Cheatography
https://cheatography.com
Game Mechanic cheat sheet for Coriolis - The Great Dark by Free League Publishing. This sheet is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
This is a draft cheat sheet. It is a work in progress and is not finished yet.
Time
Unit |
Duration |
Perform |
Round |
10 Seconds |
Single Action |
Stretch |
15 Minutes |
Search Room |
Shift |
6 Hours |
15 km/Ship Duty |
Attributes
Strength: Raw muscle power and brawn. |
Agility: Body control and speed. |
Logic: Intelligence and power of deduction. |
Perception: Awareness and vigilance. |
Insight: Mental stability and sharpness. |
Empathy: Charisma and social intelligence. |
Calculated Attributes
Health: Sum of Strength and Agility |
Hope: Sum of Logic and Empathy |
Health: Sum of Perception and Insight |
Rolling Dice
Creating a Dice Pool: |
1. Select Attribute |
2. Add Applicable Talent Bonus |
3. Add Gear Dice |
(Gear Dice should be a different color) |
Pushing Rolls
If you fail your roll you can push by rerolling any dice not a 6 or 1 on Base Die or Gear Die |
You can only push once. |
Risks of Rerolling Die: |
Lose Hope for each 1 rolled on a Base Die |
Gear will lose -1 Bonus for each 1 rolled and break at 0 |
Helping
Helping must be declared before roll: |
+1 Base Die per player helping. MAX 3. |
The character helping loses their turn. |
NPCs can also help in this way. |
If the roll fails, it counts as a failure for the group, you cannot try one time each. |
Conditions: |
You can give Hope to another player: |
Lose 1 Hope and more per each 1 rolled. |
Opposed Rolls
Ties break with the most 6's rolled. |
Opposed rolls can be pushed. |
Difficulty
GM can adjust difficulty by adding or removing dice from the pool a player rolls. |
Typically +/- 1 to 2 dice. |
Can never go below 1 die total to roll. |
Equipment (Repair)
Takes 1 full Shift of time. |
Sucessful Logic + Talent roll. |
Success = Fully restored gear. |
Failure = Permanent Bonus Loss or Destroyed if 0. |
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Initiative
Draw Numbers 1-10, lowest goes first. |
If a player has surprise, you can go in any order for first round. The remaining characters draw normally. |
Exchange initiative. Can change with a character who has not gone yet, cannot resist. New initiative can not be swapped again. |
Free Actions
Draw / Holster Weapon |
Change Position: Stand or Drop from Prone |
Drop Equipment |
Speak |
Actions
Action |
Attribute |
Melee Combat |
Strength |
Ranged Combat |
Agility |
First Aid |
Logic |
Persuade |
Empathy |
Block Attack |
Strength |
Dodge Attack |
Agility |
Grapple |
Strength |
Command Bird |
Insight |
Zones
A room, corridor, or area of ground. |
A few steps to about 25m. |
Cluttered, Dimly Lit, and Cramped. |
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