLe­vel_1
Level of cure
HealTime_1
Interval to use HealLe­ftL­ife_1 cure
Note: Cure is a setting rather a skill for bosses. HealLe­vel_# range is 0 ~ 10.
Note: If Heal values are set to 0, the Boss will not use cure.

Skill Parameters

Parameter
Descri­ption
SkillID_0
ID of skill to use (Skill IDs can be found in [Skill­Param2] table)
SkillLevel
Self-e­xpl­ain­atory; the skill level to set; range is 1 ~ 10, unless the max for a skill is Lv1
SkillL­eft­Life_0
LifeCnt value to start using the skill
SkillT­ime_0
Interval to use skill (Units of measure unknown)
The following above is the skill values you can set for the boss to use.
Ranges from Skill@­@@@_0 to Skill@­@@@_4, so up to 5 skills.
Note: Boss monsters use this instead of the "­Tac­tic­sTa­ble­" used in [Monst­erP­ara­mEx2] table.
Note: Using skills not intended may result in a crash. So experiment at your own risk.

Item Parameters

Parameter
Descri­ption
GiveIt­emID_0
Item/Equip ID to drop depending on GiveIt­emR­ate_0; Ranges from GiveIt­emID_0 to GiveIt­emID_9, up to 10 seperate items
GiveIt­emR­ate_0
Drop rate chance of ID
Note
Items will drop on the floor, equips will fly to the charac­ter's inventory. What dictates this is unknown to me.

Speech, Protec­tion, and Screen­shake Parameters

Parameter
Descri­ption
Speech_0
Dialogue for the boss to say before summoning monsters
Speech_1
Dialogue for the boss to say after summoning monsters
MinInc­rea­seProR
Minimum range to increase overall resist­ances per LifeCnt decrease
MaxInc­rea­seProR
Maximum range to increase overall resist­ances per LifeCnt decrease
Speech­_RC­hange
Dialogue for the boss to speak per LifeCnt decrease
NotEar­thQuake
Screen­shake option to enable or disable after victory
0
Default screen­shake
1
No screen­shake
Note
Despite this setting, results may vary