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Blood & Fire Cheat Sheet (DRAFT) by

Cheat sheet for the rules of Cortex Plus for Exalted by blackwingedheaven

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Game Structure

ARC - a story/­adv­enture
ACT - a game
SCENE - a single situation
TRANSITION
 
ACTION
Explor­ation
Social
Combat
Tension

Action Basics

1. Describe intent
2. Assemble pool - min 2d, Essence & Distin­ction (or use Doom Pool)
3. Roll. Set aside 1s - Opport­unities
4. Use 2 dice for your total
5. Use a remaining die for your Effect - if none are left default at d4
6. You can spend Motes
7. Decide on effect - Stress type/C­omp­lic­ati­on/­Asset etc
8. Opponent rolls Reaction
9. Compare totals and determine outcome
10. Opposing party can buy Opport­unities - MC can give you 1m each to get Doom d6s, or 1m to get 1 Doom Die stepped up by the number of xtra Opport­unities

DICE POOLS

Essence
Attribute (Physical - Mental - Social)
Distin­ction (Personal or Scene, d8 or d4 for 1m)
Specialty
Powers (1 x set, max 2 active sets)
Stunt
Asset
Resource
Opponent's Compli­cation
Opponent's Stress­/Trauma
Your own Stress­/Trauma for 1m, step it up after action
If you don't have an applicable Specialty or Power you can default @ d6, but you can't use anything else from that category - no SFX, no Limit, no splitting dice etc
 

TYPES OF ACTION

ASSET
Value = Effect Die, only next roll (or next 2, MC's decision). 1m to have it last till end Scene, 1m for each xtra character who can use it
RESOURCE
Value = related Specialty stepped back. Till end following scene, 1m till end current Act

ROLLING

1m/Doom Die to keep an additional die for your total. If opponent does so, you can immedi­ately do the same
PARTIAL DEFENSE - If your total is higher than the reaction BUT the reaction's effect is higher than yours, step it back. If reduced to less than a d4, it does nothing
CRIT - Step up your Effect by every 5pts your total beats the Reaction