Cheatography
https://cheatography.com
Cheat sheet for the rules of Cortex Plus for Exalted by blackwingedheaven
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Game Structure
ARC - a story/adventure |
ACT - a game |
SCENE - a single situation |
TRANSITION |
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ACTION |
Exploration |
Social |
Combat |
Tension |
Action Basics
1. Describe intent |
2. Assemble pool - min 2d, Essence & Distinction (or use Doom Pool) |
3. Roll. Set aside 1s - Opportunities |
4. Use 2 dice for your total |
5. Use a remaining die for your Effect - if none are left default at d4 |
6. You can spend Motes |
7. Decide on effect - Stress type/Complication/Asset etc |
8. Opponent rolls Reaction |
9. Compare totals and determine outcome |
10. Opposing party can buy Opportunities - MC can give you 1m each to get Doom d6s, or 1m to get 1 Doom Die stepped up by the number of xtra Opportunities |
DICE POOLS
Essence |
Attribute (Physical - Mental - Social) |
Distinction (Personal or Scene, d8 or d4 for 1m) |
Specialty |
Powers (1 x set, max 2 active sets) |
Stunt |
Asset |
Resource |
Opponent's Complication |
Opponent's Stress/Trauma |
Your own Stress/Trauma for 1m, step it up after action |
If you don't have an applicable Specialty or Power you can default @ d6, but you can't use anything else from that category - no SFX, no Limit, no splitting dice etc
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TYPES OF ACTION
ASSET |
Value = Effect Die, only next roll (or next 2, MC's decision). 1m to have it last till end Scene, 1m for each xtra character who can use it |
RESOURCE |
Value = related Specialty stepped back. Till end following scene, 1m till end current Act |
ROLLING
1m/Doom Die to keep an additional die for your total. If opponent does so, you can immediately do the same |
PARTIAL DEFENSE - If your total is higher than the reaction BUT the reaction's effect is higher than yours, step it back. If reduced to less than a d4, it does nothing |
CRIT - Step up your Effect by every 5pts your total beats the Reaction |
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