Cheatography
https://cheatography.com
DnD cheat sheet for new players
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Armor Class (AC)
10 + Dexterity Modifier + Armor |
Rule: If the aggressor meets your AC, it beats your AC
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Your Turn:
Movement |
One Action |
One Bonus Action |
An Action Can Be:
Attack |
Made on melee or ranged attack |
Cast a Spell |
Cast a known spell, depending on the casting time specified |
Dash |
Take a second movement |
Disengage |
Your movement doesn't provoke attacks of opportunity |
Dodge |
Until your next turn, all attacks against you, from attackers you can see, are at disadvantage |
Help |
Provide a creature with advantage on the next skill check Provide a friendly creature advantage on their first attack against an enemy withing 5ft of you |
Hide |
Make a Stealth Check in an attempt to hide |
Ready |
Prepare an action to use as your reaction when a certain triggering action happens (ie. the enemies are within hitting distance) |
Search |
Perform a Wisdom (Perception) or Intelligence (Investigation) check to find something |
Use an Object |
Interact with an object (drink a potion, items that spedify you must use your action, take a second free action) |
Grapple/Shove |
Attempt to grapple/shove a creature no larger than one size bigger than you |
Movement:
Move up to your full movement speed in increments of 5ft. This can be split to perform an attack |
Stand Up (takes half of max movement) |
If you (or an enemy) leave a creature's reach, you provoke an attack of opportunity |
Attacking:
Attack |
To hit: d20 + Ability Modifier + Proficiency Bonus |
Damage |
Weapon specific die + Ability Modifier |
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Reaction (1/Turn)
Attack of opportunity |
Make one melee attack as a creature leaves your reach |
Perform a readied action |
Cast a reaction spell |
Bonus Action (1/Turn):
Offhand attack |
Cast a bonus action spell |
Class Actions such as: |
Barbarian: Enter/Exit Rage |
Bard: Give Bardic Inspiration |
Druid: Enter/Exit Wild Shape |
Fighter: Second Wind |
Monk: Unarmed Strike |
Rogue: Dash, Disengage or Hide |
Sorcerer: Convert between spell slots and sorcery points |
Free Actions (1/Turn):
Draw/sheathe a weapon |
Open/close doors |
Take a potion from your backpack |
Grab/move/place items |
Hand an item to another player |
Interact with most items |
Combat Modifiers
Melee Attack |
D20 + Strength Modifier + Proficiency |
Ranged Attack |
D20 + Dexterity Modifier + Proficiency |
Spell Attack |
D20 + Spellcasting Modifier + Proficiency |
Spell Save |
8 + Spellcasting Modifier + Proficiency |
Spellcasting Modifiers
Charisma |
Bards, Paladins, Sorcerers, Warlocks |
Intelligence |
Rogues, Wizards |
Wisdom |
Druids, Rangers |
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