Some physics formulas that will be useful in kinematics. Not a truly complete list of formulas though, as some things are missing.I can't think of any more formulas for this cheat sheet though, so suggestions on what to add would be helpful.
A handy guide to the basic principles of Object Oriented Programming and Design. Covers standard and accepted principles, design patterns, and more! This is not intended to teach OOP, but as a reminder for those who already learned.