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FLOWER BOWL - Moving and Blocking Cheat Sheet (DRAFT) by

This is for moving and blocking in the game.

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Dodging and Tackle Zones

Agility Roll Modifiers for Dodging
+1
When making a Dodge roll
-1
Per opposing tackle zone on destin­ation square
- Tackle zone is surrou­nding 8 squares
- Prone or Stunned have no zone
- Must Dodge to LEAVE a square that is a tackle zone
- 1 always fails, 6 always succeeds
- If failed, knocked down in destin­ation (Toughness roll, Injury check, Turnover)

Blocking and Blitzing

Block Dice
1
Attacker Knocked Down
2
Both KD (Block skill negates)
3-4
Defender pushed
5
Defender KD unless Dodge skill
6
Defender KD
Strength Impact
Equal
Roll 1 D6
Stronger
2x D6 (stronger chooses)
2x Stronger
3x D6 (stronger chooses)
- Can throw a Block instead of moving
- Blitz can move and do 1 Block (costs 1 MA)
- Can stand and Blitz (Do not have to Block)
- A Push or KD moves Defender into 3 squares in direction
- Blocker chooses, empty squares take priority
- No empty squares then move other players
- Can only push off Pitch if no empty options
- Blocker can always follow up for free
- KD is face down and roll for Toughness and Injury
 

Assisting a Block

Assist Requir­ements
Must be adjacent to Block target
Must be standing
Must have a tackle zone of their own
Cannot be in another player's tackle zone
- Each assist gets +1 strength to Block
- Does not count as an action
- Attacker declares assists then defender
- No skills from assisting players

Picking up the Ball

Agility Modifiers for Pickup
+1
Attempting to "­Pic­kup­"
-1
Per opposing tackle zone
- Must attempt to Pickup a ball in players square
- Can continue to move
- If pushed into square must do Bouncing Ball roll
- If failed, Bouncing Ball and Turnover
- 1 always fails, 6 always succeeds

Standing Up

Must be face up (not Stunned)
Prone players have no tackle zone
Costs 3 MA to get up at beginning of turn
Cannot take a Block action but can Blitz
Less than 3 MA must roll a 4+ (fail is NOT a Turnover)

Go For It!

Any action other than Block can Go For It!
Can move up to 2 extra squares
D6 for each square, on 1 KD with Toughness, Injury and Turnover
Can use 1 square for Block in Blitz