Chaters
Timeboxed |
Set time limit to avoid getting lost |
design tests |
BVA ,Decision Tables, state diagram etc |
Execution |
Execute right away |
Question to answer |
Interaction and test activities |
Template |
Target, Resources,Information |
Should be inline |
Implicit expectaction, goals, questions,existing artifacts,new realizations and discoveries,nightmares |
Night mare headline game |
Stage, headlines, big risk, causes, explore causes |
Evaluate results
Never an Always |
rules,must always work,ilities |
Core |
customers and purpose,short sale pitch for it, alternative paths ,Must have features |
Quality |
Accuracy,Reliability, Security, availability, usability, accessibility |
Risks |
Things that can harm customers |
Approximation |
range, characteristics, conditions, invert results |
Variables
Out of steam questions |
Review and ask more |
beginning, middle, end |
too big, too small, just right |
some , none, call |
starve resrouces |
too soon, too late, too much, too little |
wrong direction |
right thing, wrong object |
cut corner, restrictive, no long apply, careless |
near miss, accident, latent failure |
missing instructions, interruption, ilogical design |
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Observation
The details |
Look past expectation and hope to find |
Make invisible visible |
Logs, consoles, storage alerts,requests, network |
Alert for subtle cues |
Seeing ,hearing, touching |
Variables
Obvious |
Obvious and fractal in nature |
Subtle |
Not intended to be changed or used |
Indirectly accessible |
controlled indirectly |
Identifying variables |
count, position, format, files, storage, size, depth, timing, frequeny, duration, Input, navigation |
Vary Sequences and Interactions
Noun and verbs |
choose random pair |
Random navigaton |
What are all ways formular for same action |
Personas |
Try imagining different user situations and skill levels |
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