Basic Waveforms
sine |
purest; single harmonic |
saw |
edgy; buzzy, thin low-end |
pulse |
artificial sounding; heavier low-end |
triangle |
quiet; bigger, rounder low-end |
Doubling & Transposing
Mix |
determines balance between OSCs |
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usually 50/50 |
Semi |
one octave = 12 semitones |
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fifth = 7 semitones |
Waveforms usually set the same |
For better bass, favor lower-pitched OSC (especially for triangle wave) |
Sub Oscillator
Pulse |
edgy weight |
Triangle |
big, round weight |
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quieter than pulse |
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often has attack transient; remove with increased attack env. |
Filters
Mode |
high pass, low pass, band pass |
Cutoff |
frequency that sound is attenuated |
Resonance |
provides volume boost at cutoff frequency |
Filter Types
low-pass |
cutoff controls brightness |
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lower cutoff decreases volume |
high-pass |
cutoff controls bottom-endI |
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increase cutoff to make thinner, lighter sound |
band-pass |
cuts off highs and lows |
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thinness of high-pass, roundness of low-pass |
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at extreme settings, can sound like low-pass/high-pass |
LFO
TODO - outline section 11
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Envelope Stages
attack |
amount of time for control to change from initial to maximum |
hold |
amount of time control remains at maximum setting |
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Not always present; ADSR, AHDSR |
decay |
amount of time for control to change from maximum to sustain |
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short values can create attack transients |
sustain |
level of control after decay when key is held down |
release |
amount of time for control to change from sustain to initial |
Common Envelope Targets
Amp |
modulates synth's volume over time |
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low/fast attack = string "swell" |
LPF |
Brightens -> Darkens |
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fast value = "fat", "horn-like" attack |
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Env. Amount controls how bright sound gets at end of attack |
HPF |
Cutoff = fullest state |
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Env. Amount = thinnest state |
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Sounds with more low-end seem closer |
BPF |
Cutoff = fullest/darkest |
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Env. Amount = brightest/thinnest |
If decay and release are equal, sound will be the same no matter how it is played |
Set amp release > filter release or filter release will be inaudible |
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Delay
Mix |
controls wetness of sound |
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usually not set above 50/50 |
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at 50/50, volume reduction will be noticable |
Delay Time |
determines how far apart the echos are apart |
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typically expressed in rhythmic values |
Delay Feedback |
determines how many echoes are created |
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min = 1 echo, max = infinite echos |
Delay Spread |
spreads echos across stereo field |
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0 spread = delay down middle |
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medium spread = dry middle & wet stereo extremes, rhythmically tight |
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max spread = dry middle & wet, rhythmically-off stereo extremes |
Typically set mix, then time, then feedback, then spread |
Smearing and Pulsating
Two OSCs doubled & "fine" detuned in opposite directions |
The farther they are detuned, the more pulsating there is |
Fine control |
expressed in cents; 1 semitone = 100 cents |
OSC Start: ON |
OSCs starts when key pressed |
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pulsating always the same |
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pointy attack transient |
OSC Start: OFF |
when off, OSCs are free-running |
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softer, rounder attack transient |
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pulsating changes with every keypress |
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most obvious with 1-cent detune |
When doubling, use same waveform and pulse width for both OSCs |
For a slow flanging effect, detune 1 OSC only, by only 1 cent |
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