Basic Waveforms
        
                        
                                                                                    
                                                                                            sine  | 
                                                                                                                        purest; single harmonic  | 
                                                                                 
                                                                                            
                                                                                            saw  | 
                                                                                                                        edgy; buzzy, thin low-end  | 
                                                                                 
                                                                                            
                                                                                            pulse  | 
                                                                                                                        artificial sounding; heavier low-end  | 
                                                                                 
                                                                                            
                                                                                            triangle  | 
                                                                                                                        quiet; bigger, rounder low-end  | 
                                                                                 
                                                                         
                             
    
    
            Doubling & Transposing
        
                        
                                                                                    
                                                                                            Mix  | 
                                                                                                                        determines balance between OSCs  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        usually 50/50  | 
                                                                                 
                                                                                            
                                                                                            Semi  | 
                                                                                                                        one octave = 12 semitones  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        fifth  = 7 semitones  | 
                                                                                 
                                                                                            
                                                                                            Waveforms usually set the same  | 
                                                                                 
                                                                                            
                                                                                            For better bass, favor lower-pitched OSC (especially for triangle wave)  | 
                                                                                 
                                                                         
                             
    
    
            Sub Oscillator
        
                        
                                                                                    
                                                                                            Pulse  | 
                                                                                                                        edgy weight  | 
                                                                                 
                                                                                            
                                                                                            Triangle  | 
                                                                                                                        big, round weight  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        quieter than pulse  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        often has attack transient; remove with increased attack env.  | 
                                                                                 
                                                                         
                             
    
    
            Filters
        
                        
                                                                                    
                                                                                            Mode  | 
                                                                                                                        high pass, low pass, band pass  | 
                                                                                 
                                                                                            
                                                                                            Cutoff  | 
                                                                                                                        frequency that sound is attenuated  | 
                                                                                 
                                                                                            
                                                                                            Resonance  | 
                                                                                                                        provides volume boost at cutoff frequency  | 
                                                                                 
                                                                         
                             
    
    
            Filter Types
        
                        
                                                                                    
                                                                                            low-pass  | 
                                                                                                                        cutoff controls brightness  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        lower cutoff decreases volume  | 
                                                                                 
                                                                                            
                                                                                            high-pass  | 
                                                                                                                        cutoff controls bottom-endI  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        increase cutoff to make thinner, lighter sound  | 
                                                                                 
                                                                                            
                                                                                            band-pass  | 
                                                                                                                        cuts off highs and lows  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        thinness of high-pass, roundness of low-pass  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        at extreme settings, can sound like low-pass/high-pass  | 
                                                                                 
                                                                         
                             
    
    
            LFO
        
                        
                            TODO - outline section 11  
                             
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            Envelope Stages
        
                        
                                                                                    
                                                                                            attack  | 
                                                                                                                        amount of time for control to change from initial to maximum  | 
                                                                                 
                                                                                            
                                                                                            hold  | 
                                                                                                                        amount of time control remains at maximum setting  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        Not always present; ADSR, AHDSR  | 
                                                                                 
                                                                                            
                                                                                            decay  | 
                                                                                                                        amount of time for control to change from maximum to sustain  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        short values can create attack transients  | 
                                                                                 
                                                                                            
                                                                                            sustain  | 
                                                                                                                        level of control after decay when key is held down  | 
                                                                                 
                                                                                            
                                                                                            release  | 
                                                                                                                        amount of time for control to change from sustain to initial  | 
                                                                                 
                                                                         
                             
    
    
            Common Envelope Targets
        
                        
                                                                                    
                                                                                            Amp  | 
                                                                                                                        modulates synth's volume over time  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        low/fast attack = string "swell"  | 
                                                                                 
                                                                                            
                                                                                            LPF  | 
                                                                                                                        Brightens -> Darkens  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        fast value = "fat", "horn-like" attack  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        Env. Amount controls how bright sound gets at end of attack  | 
                                                                                 
                                                                                            
                                                                                            HPF  | 
                                                                                                                        Cutoff = fullest state  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        Env. Amount = thinnest state  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        Sounds with more low-end seem closer  | 
                                                                                 
                                                                                            
                                                                                            BPF  | 
                                                                                                                        Cutoff = fullest/darkest  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        Env. Amount = brightest/thinnest  | 
                                                                                 
                                                                                            
                                                                                            If decay and release are equal, sound will be the same no matter how it is played  | 
                                                                                 
                                                                                            
                                                                                            Set amp release > filter release or filter release will be inaudible  | 
                                                                                 
                                                                         
                             
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            Delay
        
                        
                                                                                    
                                                                                            Mix  | 
                                                                                                                        controls wetness of sound  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        usually not set above 50/50  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        at 50/50, volume reduction will be noticable  | 
                                                                                 
                                                                                            
                                                                                            Delay Time  | 
                                                                                                                        determines how far apart the echos are apart  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        typically expressed in rhythmic values  | 
                                                                                 
                                                                                            
                                                                                            Delay Feedback  | 
                                                                                                                        determines how many echoes are created  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        min = 1 echo, max = infinite echos  | 
                                                                                 
                                                                                            
                                                                                            Delay Spread  | 
                                                                                                                        spreads echos across stereo field  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        0 spread = delay down middle  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        medium spread = dry middle & wet stereo extremes, rhythmically tight  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        max spread = dry middle & wet, rhythmically-off stereo extremes  | 
                                                                                 
                                                                                            
                                                                                            Typically set mix, then time, then feedback, then spread  | 
                                                                                 
                                                                         
                             
    
    
            Smearing and Pulsating
        
                        
                                                                                    
                                                                                            Two OSCs doubled & "fine" detuned in opposite directions  | 
                                                                                 
                                                                                            
                                                                                            The farther they are detuned, the more pulsating there is  | 
                                                                                 
                                                                                            
                                                                                            Fine control  | 
                                                                                                                        expressed in cents; 1 semitone = 100 cents  | 
                                                                                 
                                                                                            
                                                                                            OSC Start: ON  | 
                                                                                                                        OSCs starts when key pressed  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        pulsating always the same  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        pointy attack transient  | 
                                                                                 
                                                                                            
                                                                                            OSC Start: OFF  | 
                                                                                                                        when off, OSCs are free-running  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        softer, rounder attack transient  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        pulsating changes with every keypress  | 
                                                                                 
                                                                                            
                                                                                            |   | 
                                                                                                                        most obvious with 1-cent detune  | 
                                                                                 
                                                                                            
                                                                                            When doubling, use same waveform and pulse width for both OSCs  | 
                                                                                 
                                                                                            
                                                                                            For a slow flanging effect, detune 1 OSC only, by only 1 cent  | 
                                                                                 
                                                                         
                             
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