This is a draft cheat sheet. It is a work in progress and is not finished yet.
Sequence of Play
Pre-Match |
Weather Table |
|
Flip for Kick |
|
Match |
Roll Fans / Figure Fame |
|
Kick-Off |
|
Play |
|
Post-Match |
MVP & Improvement |
|
Update Team Stats |
|
Record Fortune / Fame |
|
Hire & Fire |
Kick - Off
2D6 |
Result |
Effect |
2 |
Get the Ref |
1 Bribe (2+ ignore Foul) |
3 |
Riot |
Lose 2D6 / 2 turns |
4 |
Perfect Defense |
Kicking team reorganize |
5 |
High Kick |
Move a player under ball |
6 |
Cheering Fans |
D6+Fame, high gets re-roll |
7 |
Changing Weather |
Reroll Weather |
8 |
Brilliant Coaching |
D6+Fame+Ast Coaches, high gets re-roll |
9 |
Quick Snap! |
Recievers move 1 sq free |
10 |
Blitz! |
Kick team moves up to 3 sq forward |
11 |
Throw a Rock |
D6+Fame, low gets 1 random player injured (No TV roll) |
12 |
Pitch Invasion |
All roll for stunned |
|
|
Weather
2 |
Sweltering Heat |
Each player D6, off for for drive |
3 |
Very Sunny |
-1 Passing |
4-10 |
Nice |
11 |
Pouring Rain |
-1 catch, intercept, pick-up |
12 |
Blizzard |
Go For It! fails 1 or 2, only quick / short passes |
Agility Table
AG |
1 |
2 |
3 |
4 |
5 |
6+ |
D6 |
6+ |
5+ |
4+ |
3+ |
2+ |
1+ |
Dodging
+1 |
Dodge Roll |
-1 |
Per TZ in destination |
Pick Up
+1 |
Picking up |
-1 |
Per TZ on player |
Passing
+1 |
Quick Pass |
0 |
Short Pass |
-1 |
Long Pass |
-2 |
Long Bomb |
-1 |
Per TZ on thrower |
Catching
+1 |
Accurate pass |
0 |
Scattered, Bouncing Ball, Kick off, High kick, and Throw in |
-1 |
Per TZ on receiver |
|
|
Handing-Off
+1 |
Catching hand-off |
-1 |
Per TZ on receiver |
Interceptions
-2 |
Attempting Interception |
-1 |
Per TZ on player |
Injury
2D6 |
Result |
2-7 |
Stunned |
8-9 |
KO'ed |
10-12 |
Casualty |
Casualties
D6 + D8 |
Result |
Effect |
11-38 |
Badly Hurt |
Out |
41-48 |
Minor Injury |
MNG |
51-52 |
Serious Injury |
NI |
53-54 |
Leg Injury |
-1 MA |
55-56 |
Head Injury |
-1 TV |
57 |
Back Injury |
-1 AG |
58 |
Broken Collar |
-1 ST |
61-68 |
Dead |
Dead |
- All Casualties out for match
- NI: Niggling Injury, MNG and +1 all future Casualties
- Stat losses are limited to 2 points per attribute
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