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Notes on the table BossMonsterparamEx
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Identification & Health Parameters
Parameter |
Description |
ID |
ID of boss monster |
Name |
Note/Name of monster (Name is displayed via [CharacterInfo] table) |
LifeCnt |
Number of health bars to set. (MaxHPLv x LifeCnt) Range is 0~4 |
0 |
Red |
1 |
Yellow |
2 |
Green |
3 |
Blue |
4 |
Purple |
Summon-based Parameters
Parameter |
Description |
SummonMin |
Minimum number range of monsters to summon at once |
SummonMax |
Maximum number range of monsters to summon at once |
SummonBType |
Purpose unknown... (Hard to determine what this influences) |
0 |
? |
1 |
? |
SummonMon_0 |
ID of regular monsters to summon Ranges from SummonMon_0 to SummonMon_3, so up to 4 different monsters |
SummonTime |
Duration time of summoned monsters to roam around (Unit of measure unknown) |
Recommended value range: |
3000 ~ 10000 |
SummonTotalCnt |
Summon count limit |
SummonLeftLife |
LifeCnt value to start summoning monsters (They may ignore this rule) |
Heal-based Parameters
Parameter |
Description |
HealLeftLife_0 |
LifeCnt value to begin using Cure |
HealLevel_0 |
Level of cure |
HealTime_0 |
Interval to use HealLeftLife_0 cure |
HealLeftLife_1 |
LifeCnt value to begin using Cure but with different HealLevel and HealTime |
HealLevel_1 |
Level of cure |
HealTime_1 |
Interval to use HealLeftLife_1 cure |
Note: Cure is a setting rather a skill for bosses. HealLevel_# range is 0 ~ 10.
Note: If Heal values are set to 0, the Boss will not use cure.
Skill Parameters
Parameter |
Description |
SkillID_0 |
ID of skill to use (Skill IDs can be found in [SkillParam2] table) |
SkillLevel |
Self-explainatory; the skill level to set; range is 1 ~ 10, unless the max for a skill is Lv1 |
SkillLeftLife_0 |
LifeCnt value to start using the skill |
SkillTime_0 |
Interval to use skill (Units of measure unknown) |
The following above is the skill values you can set for the boss to use.
Ranges from Skill@@@@_0 to Skill@@@@_4, so up to 5 skills.
Note: Boss monsters use this instead of the "TacticsTable" used in [MonsterParamEx2] table.
Note: Using skills not intended may result in a crash. So experiment at your own risk.
Item Parameters
Parameter |
Description |
GiveItemID_0 |
Item/Equip ID to drop depending on GiveItemRate_0; Ranges from GiveItemID_0 to GiveItemID_9, up to 10 seperate items |
GiveItemRate_0 |
Drop rate chance of ID |
Note |
Items will drop on the floor, equips will fly to the character's inventory. What dictates this is unknown to me. |
Speech, Protection, and Screenshake Parameters
Parameter |
Description |
Speech_0 |
Dialogue for the boss to say before summoning monsters |
Speech_1 |
Dialogue for the boss to say after summoning monsters |
MinIncreaseProR |
Minimum range to increase overall resistances per LifeCnt decrease |
MaxIncreaseProR |
Maximum range to increase overall resistances per LifeCnt decrease |
Speech_RChange |
Dialogue for the boss to speak per LifeCnt decrease |
NotEarthQuake |
Screenshake option to enable or disable after victory |
0 |
Default screenshake |
1 |
No screenshake |
Note |
Despite this setting, results may vary |
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