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Summary of useful things to know about Guild Wars (1) equipment. Based on https://gwpvx.gamepedia.com/Guide:PvE_Equipment

Weapons max stats

Sword
15-22
Axe
6-28
Hammer
19-35
Daggers
7-17
Scythe
9-41

Weapons max stats (others)

Bow
15-28
Spear
14-27
Wand, Staff
11-22
Focus
+12 energy
Shield
+16 armor

Mods to keep

Mod
Max boost
Use
Adept staff
+5
40/20/*
Vampiric martial weapon
+3 (OH)
+5 (TH)
Martial
Zealous martial weapon
+1
Martial
Wand of memory
20%
40/40, HES
Staff of enchanting
20%
40/20/20
Staff of fortitude
+30
40/20/30
Staff of mastery
Staff of channeling magic
20%
40/20/1
Weapon of defense
+5
Martial
Weapon of enchanting
20%
Martial
Weapon of fortitude
+30
Martial
Shield of fortitude
+30
Martial
"­­Ap­t­itude Not Attitu­de"
20%
40/40
40/20/*
"­­Forget Me Not"
20%
40/40
"­­Seize the Day"
"Live for Today"
+15
HSE
"­­St­r­ength and Honour­"
"­Guided by Fate"
"To the Pain!"
+15
Martial
 

Weapons sets

40/40
If casts no/few enchants
Wand
− of memory
20% HRT
 
"­Apt­itude Not Attitu­de"
20% HCT
Focus
− of aptitude
20% HCT
 
"­Forget Me Not"
20% HRT
High energy set
Wand
− of memory
20% HRT
 
"­Seize the Day"
+15 energy
Focus
− of aptitude
20% HCT
 
"Live for Today"
+15 energy
40/20/20
If casts many enchants
Staff
Adept −
20% HCT
 
− of enchanting
20% enchant dur.
 
"­Apt­itude Not Attitu­de"
20% HCT
40/20/30
If mesmer with dual sup. runes
Staff
Adept −
20% HCT
 
− of fortitude
+30 health
 
"­Apt­itude Not Attitu­de"
20% HCT
40/20/1
If ritualist with splinter weapon
 
Adept −
20% HCT
 
− of channeling magic
20% +1 chan. OR
 
− of mastery
20% +1 wp. attr.
 
"­Apt­itude Not Attitu­de"
20% HCT
Martial
for martial players and heroes
Weapon
Vampiric −
+3 (OH) / +5 (TH) hp
if player
Zealous −
+1 energy
 
− of defense
+5 armor
if build
− of enchanting
20% enchant dur.
if build
− of fortitude
+30 health
 
"­Str­ength and Honour­"
+15 damage
if build
"­Guided by Fate"
+15 damage
if build
"To the Pain!"
+15 damage
Shield
− of fortitude
+30
 

Runes

1 sup of primary attribute, OR
2 major of primary attrib­utes, OR
1 sup of primary attribute + 1 sup Fast Casting for mesmers
1 minor for every remaining attribute in the build
fill with Vigor (one) and Vitae (rest)

Insignias

Martial
 
Brawler's
W
If strength ≥ 13
Sentinel's
R
If pet
Beastm­aster's
 
If stances
Sentry's
Mo
If draw conditions
Disciple's
 
Else
Blessed
N
If minions
4 Minion Master's +
1 Bloods­tained
 
Else
Tormen­tor's
Me
If signets ≥ 3
Artifi­cer's
 
Else
Prodigy's
E
 
Blessed
A
If player
Nights­tal­ker's
 
Else if stances
Sentry's
 
Else
Blessed
Rt
If many spirits
Shaman's
 
If healer with ashes
Herald
 
If solo ghost weapons
Ghost forge
 
Else
Blessed
D
If many enchants
Windwalker
 
Else
Blessed
P
 
Centur­ion's

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