Cheatography
https://cheatography.com
Initiative
Roll initiative (Dex + Wits) (or add 6 to the initiative rating). Everyone declares their actions. The character with the highest initiative performs her action first. Actions can be delayed to any time later in the order of initiative |
Health levels
Health |
Dice Pool Penalty |
Movement penalty |
Bruised |
0 |
Only bruised, no dice pool penalties due to damage |
Hurt |
-1 |
Superficialy hurt, suffers no movement hindrance |
Injured |
-1 |
Suffers minor injuries and movement is mildly inhibited (halve maximum movement speed) |
Wounded |
-2 |
Suffers significant damage and may not run (though they may still walk). At this level, a character may only move or attack. he always loses dice when moving and attacking in the same turn. |
Mauled |
-2 |
Badly injured and may only hobble about (3 meters per turn) |
Crippled |
-5 |
Catastrophicaly injured and may only crawl (1 meter per turn) |
Incapacitated |
|
Incapable of movement and is likely unconscious. Incapacitated vampires with no blood on their bodies enter torpor. |
Torpor |
|
Enters a deathlike trance. He may do nothing, not even spend blood, until a period of time has passed. |
Final Death |
|
Character is killed permanently. |
|
|
Attack
Close combat: Dex + Brawl (unarmed) or Dex + Melee (armed)
Ranged Combat: Dex + Firearms (Guns) or Dex + Atlethics (thrown weapons) |
Difficulties
level |
Note |
3 |
Trivial (scanning a small crowd for a familiar face) |
4 |
easy (following a trail of blood) |
5 |
Straightforward (seducing some one who's already "in the mood") |
6 |
Standart (firing a gun) |
7 |
Challenging (locating where those agonized whispers are coming from) |
8 |
Difficult (convincing a cop that this isn't your cocaine) |
9 |
Extremely difficult (walking a tightrope) |
Melee Weapons Chart
Weapon |
Damage |
Conceal |
Sap+ |
Strenght +1 |
P |
Club+ |
Strenght +2 |
T |
Knife |
Strenght +1 |
J |
Sword |
Strenght +2 |
T |
Axe |
Strenght +3 |
N |
Stake? |
Strenght +1 |
T |
+ Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head (see Targeting, p274). Headshots inflict lethal damage.
? May paralyze a vampire if driven though the heart. The attacker must target the heart (difficulty 9) and score three damage successes.
|
|
Targeting
Target size |
Difficulty |
Damage |
Medium (limb, briefcase) |
+1 |
No modifier |
Small (hand, head, cellphone) |
+2 |
+1 |
Precise (eye, heart, rock) |
+3 |
+2 |
Armor Chart
Class |
Armor Rating |
Penalty |
Class One (reinforced clothing) |
1 |
0 |
Class Two (armor T-shirt) |
2 |
1 |
Class Three (kevlar vest) |
3 |
1 |
Class Four (flak jacket) |
4 |
2 |
Class Five (full riot gear) |
5 |
3 |
|
|
Ranged Combat Maneuvers table
Maneuver |
Traits |
Accuracy |
Difficulty |
Damage |
Automatic Fire |
Dex + Firearms |
+10 |
+2 |
Special |
Multiple Shots |
Dex + Firearms |
Special |
Normal |
Weapon |
Strafing |
Dex + Firearms |
+10 |
+2 |
Special |
3 - round burst |
Dex + Firearms |
+2 |
+1 |
Weapon |
Two weapons |
Dex + Firearms |
Normal |
+1/off-hand |
Weapon |
Blood pools
Vessel |
Blood Pool |
Vampire |
10+ |
Werewolf |
20 |
Average human |
10 |
Child |
5 |
Cow |
5 |
Dog |
2 |
Cat |
1 |
Plasma bag |
1 |
Bird |
1/2 |
Bat/Rat |
1/4 |
Close combat maneuvers table
Maneuver |
Traits |
Accuracy |
Difficulty |
Dmage |
Bite |
Dex + Brawl |
+1 |
Normal |
Str + 1 (A) |
Block |
Dex + Brawl |
Special |
Normal |
None (R) |
Claw |
Dex + Brawl |
Normal |
Normal |
Str + 1 (A) |
Clinch |
Str + Brawl |
Normal |
Normal |
Str (C) |
Disarm |
Dex + Melee |
Normal |
+1 |
Special |
Dodge |
Dex + Athletics |
Special |
Normal |
None (R) |
Hold |
Str + Brawl |
Normal |
Normal |
None (C) |
Kick |
Dex + Brawl |
Normal |
+1 |
Str +1 |
Parry |
Dex + Melee |
Special |
Normal |
None (R) |
Strike |
Dex + Brawl |
Normal |
Normal |
Str |
Sweep |
Dex + Brawl/Melee |
Normal |
+1 |
Str (K) |
Tackle |
Str + Brawl |
Normal |
+1 |
Str +1 (K) |
Weapon strike |
Dex + Melee |
Normal |
Normal |
Weapon |
A - Aggravated
C - maneuver carries over on successive turns
K - causes knockdown
R - reduces an opponent's attack successes
|
Created By
Metadata
Comments
No comments yet. Add yours below!
Add a Comment
Related Cheat Sheets