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DnD Cheat Sheet Cheat Sheet (DRAFT) by

DnD cheat sheet for new players

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Armor Class (AC)

10 + Dexterity Modifier + Armor
Rule: If the aggressor meets your AC, it beats your AC

Your Turn:

Movement
One Action
One Bonus Action

An Action Can Be:

Attack
Made on melee or ranged attack
Cast a Spell
Cast a known spell, depending on the casting time specified
Dash
Take a second movement
Disengage
Your movement doesn't provoke attacks of opport­unity
Dodge
Until your next turn, all attacks against you, from attackers you can see, are at disadv­antage
Help
Provide a creature with advantage on the next skill check
Provide a friendly creature advantage on their first attack against an enemy withing 5ft of you
Hide
Make a Stealth Check in an attempt to hide
Ready
Prepare an action to use as your reaction when a certain triggering action happens (ie. the enemies are within hitting distance)
Search
Perform a Wisdom (Perce­ption) or Intell­igence (Inves­tig­ation) check to find something
Use an Object
Interact with an object (drink a potion, items that spedify you must use your action, take a second free action)
Grappl­e/Shove
Attempt to grappl­e/shove a creature no larger than one size bigger than you

Movement:

Move up to your full movement speed in increments of 5ft. This can be split to perform an attack
Stand Up (takes half of max movement)
If you (or an enemy) leave a creature's reach, you provoke an attack of opport­unity

Attacking:

Attack
To hit: d20 + Ability Modifier + Profic­iency Bonus
Damage
Weapon specific die + Ability Modifier
 

Anyone Else's Turn:

One Reaction

Reaction (1/Turn)

Attack of opport­unity
Make one melee attack as a creature leaves your reach
Perform a readied action
Cast a reaction spell

Bonus Action (1/Turn):

Offhand attack
Cast a bonus action spell
Class Actions such as:
Barbarian: Enter/Exit Rage
Bard: Give Bardic Inspir­ation
Druid: Enter/Exit Wild Shape
Fighter: Second Wind
Monk: Unarmed Strike
Rogue: Dash, Disengage or Hide
Sorcerer: Convert between spell slots and sorcery points

Free Actions (1/Turn):

Draw/s­heathe a weapon
Open/close doors
Take a potion from your backpack
Grab/m­ove­/place items
Hand an item to another player
Interact with most items

Combat Modifiers

Melee Attack
D20 + Strength Modifier + Profic­iency
Ranged Attack
D20 + Dexterity Modifier + Profic­iency
Spell Attack
D20 + Spellc­asting Modifier + Profic­iency
Spell Save
8 + Spellc­asting Modifier + Profic­iency

Spellc­asting Modifiers

Charisma
Bards, Paladins, Sorcerers, Warlocks
Intell­igence
Rogues, Wizards
Wisdom
Druids, Rangers