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Determined by: |
Applies to: |
Scope |
Primarily determined by a character's equipped job. |
The maximum number of spaces a character can detect hidden characters, attack with spells, and use certain abilities within |
Armor |
Determined by a character's equipped job, talents, equipment, and techniques. |
Reduces incoming damage by an amount equal to its value. It does not affect Discord or Stress. Characters cannot have more than 4 Armor |
Save Target |
Primarily determined by a character's equipped job and their Grit score. |
The target number characters have to meet or exceed when rolling a save against another character |
Size |
Ancestry |
How many spaces a character takes up on a grid, how they interact with cover, and how much space or control a character exerts on the battlefield |
HP |
Primarily determined by a character's equipped job and their Bulk ability score. |
Every character has a pool of hit points (HP). When they take damage, points are subtracted from this pool |
- Wounds |
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When a character reaches 0 HP, they take a Wound and make a Wound roll. When they reach their Wound Cap (4), they are defeated |
Dodge |
Primarily determined by a character's equipped job and their Agility ability score. |
Represents how hard attacks are to hit a character. To hit a target, the attack roll result must equal or exceed the target's Dodge |
Speed |
Primarily determined by a character's equipped job and their Agility ability score. |
How fast a character can move. When taking a standard movement during their turn, a character can move a number of spaces equal to their Speed |
Stress Cap |
Primarily determined by a character's equipped job and their Mind ability score. |
When a character's Stress exceeds their Stress Cap, they take Overstress and make an Overstress roll. When they reach their Overstress Cap (4), they are defeated |
- Overstress |
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A special type of harm that characters can take, accumulated through mental and physical strain, like suffering psychic attacks or performing tiring combat maneuvers |
Memory |
Primarily determined by a character's equipped job and their Mind ability score. |
Limits the maximum number of techniques a character can equip. The combined Memory cost of all equipped techniques cannot exceed the character’s Memory |
A-Def |
Primarily determined by a character's equipped job and their Magic ability score. |
How hard a character is to hit with Aetheric attacks, which target the aether that makes up a being. These attacks must equal or exceed the target's A-Def to hit |
Mana Points (MP) |
Primarily determined by a character's equipped job and their Magic ability score. |
Mana Points. A resource characters can spend to use certain abilities |
Recoveries |
Primarily determined by a character's equipped job and their Bulk ability score. |
A resource characters can spend to recover HP and repair destroyed equipment and techniques |